mesa-main-0-NULL.patch from Jeff Muizelaar
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@@ -700,7 +700,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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GLuint unit = ctx->Texture.CurrentUnit;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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struct gl_texture_object *oldTexObj;
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struct gl_texture_object *newTexObj = 0;
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struct gl_texture_object *newTexObj = NULL;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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