Redoing the way we handle vertex shaders for the draw module.
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@@ -79,10 +79,6 @@ struct st_vertex_program
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/** The program in TGSI format */
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struct tgsi_token tokens[ST_FP_MAX_TOKENS];
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#if defined(__i386__) || defined(__386__)
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struct x86_function sse2_program;
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#endif
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/** Pointer to the corresponding cached shader */
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const struct cso_vertex_shader *vs;
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