zink: update gfx_pipeline_state.vertex_strides when necessary

only necessary without any of the dynamic states and still doesn't fix
the problem, but it's a step

cc: mesa-stable

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14561>
This commit is contained in:
Mike Blumenkrantz
2022-01-14 10:20:17 -05:00
committed by Marge Bot
parent dd1c6bff29
commit a21d2bfd77

View File

@@ -982,6 +982,8 @@ zink_set_vertex_buffers(struct pipe_context *pctx,
res->vbo_bind_mask |= BITFIELD_BIT(start_slot + i);
update_res_bind_count(ctx, res, false, false);
ctx_vb->stride = vb->stride;
if (need_state_change)
ctx->gfx_pipeline_state.vertex_strides[start_slot + i] = vb->stride;
ctx_vb->buffer_offset = vb->buffer_offset;
/* always barrier before possible rebind */
zink_resource_buffer_barrier(ctx, res, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,