compiler: Make u_decomposed_prims_for_vertices available to CL
For indirect geometry shader setup. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
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@@ -1235,6 +1235,57 @@ mesa_vertices_per_prim(enum mesa_prim prim)
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}
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}
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/**
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* Returns the number of decomposed primitives for the given
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* vertex count.
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* Parts of the pipline are invoked once for each triangle in
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* triangle strip, triangle fans and triangles and once
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* for each line in line strip, line loop, lines. Also
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* statistics depend on knowing the exact number of decomposed
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* primitives for a set of vertices.
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*/
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static inline unsigned
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u_decomposed_prims_for_vertices(enum mesa_prim primitive, int vertices)
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{
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switch (primitive) {
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case MESA_PRIM_POINTS:
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return vertices;
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case MESA_PRIM_LINES:
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return vertices / 2;
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case MESA_PRIM_LINE_LOOP:
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return (vertices >= 2) ? vertices : 0;
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case MESA_PRIM_LINE_STRIP:
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return (vertices >= 2) ? vertices - 1 : 0;
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case MESA_PRIM_TRIANGLES:
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return vertices / 3;
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case MESA_PRIM_TRIANGLE_STRIP:
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return (vertices >= 3) ? vertices - 2 : 0;
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case MESA_PRIM_TRIANGLE_FAN:
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return (vertices >= 3) ? vertices - 2 : 0;
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case MESA_PRIM_LINES_ADJACENCY:
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return vertices / 4;
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case MESA_PRIM_LINE_STRIP_ADJACENCY:
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return (vertices >= 4) ? vertices - 3 : 0;
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case MESA_PRIM_TRIANGLES_ADJACENCY:
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return vertices / 6;
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case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
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case MESA_PRIM_QUADS:
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return vertices / 4;
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case MESA_PRIM_QUAD_STRIP:
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return (vertices >= 4) ? (vertices - 2) / 2 : 0;
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/* Polygons can't be decomposed
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* because the number of their vertices isn't known so
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* for them and whatever else we don't recognize just
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* return 1 if the number of vertices is greater than
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* or equal to 3 and zero otherwise */
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case MESA_PRIM_POLYGON:
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default:
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debug_printf("Invalid decomposition primitive!\n");
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return (vertices >= 3) ? 1 : 0;
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}
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}
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/**
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* A compare function enum for use in compiler lowering passes. This is in
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* the same order as GL's compare functions (shifted down by GL_NEVER), and is
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@@ -182,57 +182,6 @@ u_trim_pipe_prim(enum mesa_prim pipe_prim, unsigned *nr)
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}
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/**
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* Returns the number of decomposed primitives for the given
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* vertex count.
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* Parts of the pipline are invoked once for each triangle in
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* triangle strip, triangle fans and triangles and once
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* for each line in line strip, line loop, lines. Also
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* statistics depend on knowing the exact number of decomposed
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* primitives for a set of vertices.
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*/
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static inline unsigned
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u_decomposed_prims_for_vertices(enum mesa_prim primitive, int vertices)
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{
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switch (primitive) {
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case MESA_PRIM_POINTS:
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return vertices;
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case MESA_PRIM_LINES:
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return vertices / 2;
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case MESA_PRIM_LINE_LOOP:
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return (vertices >= 2) ? vertices : 0;
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case MESA_PRIM_LINE_STRIP:
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return (vertices >= 2) ? vertices - 1 : 0;
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case MESA_PRIM_TRIANGLES:
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return vertices / 3;
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case MESA_PRIM_TRIANGLE_STRIP:
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return (vertices >= 3) ? vertices - 2 : 0;
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case MESA_PRIM_TRIANGLE_FAN:
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return (vertices >= 3) ? vertices - 2 : 0;
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case MESA_PRIM_LINES_ADJACENCY:
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return vertices / 4;
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case MESA_PRIM_LINE_STRIP_ADJACENCY:
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return (vertices >= 4) ? vertices - 3 : 0;
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case MESA_PRIM_TRIANGLES_ADJACENCY:
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return vertices / 6;
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case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY:
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return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
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case MESA_PRIM_QUADS:
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return vertices / 4;
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case MESA_PRIM_QUAD_STRIP:
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return (vertices >= 4) ? (vertices - 2) / 2 : 0;
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/* Polygons can't be decomposed
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* because the number of their vertices isn't known so
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* for them and whatever else we don't recognize just
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* return 1 if the number of vertices is greater than
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* or equal to 3 and zero otherwise */
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case MESA_PRIM_POLYGON:
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default:
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debug_printf("Invalid decomposition primitive!\n");
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return (vertices >= 3) ? 1 : 0;
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}
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}
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/**
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* Returns the number of reduced/tessellated primitives for the given vertex
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* count. Each quad is treated as two triangles. Polygons are treated as
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