Redoing the way we handle vertex shaders for the draw module.

This commit is contained in:
Zack Rusin
2007-09-28 04:33:55 -04:00
parent f78193f444
commit a1a989f0be
15 changed files with 152 additions and 77 deletions

View File

@@ -79,10 +79,6 @@ struct st_vertex_program
/** The program in TGSI format */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
#if defined(__i386__) || defined(__386__)
struct x86_function sse2_program;
#endif
/** Pointer to the corresponding cached shader */
const struct cso_vertex_shader *vs;