mesa: Implement CreateVertexArrays

v2: Update the documentation for gen_vertex_arrays().

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
Fredrik Höglund
2015-03-02 18:22:50 +01:00
parent e51bad669a
commit a1f48268b4
4 changed files with 38 additions and 8 deletions

View File

@@ -448,6 +448,13 @@
<param name="params" type="GLint *" /> <param name="params" type="GLint *" />
</function> </function>
<!-- Vertex Array object functions -->
<function name="CreateVertexArrays" offset="assign">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
<!-- Sampler object functions --> <!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign"> <function name="CreateSamplers" offset="assign">

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@@ -481,19 +481,23 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
/** /**
* Generate a set of unique array object IDs and store them in \c arrays. * Generate a set of unique array object IDs and store them in \c arrays.
* Helper for _mesa_GenVertexArrays[APPLE]() functions below. * Helper for _mesa_GenVertexArrays[APPLE]() and _mesa_CreateVertexArrays()
* below.
*
* \param n Number of IDs to generate. * \param n Number of IDs to generate.
* \param arrays Array of \c n locations to store the IDs. * \param arrays Array of \c n locations to store the IDs.
* \param vboOnly Will arrays have to reside in VBOs? * \param create Indicates that the objects should also be created.
* \param func The name of the GL entry point.
*/ */
static void static void
gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays) gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
bool create, const char *func)
{ {
GLuint first; GLuint first;
GLint i; GLint i;
if (n < 0) { if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArrays"); _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
return; return;
} }
@@ -503,16 +507,20 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n); first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
/* Allocate new, empty array objects and return identifiers */ /* For the sake of simplicity we create the array objects in both
* the Gen* and Create* cases. The only difference is the value of
* EverBound, which is set to true in the Create* case.
*/
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
struct gl_vertex_array_object *obj; struct gl_vertex_array_object *obj;
GLuint name = first + i; GLuint name = first + i;
obj = (*ctx->Driver.NewArrayObject)( ctx, name ); obj = (*ctx->Driver.NewArrayObject)( ctx, name );
if (!obj) { if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArrays"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
return; return;
} }
obj->EverBound = create;
save_array_object(ctx, obj); save_array_object(ctx, obj);
arrays[i] = first + i; arrays[i] = first + i;
} }
@@ -527,7 +535,7 @@ void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays) _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays); gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
} }
@@ -539,7 +547,19 @@ void GLAPIENTRY
_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays); gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArraysAPPLE");
}
/**
* ARB_direct_state_access
* Generates ID's and creates the array objects.
*/
void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
} }

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@@ -93,6 +93,8 @@ void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
#endif /* ARRAYOBJ_H */ #endif /* ARRAYOBJ_H */

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@@ -1017,6 +1017,7 @@ const struct function gl_core_functions_possible[] = {
{ "glTextureStorage3DMultisample", 45, -1 }, { "glTextureStorage3DMultisample", 45, -1 },
{ "glTextureBuffer", 45, -1 }, { "glTextureBuffer", 45, -1 },
{ "glTextureBufferRange", 45, -1 }, { "glTextureBufferRange", 45, -1 },
{ "glCreateVertexArrays", 45, -1 },
{ "glCreateSamplers", 45, -1 }, { "glCreateSamplers", 45, -1 },
{ "glCreateProgramPipelines", 45, -1 }, { "glCreateProgramPipelines", 45, -1 },
{ "glCreateQueries", 45, -1 }, { "glCreateQueries", 45, -1 },