radv: do not dump meta shader stats
That's quite useless and that pollutes the output. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -110,18 +110,6 @@ void radv_DestroyPipeline(
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radv_pipeline_destroy(device, pipeline, pAllocator);
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}
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static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
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{
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int i;
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for (i = 0; i < MESA_SHADER_STAGES; i++) {
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if (!pipeline->shaders[i])
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continue;
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radv_shader_dump_stats(device, pipeline->shaders[i], i, stderr);
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}
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}
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static uint32_t get_hash_flags(struct radv_device *device)
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{
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uint32_t hash_flags = 0;
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@@ -1861,8 +1849,15 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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free(codes[i]);
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if (modules[i] && !pipeline->device->keep_shader_info)
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ralloc_free(nir[i]);
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if (modules[i]) {
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if (!pipeline->device->keep_shader_info)
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ralloc_free(nir[i]);
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if (radv_can_dump_shader_stats(device, modules[i]))
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radv_shader_dump_stats(device,
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pipeline->shaders[i],
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i, stderr);
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}
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}
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if (fs_m.nir)
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@@ -3233,10 +3228,6 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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pipeline->graphics.vtx_emit_num = 2;
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}
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if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
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radv_dump_pipeline_stats(device, pipeline);
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}
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result = radv_pipeline_scratch_init(device, pipeline);
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radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
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@@ -3400,9 +3391,6 @@ static VkResult radv_compute_pipeline_create(
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*pPipeline = radv_pipeline_to_handle(pipeline);
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if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
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radv_dump_pipeline_stats(device, pipeline);
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}
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return VK_SUCCESS;
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}
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