i965: Introduce a BRW_NEW_DRAW_CALL dirty bit.

This allows us to have atoms which are signalled on every draw call.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2016-11-29 03:34:01 -08:00
parent 24891d7c05
commit a18ab92d3c
3 changed files with 8 additions and 0 deletions

View File

@@ -214,6 +214,7 @@ enum brw_state_id {
BRW_STATE_BLORP,
BRW_STATE_VIEWPORT_COUNT,
BRW_STATE_CONSERVATIVE_RASTERIZATION,
BRW_STATE_DRAW_CALL,
BRW_NUM_STATE_BITS
};
@@ -304,6 +305,7 @@ enum brw_state_id {
#define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
#define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
#define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
#define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
struct brw_state_flags {
/** State update flags signalled by mesa internals */

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@@ -675,6 +675,11 @@ brw_try_draw_prims(struct gl_context *ctx,
estimated_max_prim_size += 1024; /* gen6 WM push constants */
estimated_max_prim_size += 512; /* misc. pad */
/* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have
* atoms that happen on every draw call.
*/
brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
/* Flush the batch if it's approaching full, so that we don't wrap while
* we've got validated state that needs to be in the same batch as the
* primitives.

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@@ -340,6 +340,7 @@ static struct dirty_bit_map brw_bits[] = {
DEFINE_BIT(BRW_NEW_BLORP),
DEFINE_BIT(BRW_NEW_VIEWPORT_COUNT),
DEFINE_BIT(BRW_NEW_CONSERVATIVE_RASTERIZATION),
DEFINE_BIT(BRW_NEW_DRAW_CALL),
{0, 0, 0}
};