mesa: move ElementArrayBufferObj to gl_array_object

According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.

So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.

This would fix most of(3 left) intel oglc vao test fail

NOTE: this is a candidate for the 7.11 branch.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Yuanhan Liu
2011-11-23 15:59:06 +08:00
parent 4ff212aac3
commit a0a5bd4bb3
10 changed files with 44 additions and 44 deletions

View File

@@ -1580,7 +1580,7 @@ static void _ae_update_state( struct gl_context *ctx )
aa++;
}
check_vbo(actx, ctx->Array.ElementArrayBufferObj);
check_vbo(actx, arrayObj->ElementArrayBufferObj);
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
ASSERT(aa - actx->arrays < 32);

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@@ -182,7 +182,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
memset(&ib, 0, sizeof(ib));
ib.type = type;
ib.ptr = indices;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
@@ -254,10 +254,10 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
@@ -315,10 +315,10 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
@@ -454,10 +454,10 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx,
"glDrawElementsInstanced index out of buffer bounds");
return GL_FALSE;

View File

@@ -133,6 +133,7 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
{
(void) ctx;
unbind_array_object_vbos(ctx, obj);
_mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj, NULL);
_glthread_DESTROY_MUTEX(obj->Mutex);
free(obj);
}
@@ -252,6 +253,9 @@ _mesa_initialize_array_object( struct gl_context *ctx,
#if FEATURE_point_size_array
init_array(ctx, &obj->PointSize, 1, GL_FLOAT);
#endif
_mesa_reference_buffer_object(ctx, &obj->ElementArrayBufferObj,
ctx->Shared->NullBufferObj);
}

View File

@@ -1385,8 +1385,8 @@ save_array_attrib(struct gl_context *ctx,
/* Just reference them here */
_mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj,
src->ArrayBufferObj);
_mesa_reference_buffer_object(ctx, &dest->ElementArrayBufferObj,
src->ElementArrayBufferObj);
_mesa_reference_buffer_object(ctx, &dest->ArrayObj->ElementArrayBufferObj,
src->ArrayObj->ElementArrayBufferObj);
}
/**
@@ -1407,7 +1407,7 @@ restore_array_attrib(struct gl_context *ctx,
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
src->ArrayBufferObj->Name);
_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
src->ElementArrayBufferObj->Name);
src->ArrayObj->ElementArrayBufferObj->Name);
/* Better safe than sorry?! */
dest->RebindArrays = GL_TRUE;
@@ -1447,7 +1447,6 @@ free_array_attrib_data(struct gl_context *ctx,
_mesa_delete_array_object(ctx, attrib->ArrayObj);
attrib->ArrayObj = 0;
_mesa_reference_buffer_object(ctx, &attrib->ArrayBufferObj, NULL);
_mesa_reference_buffer_object(ctx, &attrib->ElementArrayBufferObj, NULL);
}

View File

@@ -77,7 +77,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target)
case GL_ARRAY_BUFFER_ARB:
return &ctx->Array.ArrayBufferObj;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
return &ctx->Array.ElementArrayBufferObj;
return &ctx->Array.ArrayObj->ElementArrayBufferObj;
case GL_PIXEL_PACK_BUFFER_EXT:
return &ctx->Pack.BufferObj;
case GL_PIXEL_UNPACK_BUFFER_EXT:
@@ -270,7 +270,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx,
#if 0
/* unfortunately, these tests are invalid during context tear-down */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.ArrayObj->ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
#endif
@@ -531,8 +531,6 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
ctx->Shared->NullBufferObj);
@@ -545,7 +543,6 @@ void
_mesa_free_buffer_objects( struct gl_context *ctx )
{
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
@@ -759,7 +756,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
if (ctx->Array.ArrayBufferObj == bufObj) {
_mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
}
if (ctx->Array.ElementArrayBufferObj == bufObj) {
if (arrayObj->ElementArrayBufferObj == bufObj) {
_mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}

View File

@@ -1135,7 +1135,6 @@ _mesa_free_context_data( struct gl_context *ctx )
#if FEATURE_ARB_vertex_buffer_object
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
#endif
/* free dispatch tables */

View File

@@ -1630,7 +1630,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
v->value_int = ctx->Array.ElementArrayBufferObj->Name;
v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
break;
/* ARB_copy_buffer */

View File

@@ -1611,6 +1611,8 @@ struct gl_array_object
* we can determine the max legal (in bounds) glDrawElements array index.
*/
GLuint _MaxElement;
struct gl_buffer_object *ElementArrayBufferObj;
};
@@ -1641,7 +1643,6 @@ struct gl_array_attrib
/* GL_ARB_vertex_buffer_object */
struct gl_buffer_object *ArrayBufferObj;
struct gl_buffer_object *ElementArrayBufferObj;
};

View File

@@ -270,11 +270,11 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
const void *elemMap;
GLint i, k;
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
ctx->Array.ElementArrayBufferObj->Size,
ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
GL_MAP_READ_BIT,
ctx->Array.ElementArrayBufferObj);
ctx->Array.ArrayObj->ElementArrayBufferObj);
elements = ADD_POINTERS(elements, elemMap);
}
@@ -310,8 +310,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
}
}
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
}
unmap_array_buffer(ctx, &arrayObj->Vertex);
@@ -727,15 +727,15 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLvoid *map =
ctx->Driver.MapBufferRange(ctx, 0,
ctx->Array.ElementArrayBufferObj->Size,
ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
GL_MAP_READ_BIT,
ctx->Array.ElementArrayBufferObj);
ctx->Array.ArrayObj->ElementArrayBufferObj);
switch (type) {
case GL_UNSIGNED_BYTE:
{
const GLubyte *us = (const GLubyte *) map;
GLint i;
for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
printf("%02x ", us[i]);
if (i % 32 == 31)
printf("\n");
@@ -747,7 +747,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLushort *us = (const GLushort *) map;
GLint i;
for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
printf("%04x ", us[i]);
if (i % 16 == 15)
printf("\n");
@@ -759,7 +759,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLuint *us = (const GLuint *) map;
GLint i;
for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
printf("%08x ", us[i]);
if (i % 8 == 7)
printf("\n");
@@ -771,7 +771,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
;
}
ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj);
ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
}
@@ -807,7 +807,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
ib.ptr = indices;
prim[0].begin = 1;
@@ -909,8 +909,8 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
"\tThis should probably be fixed in the application.",
start, end, count, type, indices,
ctx->Array.ArrayObj->_MaxElement - 1,
ctx->Array.ElementArrayBufferObj->Name,
(int) ctx->Array.ElementArrayBufferObj->Size);
ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
(int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size);
}
if (0)
@@ -924,7 +924,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
*/
if (0) {
GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
ctx->Array.ArrayObj->ElementArrayBufferObj);
if (max >= ctx->Array.ArrayObj->_MaxElement) {
if (warnCount < 10) {
_mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
@@ -934,8 +934,8 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
"\tSkipping the glDrawRangeElements() call",
start, end, count, type, indices, max,
ctx->Array.ArrayObj->_MaxElement - 1,
ctx->Array.ElementArrayBufferObj->Name,
(int) ctx->Array.ElementArrayBufferObj->Size);
ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
(int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size);
}
}
/* XXX we could also find the min index and compare to 'start'
@@ -958,7 +958,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
"(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
"base %d\n",
start, end, type, count,
ctx->Array.ElementArrayBufferObj->Name,
ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
basevertex);
}
@@ -1171,13 +1171,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
* subranges of the index buffer as one large index buffer may lead to
* us reading unmapped memory.
*/
if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
fallback = GL_TRUE;
if (!fallback) {
ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
ib.ptr = (void *)min_index_ptr;
for (i = 0; i < primcount; i++) {
@@ -1204,7 +1204,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
for (i = 0; i < primcount; i++) {
ib.count = count[i];
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
ib.ptr = indices[i];
prim[0].begin = 1;

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@@ -1119,9 +1119,9 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
_ae_map_vbos(ctx);
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
indices =
ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
ADD_POINTERS(ctx->Array.ArrayObj->ElementArrayBufferObj->Pointer, indices);
vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK |
VBO_SAVE_PRIM_NO_CURRENT_UPDATE));