Fix building of GLSL demos which use M_PI
Some <math.h> files do not define M_PI, in which case, provide our own definition Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
This commit is contained in:
@@ -16,6 +16,9 @@
|
||||
#include <GL/glut.h>
|
||||
#include "shaderutil.h"
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
static GLint WinWidth = 300, WinHeight = 300;
|
||||
static char *FragProgFile = NULL;
|
||||
|
Reference in New Issue
Block a user