nir: convert lower_samplers_as_deref to deref instructions

This also removes the legacy version of lower_samplers.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Rob Clark
2018-04-05 19:59:54 -04:00
committed by Jason Ekstrand
parent 0bc15340be
commit a20929fed2
2 changed files with 120 additions and 68 deletions

View File

@@ -57,6 +57,7 @@
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_deref.h"
#include "gl_nir.h"
#include "ir_uniform.h"
@@ -69,37 +70,48 @@ struct lower_samplers_as_deref_state {
struct hash_table *remap_table;
};
/* Prepare for removing struct derefs. This pre-pass generates the name
* of the lowered deref, and calculates the lowered type and location.
* After that, once looking up (or creating if needed) the lowered var,
* constructing the new chain of deref instructions is a simple loop
* that skips the struct deref's
*
* path: appended to as we descend down the chain of deref instrs
* and remove struct derefs
* location: increased as we descend down and remove struct derefs
* type: updated as we recurse back up the chain of deref instrs
* with the resulting type after removing struct derefs
*/
static void
remove_struct_derefs(nir_deref *tail,
struct lower_samplers_as_deref_state *state,
nir_builder *b, char **path, unsigned *location)
remove_struct_derefs_prep(nir_deref_instr **p, char **name,
unsigned *location, const struct glsl_type **type)
{
if (!tail->child)
nir_deref_instr *cur = p[0], *next = p[1];
if (!next) {
*type = cur->type;
return;
}
switch (tail->child->deref_type) {
switch (next->deref_type) {
case nir_deref_type_array: {
unsigned length = glsl_get_length(tail->type);
unsigned length = glsl_get_length(cur->type);
remove_struct_derefs(tail->child, state, b, path, location);
remove_struct_derefs_prep(&p[1], name, location, type);
tail->type = glsl_get_array_instance(tail->child->type, length);
*type = glsl_get_array_instance(*type, length);
break;
}
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
*location += glsl_get_record_location_offset(cur->type, next->strct.index);
ralloc_asprintf_append(name, ".%s",
glsl_get_struct_elem_name(cur->type, next->strct.index));
*location += glsl_get_record_location_offset(tail->type, deref_struct->index);
ralloc_asprintf_append(path, ".%s",
glsl_get_struct_elem_name(tail->type, deref_struct->index));
remove_struct_derefs_prep(&p[1], name, location, type);
remove_struct_derefs(tail->child, state, b, path, location);
/* Drop the struct deref and re-parent. */
ralloc_steal(tail, tail->child->child);
tail->type = tail->child->type;
tail->child = tail->child->child;
/* skip over the struct type: */
*type = next->type;
break;
}
@@ -109,71 +121,106 @@ remove_struct_derefs(nir_deref *tail,
}
}
static void
lower_deref(nir_deref_var *deref,
struct lower_samplers_as_deref_state *state,
nir_builder *b)
static nir_deref_instr *
lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
nir_deref_instr *deref)
{
nir_variable *var = deref->var;
nir_variable *var = nir_deref_instr_get_variable(deref);
gl_shader_stage stage = state->shader->info.stage;
if (var->data.bindless || var->data.mode != nir_var_uniform)
return NULL;
nir_deref_path path;
nir_deref_path_init(&path, deref, state->remap_table);
assert(path.path[0]->deref_type == nir_deref_type_var);
char *name = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
unsigned location = var->data.location;
const struct glsl_type *type = NULL;
unsigned binding;
const struct glsl_type *orig_type = deref->deref.type;
char *path;
assert(var->data.mode == nir_var_uniform);
/*
* We end up needing to do this in two passes, in order to generate
* the name of the lowered var (and detecting whether there even are
* any struct deref's), and then the second pass to construct the
* actual deref instructions after looking up / generating a new
* nir_variable (since we need to construct the deref_var first)
*/
path = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
remove_struct_derefs(&deref->deref, state, b, &path, &location);
remove_struct_derefs_prep(path.path, &name, &location, &type);
assert(location < state->shader_program->data->NumUniformStorage &&
state->shader_program->data->UniformStorage[location].opaque[stage].active);
binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
if (orig_type == deref->deref.type) {
if (var->type == type) {
/* Fast path: We did not encounter any struct derefs. */
var->data.binding = binding;
return;
return deref;
}
uint32_t hash = _mesa_key_hash_string(path);
uint32_t hash = _mesa_key_hash_string(name);
struct hash_entry *h =
_mesa_hash_table_search_pre_hashed(state->remap_table, hash, path);
_mesa_hash_table_search_pre_hashed(state->remap_table, hash, name);
if (h) {
var = (nir_variable *)h->data;
} else {
var = nir_variable_create(state->shader, nir_var_uniform, deref->deref.type, path);
var = nir_variable_create(state->shader, nir_var_uniform, type, name);
var->data.binding = binding;
_mesa_hash_table_insert_pre_hashed(state->remap_table, hash, path, var);
_mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
}
deref->var = var;
/* construct a new deref based on lowered var (skipping the struct deref's
* from the original deref:
*/
nir_deref_instr *new_deref = nir_build_deref_var(b, var);
for (nir_deref_instr **p = &path.path[1]; *p; p++) {
if ((*p)->deref_type == nir_deref_type_struct)
continue;
assert((*p)->deref_type == nir_deref_type_array);
new_deref = nir_build_deref_array(b, new_deref,
nir_ssa_for_src(b, (*p)->arr.index, 1));
}
return new_deref;
}
static bool
lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
nir_builder *b)
{
if (!instr->texture || instr->texture->var->data.bindless ||
instr->texture->var->data.mode != nir_var_uniform)
int texture_idx =
nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
int sampler_idx =
nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
if (texture_idx < 0)
return false;
/* In GLSL, we only fill out the texture field. The sampler is inferred */
assert(instr->sampler == NULL);
assert(texture_idx >= 0 && sampler_idx >= 0);
assert(instr->src[texture_idx].src.is_ssa);
assert(instr->src[sampler_idx].src.is_ssa);
assert(instr->src[texture_idx].src.ssa == instr->src[sampler_idx].src.ssa);
b->cursor = nir_before_instr(&instr->instr);
lower_deref(instr->texture, state, b);
if (instr->op != nir_texop_txf_ms &&
instr->op != nir_texop_txf_ms_mcs &&
instr->op != nir_texop_samples_identical) {
nir_instr_rewrite_deref(&instr->instr, &instr->sampler,
nir_deref_var_clone(instr->texture, instr));
} else {
assert(!instr->sampler);
}
nir_deref_instr *texture_deref =
lower_deref(b, state, nir_src_as_deref(instr->src[texture_idx].src));
/* don't lower bindless: */
if (!texture_deref)
return false;
nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
nir_src_for_ssa(&texture_deref->dest.ssa));
nir_deref_instr *sampler_deref =
lower_deref(b, state, nir_src_as_deref(instr->src[sampler_idx].src));
nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src,
nir_src_for_ssa(&sampler_deref->dest.ssa));
return true;
}
@@ -183,24 +230,26 @@ lower_intrinsic(nir_intrinsic_instr *instr,
struct lower_samplers_as_deref_state *state,
nir_builder *b)
{
if (instr->intrinsic == nir_intrinsic_image_var_load ||
instr->intrinsic == nir_intrinsic_image_var_store ||
instr->intrinsic == nir_intrinsic_image_var_atomic_add ||
instr->intrinsic == nir_intrinsic_image_var_atomic_min ||
instr->intrinsic == nir_intrinsic_image_var_atomic_max ||
instr->intrinsic == nir_intrinsic_image_var_atomic_and ||
instr->intrinsic == nir_intrinsic_image_var_atomic_or ||
instr->intrinsic == nir_intrinsic_image_var_atomic_xor ||
instr->intrinsic == nir_intrinsic_image_var_atomic_exchange ||
instr->intrinsic == nir_intrinsic_image_var_atomic_comp_swap ||
instr->intrinsic == nir_intrinsic_image_var_size) {
if (instr->intrinsic == nir_intrinsic_image_deref_load ||
instr->intrinsic == nir_intrinsic_image_deref_store ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_min ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_max ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap ||
instr->intrinsic == nir_intrinsic_image_deref_size) {
b->cursor = nir_before_instr(&instr->instr);
if (instr->variables[0]->var->data.bindless ||
instr->variables[0]->var->data.mode != nir_var_uniform)
nir_deref_instr *deref =
lower_deref(b, state, nir_src_as_deref(instr->src[0]));
/* don't lower bindless: */
if (!deref)
return false;
lower_deref(instr->variables[0], state, b);
nir_instr_rewrite_src(&instr->instr, &instr->src[0],
nir_src_for_ssa(&deref->dest.ssa));
return true;
}
@@ -233,7 +282,7 @@ gl_nir_lower_samplers_as_deref(nir_shader *shader,
bool progress = false;
struct lower_samplers_as_deref_state state;
nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
nir_assert_unlowered_derefs(shader, nir_lower_texture_derefs);
state.shader = shader;
state.shader_program = shader_program;
@@ -248,5 +297,8 @@ gl_nir_lower_samplers_as_deref(nir_shader *shader,
/* keys are freed automatically by ralloc */
_mesa_hash_table_destroy(state.remap_table, NULL);
if (progress)
nir_remove_dead_derefs(shader);
return progress;
}

View File

@@ -837,12 +837,12 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo);
}
NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0);
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, gl_nir_lower_samplers_as_deref, shader_program);
else
NIR_PASS_V(nir, gl_nir_lower_samplers_legacy, shader_program);
NIR_PASS_V(nir, gl_nir_lower_samplers, shader_program);
NIR_PASS_V(nir, nir_lower_deref_instrs, (nir_lower_deref_flags)~0);
}
} /* extern "C" */