radv: fix allocating/uploading the trap handler shader
Since shaders are allocated per pipeline, the trap handler shader was not uploaded at all. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14950>
This commit is contained in:
@@ -891,7 +891,7 @@ radv_trap_handler_finish(struct radv_device *device)
|
||||
struct radeon_winsys *ws = device->ws;
|
||||
|
||||
if (unlikely(device->trap_handler_shader)) {
|
||||
radv_shader_destroy(device, device->trap_handler_shader);
|
||||
radv_trap_handler_shader_destroy(device, device->trap_handler_shader);
|
||||
}
|
||||
|
||||
if (unlikely(device->tma_bo)) {
|
||||
|
Reference in New Issue
Block a user