diff --git a/docs/envvars.rst b/docs/envvars.rst index 2395406c95b..e7da7e9eec3 100644 --- a/docs/envvars.rst +++ b/docs/envvars.rst @@ -218,7 +218,7 @@ the :doc:`Xlib software driver page ` for details. ``MESA_XSYNC`` enable synchronous X behavior (for debugging only) ``MESA_GLX_FORCE_CI`` - if set, force GLX to treat 8bpp visuals as CI visuals + if set, force GLX to treat 8 BPP visuals as CI visuals ``MESA_GLX_FORCE_ALPHA`` if set, forces RGB windows to have an alpha channel. ``MESA_GLX_DEPTH_BITS`` diff --git a/docs/versions.rst b/docs/versions.rst index 2aaf2212e82..420bb414514 100644 --- a/docs/versions.rst +++ b/docs/versions.rst @@ -622,7 +622,7 @@ Bug fixes: - NULL proxy image sent to glTexImageXD() caused crash - added texture state validation optimization (Henk Kok) - fixed colormap reuse problem when using both RGB and CI windows -- 32bpp True/DirectColor X visuals weren't recognized +- 32 BPP True/DirectColor X visuals weren't recognized - fixed potential problem in evaluators memory allocation - fixed assorted demo compilation bugs @@ -746,7 +746,7 @@ Bug fixes: - glDeleteLists(0, n) caused assertion failure - bilinear texture sampling wasn't accurate enough - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx -- color components were reversed on big endian 32 bpp X visuals +- color components were reversed on big endian 32 BPP X visuals Changes: @@ -758,7 +758,7 @@ Changes: New: - multi-textured points and lines (mjk@nvidia.com) -- optimized 24bpp X rendering (bernd.paysan@gmx.de) +- optimized 24 BPP X rendering (bernd.paysan@gmx.de) - added allegro support (bernie-t@geocities.com) - cleaned-up Windows-related stuff (Ted Jump) - minor stereo changes (KendallB@scitechsoft.com) @@ -796,7 +796,7 @@ Changes: New: - optimized glAccum function -- optimized 24bpp rendering in XMesa driver +- optimized 24 BPP rendering in XMesa driver - GLU 1.2 polygon tessellator Bug Fixes: @@ -837,7 +837,7 @@ Bug fixes: - fixed memcpy bugs in span.c - fixed missing glEnd problem in demos/tessdemo.c -- fixed bug when clearing 24bpp Ximages +- fixed bug when clearing 24 BPP Ximages - fixed clipping problem found in Unreal Tournament - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 - fixed Loki's 3dfx RGB vs BGR bug @@ -971,8 +971,8 @@ Bug fixes: - glXCopySubBufferMESA() Y position was off by one - Error checking of glTexSubImage3D() was broken (bug 128775) - glPopAttrib() didn't restore all derived Mesa state correctly -- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL - conformance problems at 16bpp. +- Better glReadPixels accuracy for 16 BPP color - fixes lots of OpenGL + conformance problems at 16 BPP. - clearing depth buffer with scissoring was broken, would segfault - OSMesaGetDepthBuffer() returned bad bytesPerValue value - fixed a line clipping bug (reported by Craig McDaniel) @@ -1039,7 +1039,7 @@ New: - libOSMesa.so library, contains the OSMesa driver interface - GL/glxext.h header file for GLX extensions - somewhat faster software texturing, fogging, depth testing -- all color-index conformance tests now pass (only 8bpp tested) +- all color-index conformance tests now pass (only 8 BPP tested) - SPARC assembly language TCL optimizations (David Miller) - GL_SGIS_generate_mipmap extension @@ -1143,7 +1143,7 @@ Bug fixes: - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken - glReadPixels was sometimes mistakenly clipped by the scissor box - glDraw/ReadPixels didn't catch all the errors that they should have -- Fixed 24bpp rendering problem in Windows driver (Karl Schultz) +- Fixed 24 BPP rendering problem in Windows driver (Karl Schultz) - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) - glColorMask as sometimes effecting glXSwapBuffers()