mesa: move gl_texture_image::FetchTexel fields to swrast
This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
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@@ -1076,8 +1076,6 @@ clear_teximage_fields(struct gl_texture_image *img)
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img->DepthLog2 = 0;
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img->Data = NULL;
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img->TexFormat = MESA_FORMAT_NONE;
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img->FetchTexelc = NULL;
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img->FetchTexelf = NULL;
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}
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