radv: lower 64-bit dfloor on GFX6 for fixing precision issues
GFX6 doesn't support v_floor_f64 and the precision of v_fract_f64 which is used to implement 64-bit floor is less than what Vulkan requires. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5609>
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@@ -1,7 +1,3 @@
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dEQP-VK.glsl.builtin.precision_double.floor.compute.scalar
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dEQP-VK.glsl.builtin.precision_double.floor.compute.vec2
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dEQP-VK.glsl.builtin.precision_double.floor.compute.vec3
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dEQP-VK.glsl.builtin.precision_double.floor.compute.vec4
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dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.device.payload_local.image.guard_nonlocal.workgroup.comp
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dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.device.payload_nonlocal.image.guard_nonlocal.workgroup.comp
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dEQP-VK.pipeline.depth.format.d16_unorm.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
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@@ -979,7 +979,8 @@ Temp emit_floor_f64(isel_context *ctx, Builder& bld, Definition dst, Temp val)
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if (ctx->options->chip_class >= GFX7)
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return bld.vop1(aco_opcode::v_floor_f64, Definition(dst), val);
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/* GFX6 doesn't support V_FLOOR_F64, lower it. */
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/* GFX6 doesn't support V_FLOOR_F64, lower it (note that it's actually
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* lowered at NIR level for precision reasons). */
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Temp src0 = as_vgpr(ctx, val);
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Temp mask = bld.copy(bld.def(s1), Operand(3u)); /* isnan */
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@@ -478,6 +478,14 @@ radv_shader_compile_to_nir(struct radv_device *device,
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nir_lower_doubles_options lower_doubles =
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nir->options->lower_doubles_options;
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if (device->physical_device->rad_info.chip_class == GFX6) {
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/* GFX6 doesn't support v_floor_f64 and the precision
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* of v_fract_f64 which is used to implement 64-bit
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* floor is less than what Vulkan requires.
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*/
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lower_doubles |= nir_lower_dfloor;
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}
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NIR_PASS_V(nir, nir_lower_doubles, NULL, lower_doubles);
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}
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