nir: allow nir_lower_uniforms_to_ubo to be run repeatedly
for st/mesa Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -43,7 +43,9 @@ lower_instr(nir_intrinsic_instr *instr, nir_builder *b, int multiplier)
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{
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b->cursor = nir_before_instr(&instr->instr);
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if (instr->intrinsic == nir_intrinsic_load_ubo) {
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/* Increase all UBO binding points by 1. */
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if (instr->intrinsic == nir_intrinsic_load_ubo &&
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!b->shader->info.first_ubo_is_default_ubo) {
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nir_ssa_def *old_idx = nir_ssa_for_src(b, instr->src[0], 1);
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nir_ssa_def *new_idx = nir_iadd(b, old_idx, nir_imm_int(b, 1));
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nir_instr_rewrite_src(&instr->instr, &instr->src[0],
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@@ -99,6 +101,7 @@ nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier)
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}
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}
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shader->info.first_ubo_is_default_ubo = true;
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return progress;
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}
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@@ -151,6 +151,9 @@ typedef struct shader_info {
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/* The size of the gl_CullDistance[] array, if declared. */
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unsigned cull_distance_array_size;
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/* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
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bool first_ubo_is_default_ubo;
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/* Whether or not separate shader objects were used */
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bool separate_shader;
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