docs: bpp -> BPP

While we're at it, make sure we always have a space between the number
and "BPP", for easier reading.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6915>
This commit is contained in:
Erik Faye-Lund
2020-09-28 14:57:37 +02:00
committed by Marge Bot
parent 647a828367
commit a1904c96f3
2 changed files with 10 additions and 10 deletions

View File

@@ -218,7 +218,7 @@ the :doc:`Xlib software driver page <xlibdriver>` for details.
``MESA_XSYNC``
enable synchronous X behavior (for debugging only)
``MESA_GLX_FORCE_CI``
if set, force GLX to treat 8bpp visuals as CI visuals
if set, force GLX to treat 8 BPP visuals as CI visuals
``MESA_GLX_FORCE_ALPHA``
if set, forces RGB windows to have an alpha channel.
``MESA_GLX_DEPTH_BITS``

View File

@@ -622,7 +622,7 @@ Bug fixes:
- NULL proxy image sent to glTexImageXD() caused crash
- added texture state validation optimization (Henk Kok)
- fixed colormap reuse problem when using both RGB and CI windows
- 32bpp True/DirectColor X visuals weren't recognized
- 32 BPP True/DirectColor X visuals weren't recognized
- fixed potential problem in evaluators memory allocation
- fixed assorted demo compilation bugs
@@ -746,7 +746,7 @@ Bug fixes:
- glDeleteLists(0, n) caused assertion failure
- bilinear texture sampling wasn't accurate enough
- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
- color components were reversed on big endian 32 bpp X visuals
- color components were reversed on big endian 32 BPP X visuals
Changes:
@@ -758,7 +758,7 @@ Changes:
New:
- multi-textured points and lines (mjk@nvidia.com)
- optimized 24bpp X rendering (bernd.paysan@gmx.de)
- optimized 24 BPP X rendering (bernd.paysan@gmx.de)
- added allegro support (bernie-t@geocities.com)
- cleaned-up Windows-related stuff (Ted Jump)
- minor stereo changes (KendallB@scitechsoft.com)
@@ -796,7 +796,7 @@ Changes:
New:
- optimized glAccum function
- optimized 24bpp rendering in XMesa driver
- optimized 24 BPP rendering in XMesa driver
- GLU 1.2 polygon tessellator
Bug Fixes:
@@ -837,7 +837,7 @@ Bug fixes:
- fixed memcpy bugs in span.c
- fixed missing glEnd problem in demos/tessdemo.c
- fixed bug when clearing 24bpp Ximages
- fixed bug when clearing 24 BPP Ximages
- fixed clipping problem found in Unreal Tournament
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
- fixed Loki's 3dfx RGB vs BGR bug
@@ -971,8 +971,8 @@ Bug fixes:
- glXCopySubBufferMESA() Y position was off by one
- Error checking of glTexSubImage3D() was broken (bug 128775)
- glPopAttrib() didn't restore all derived Mesa state correctly
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
conformance problems at 16bpp.
- Better glReadPixels accuracy for 16 BPP color - fixes lots of OpenGL
conformance problems at 16 BPP.
- clearing depth buffer with scissoring was broken, would segfault
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
- fixed a line clipping bug (reported by Craig McDaniel)
@@ -1039,7 +1039,7 @@ New:
- libOSMesa.so library, contains the OSMesa driver interface
- GL/glxext.h header file for GLX extensions
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
- all color-index conformance tests now pass (only 8 BPP tested)
- SPARC assembly language TCL optimizations (David Miller)
- GL_SGIS_generate_mipmap extension
@@ -1143,7 +1143,7 @@ Bug fixes:
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- Fixed 24 BPP rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- glColorMask as sometimes effecting glXSwapBuffers()