Fix fragment shader.

This commit is contained in:
michal
2007-10-27 18:42:20 +01:00
parent 9c22f91030
commit a1b4285c5c

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@@ -208,7 +208,7 @@ static void Init (void)
" // Compute dot product of light direction and normal vector\n"
" float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n"
" // Compute diffuse and specular contributions\n"
#if 0
#if 1
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
#elif 1 /* test IF/ELSE/ENDIF */
" if (normal.y > 0.0) { \n"