nir: allow nir_lower_uniforms_to_ubo to be run repeatedly
for st/mesa Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -151,6 +151,9 @@ typedef struct shader_info {
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/* The size of the gl_CullDistance[] array, if declared. */
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unsigned cull_distance_array_size;
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/* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
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bool first_ubo_is_default_ubo;
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/* Whether or not separate shader objects were used */
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bool separate_shader;
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