docs: bpp -> BPP
While we're at it, make sure we always have a space between the number and "BPP", for easier reading. Reviewed-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6915>
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@@ -218,7 +218,7 @@ the :doc:`Xlib software driver page <xlibdriver>` for details.
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``MESA_XSYNC``
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enable synchronous X behavior (for debugging only)
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``MESA_GLX_FORCE_CI``
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if set, force GLX to treat 8bpp visuals as CI visuals
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if set, force GLX to treat 8 BPP visuals as CI visuals
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``MESA_GLX_FORCE_ALPHA``
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if set, forces RGB windows to have an alpha channel.
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``MESA_GLX_DEPTH_BITS``
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@@ -622,7 +622,7 @@ Bug fixes:
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- NULL proxy image sent to glTexImageXD() caused crash
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- added texture state validation optimization (Henk Kok)
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- fixed colormap reuse problem when using both RGB and CI windows
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- 32bpp True/DirectColor X visuals weren't recognized
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- 32 BPP True/DirectColor X visuals weren't recognized
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- fixed potential problem in evaluators memory allocation
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- fixed assorted demo compilation bugs
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@@ -746,7 +746,7 @@ Bug fixes:
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- glDeleteLists(0, n) caused assertion failure
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- bilinear texture sampling wasn't accurate enough
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- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
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- color components were reversed on big endian 32 bpp X visuals
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- color components were reversed on big endian 32 BPP X visuals
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Changes:
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@@ -758,7 +758,7 @@ Changes:
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New:
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- multi-textured points and lines (mjk@nvidia.com)
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- optimized 24bpp X rendering (bernd.paysan@gmx.de)
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- optimized 24 BPP X rendering (bernd.paysan@gmx.de)
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- added allegro support (bernie-t@geocities.com)
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- cleaned-up Windows-related stuff (Ted Jump)
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- minor stereo changes (KendallB@scitechsoft.com)
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@@ -796,7 +796,7 @@ Changes:
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New:
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- optimized glAccum function
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- optimized 24bpp rendering in XMesa driver
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- optimized 24 BPP rendering in XMesa driver
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- GLU 1.2 polygon tessellator
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Bug Fixes:
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@@ -837,7 +837,7 @@ Bug fixes:
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- fixed memcpy bugs in span.c
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- fixed missing glEnd problem in demos/tessdemo.c
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- fixed bug when clearing 24bpp Ximages
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- fixed bug when clearing 24 BPP Ximages
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- fixed clipping problem found in Unreal Tournament
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- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
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- fixed Loki's 3dfx RGB vs BGR bug
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@@ -971,8 +971,8 @@ Bug fixes:
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- glXCopySubBufferMESA() Y position was off by one
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- Error checking of glTexSubImage3D() was broken (bug 128775)
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- glPopAttrib() didn't restore all derived Mesa state correctly
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- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
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conformance problems at 16bpp.
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- Better glReadPixels accuracy for 16 BPP color - fixes lots of OpenGL
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conformance problems at 16 BPP.
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- clearing depth buffer with scissoring was broken, would segfault
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- OSMesaGetDepthBuffer() returned bad bytesPerValue value
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- fixed a line clipping bug (reported by Craig McDaniel)
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@@ -1039,7 +1039,7 @@ New:
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- libOSMesa.so library, contains the OSMesa driver interface
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- GL/glxext.h header file for GLX extensions
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- somewhat faster software texturing, fogging, depth testing
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- all color-index conformance tests now pass (only 8bpp tested)
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- all color-index conformance tests now pass (only 8 BPP tested)
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- SPARC assembly language TCL optimizations (David Miller)
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- GL_SGIS_generate_mipmap extension
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@@ -1143,7 +1143,7 @@ Bug fixes:
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- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
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- glReadPixels was sometimes mistakenly clipped by the scissor box
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- glDraw/ReadPixels didn't catch all the errors that they should have
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- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
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- Fixed 24 BPP rendering problem in Windows driver (Karl Schultz)
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- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
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- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
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- glColorMask as sometimes effecting glXSwapBuffers()
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