Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c
and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.37 2000/10/27 16:44:40 keithw Exp $ */
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/* $Id: extensions.c,v 1.38 2000/10/27 18:31:22 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -56,20 +56,24 @@ static struct { int enabled; const char *name; } default_extensions[] = {
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{ DEFAULT_ON, "GL_ARB_texture_env_add" },
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{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
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{ ALWAYS_ENABLED, "GL_EXT_abgr" },
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{ DEFAULT_OFF, "GL_EXT_bgra" },
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{ DEFAULT_ON, "GL_EXT_blend_color" },
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{ DEFAULT_ON, "GL_EXT_blend_func_separate" },
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{ DEFAULT_ON, "GL_EXT_blend_logic_op" },
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{ DEFAULT_ON, "GL_EXT_blend_minmax" },
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{ DEFAULT_ON, "GL_EXT_blend_subtract" },
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{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
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{ DEFAULT_OFF, "GL_EXT_cull_vertex" },
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{ DEFAULT_ON, "GL_EXT_convolution" },
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{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
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{ DEFAULT_ON, "GL_EXT_fog_coord" },
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{ DEFAULT_ON, "GL_EXT_histogram" },
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{ DEFAULT_ON, "GL_EXT_packed_pixels" },
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{ DEFAULT_ON, "GL_EXT_paletted_texture" },
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{ DEFAULT_ON, "GL_EXT_point_parameters" },
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{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
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{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
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{ DEFAULT_ON, "GL_EXT_secondary_color" },
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{ DEFAULT_ON, "GL_EXT_shared_texture_palette" },
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{ DEFAULT_ON, "GL_EXT_stencil_wrap" },
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{ DEFAULT_ON, "GL_EXT_texture3D" },
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@@ -92,12 +96,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
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{ DEFAULT_ON, "GL_SGIS_pixel_texture" },
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{ DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
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{ DEFAULT_ON, "GL_SGIX_pixel_texture" },
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{ DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" },
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{ DEFAULT_OFF, "GL_EXT_secondary_color" },
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{ DEFAULT_ON, "GL_EXT_fog_coord" },
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{ DEFAULT_OFF, "GL_EXT_bgra" },
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{ DEFAULT_OFF, "GL_EXT_cull_vertex" },
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{ DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" }
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};
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