vbo/dlist: fix indentation in vbo_save_api.c

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12646>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2021-09-07 13:29:39 +02:00
parent cc57156dce
commit a08baaff97

View File

@@ -1236,38 +1236,39 @@ is_vertex_position(const struct gl_context *ctx, GLuint index)
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
* of the chooser function when switching between Color4f and Color3f.
*/
#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
int sz = (sizeof(C) / sizeof(GLfloat)); \
\
if (save->active_sz[A] != N) \
fixup_vertex(ctx, A, N * sz, T); \
\
{ \
#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
int sz = (sizeof(C) / sizeof(GLfloat)); \
\
if (save->active_sz[A] != N) \
fixup_vertex(ctx, A, N * sz, T); \
\
{ \
C *dest = (C *)save->attrptr[A]; \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
save->attrtype[A] = T; \
} \
\
if ((A) == 0) { \
GLuint i; \
fi_type *buffer_ptr = save->vertex_store->buffer_in_ram + save->vertex_store->used; \
\
for (i = 0; i < save->vertex_size; i++) \
buffer_ptr[i] = save->vertex[i]; \
\
save->vertex_store->used += save->vertex_size; \
if ((save->vertex_store->used + save->vertex_size) * sizeof(float) > \
save->vertex_store->buffer_in_ram_size) { \
grow_vertex_storage(ctx, get_vertex_count(save)); \
assert((save->vertex_store->used + save->vertex_size) * sizeof(float) <= \
save->vertex_store->buffer_in_ram_size); \
} \
} \
if (N>0) dest[0] = V0; \
if (N>1) dest[1] = V1; \
if (N>2) dest[2] = V2; \
if (N>3) dest[3] = V3; \
save->attrtype[A] = T; \
} \
\
if ((A) == VBO_ATTRIB_POS) { \
fi_type *buffer_ptr = save->vertex_store->buffer_in_ram + \
save->vertex_store->used; \
\
for (int i = 0; i < save->vertex_size; i++) \
buffer_ptr[i] = save->vertex[i]; \
\
save->vertex_store->used += save->vertex_size; \
unsigned used_next = (save->vertex_store->used + \
save->vertex_size) * sizeof(float); \
if (used_next > save->vertex_store->buffer_in_ram_size) { \
grow_vertex_storage(ctx, get_vertex_count(save)); \
assert(used_next <= \
save->vertex_store->buffer_in_ram_size); \
} \
} \
} while (0)
#define TAG(x) _save_##x
@@ -1275,13 +1276,12 @@ do { \
#include "vbo_attrib_tmp.h"
#define MAT( ATTR, N, face, params ) \
do { \
if (face != GL_BACK) \
MAT_ATTR( ATTR, N, params ); /* front */ \
if (face != GL_FRONT) \
MAT_ATTR( ATTR + 1, N, params ); /* back */ \
#define MAT( ATTR, N, face, params ) \
do { \
if (face != GL_BACK) \
MAT_ATTR( ATTR, N, params ); /* front */ \
if (face != GL_FRONT) \
MAT_ATTR( ATTR + 1, N, params ); /* back */ \
} while (0)
@@ -1815,7 +1815,7 @@ _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
}
}
}
@@ -1840,9 +1840,9 @@ _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
indices[i],
basevertex[i]));
CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
indices[i],
basevertex[i]));
}
}
}