glsl: Handle constant expressions involving ir_binop_equal/nequal.
Constant expressions which called GLSL's equal() and notEqual() built-ins on bvecs would hit an assertion failure; we simply forgot to implement them for booleans. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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@@ -713,6 +713,9 @@ ir_expression::constant_expression_value()
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case GLSL_TYPE_FLOAT:
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data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
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break;
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case GLSL_TYPE_BOOL:
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data.b[c] = op[0]->value.b[c] == op[1]->value.b[c];
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break;
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default:
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assert(0);
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}
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@@ -731,6 +734,9 @@ ir_expression::constant_expression_value()
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case GLSL_TYPE_FLOAT:
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data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
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break;
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case GLSL_TYPE_BOOL:
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data.b[c] = op[0]->value.b[c] != op[1]->value.b[c];
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break;
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default:
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assert(0);
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}
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