mesa-main-0-NULL.patch from Jeff Muizelaar
This commit is contained in:
@@ -229,32 +229,32 @@ static void GLAPIENTRY Vertex4dv(const GLdouble *v)
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static const array_func VertexFuncs[3][8] = {
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{
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0,
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0,
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NULL,
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NULL,
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(array_func) Vertex2sv,
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0,
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NULL,
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(array_func) Vertex2iv,
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0,
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NULL,
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(array_func) Vertex2fv,
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(array_func) Vertex2dv,
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},
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{
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0,
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0,
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NULL,
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NULL,
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(array_func) Vertex3sv,
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0,
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NULL,
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(array_func) Vertex3iv,
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0,
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NULL,
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(array_func) Vertex3fv,
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(array_func) Vertex3dv,
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},
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{
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0,
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0,
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NULL,
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NULL,
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(array_func) Vertex4sv,
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0,
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NULL,
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(array_func) Vertex4iv,
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0,
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NULL,
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(array_func) Vertex4fv,
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(array_func) Vertex4dv,
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},
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@@ -286,12 +286,12 @@ static void GLAPIENTRY Indexdv(const GLdouble *c)
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}
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static const array_func IndexFuncs[8] = {
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0,
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NULL,
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(array_func) Indexubv,
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(array_func) Indexsv,
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0,
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NULL,
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(array_func) Indexiv,
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0,
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NULL,
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(array_func) Indexfv,
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(array_func) Indexdv,
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};
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@@ -323,11 +323,11 @@ static void GLAPIENTRY Normal3dv(const GLdouble *v)
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static const array_func NormalFuncs[8] = {
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(array_func) Normal3bv,
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0,
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NULL,
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(array_func) Normal3sv,
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0,
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NULL,
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(array_func) Normal3iv,
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0,
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NULL,
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(array_func) Normal3fv,
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(array_func) Normal3dv,
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};
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@@ -397,12 +397,12 @@ static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f)
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}
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static const array_func FogCoordFuncs[8] = {
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0,
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0,
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0,
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0,
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0,
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0,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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(array_func) FogCoordfvEXT,
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(array_func) FogCoorddvEXT
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};
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@@ -866,7 +866,7 @@ void _ae_destroy_context( GLcontext *ctx )
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{
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if ( AE_CONTEXT( ctx ) ) {
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FREE( ctx->aelt_context );
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ctx->aelt_context = 0;
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ctx->aelt_context = NULL;
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}
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}
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@@ -474,7 +474,7 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_buffer_object *oldBufObj;
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struct gl_buffer_object *newBufObj = 0;
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struct gl_buffer_object *newBufObj = NULL;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" );
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@@ -5169,7 +5169,7 @@ static void GLAPIENTRY save_Materialfv( GLenum face, GLenum pname, const GLfloat
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}
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{
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GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, 0 );
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GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, NULL );
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for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
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if (bitmask & (1<<i)) {
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ctx->ListState.ActiveMaterialSize[i] = args;
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@@ -964,8 +964,8 @@ static enum_elt all_enums[] =
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typedef int (*cfunc)(const void *, const void *);
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static enum_elt **index1 = 0;
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static int sorted = 0;
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static enum_elt **index1;
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static int sorted;
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static int compar_name( const enum_elt *a, const enum_elt *b )
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{
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@@ -56,7 +56,7 @@ _mesa_GetString( GLenum name )
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static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
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static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
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ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
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/* this is a required driver function */
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assert(ctx->Driver.GetString);
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@@ -876,7 +876,7 @@ _mesa_invalidate_shine_table( GLcontext *ctx, GLuint side )
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ASSERT(side < 2);
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if (ctx->_ShineTable[side])
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ctx->_ShineTable[side]->refcount--;
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ctx->_ShineTable[side] = 0;
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ctx->_ShineTable[side] = NULL;
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}
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@@ -1281,7 +1281,8 @@ _mesa_init_lighting( GLcontext *ctx )
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ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
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ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx,
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GL_FRONT_AND_BACK,
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GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
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GL_AMBIENT_AND_DIFFUSE, ~0,
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NULL );
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ctx->Light.ColorMaterialEnabled = GL_FALSE;
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@@ -247,7 +247,7 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
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addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
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break;
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default:
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return 0;
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return NULL;
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}
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return addr;
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@@ -700,7 +700,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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GLuint unit = ctx->Texture.CurrentUnit;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *oldTexObj;
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struct gl_texture_object *newTexObj = 0;
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struct gl_texture_object *newTexObj = NULL;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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