vbo/dlist: fix indentation in vbo_save_api.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12646>
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@@ -1236,38 +1236,39 @@ is_vertex_position(const struct gl_context *ctx, GLuint index)
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* 3f version won't otherwise set color[3] to 1.0 -- this is the job
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* of the chooser function when switching between Color4f and Color3f.
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*/
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#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
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do { \
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struct vbo_save_context *save = &vbo_context(ctx)->save; \
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int sz = (sizeof(C) / sizeof(GLfloat)); \
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\
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if (save->active_sz[A] != N) \
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fixup_vertex(ctx, A, N * sz, T); \
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\
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{ \
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#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
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do { \
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struct vbo_save_context *save = &vbo_context(ctx)->save; \
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int sz = (sizeof(C) / sizeof(GLfloat)); \
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\
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if (save->active_sz[A] != N) \
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fixup_vertex(ctx, A, N * sz, T); \
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\
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{ \
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C *dest = (C *)save->attrptr[A]; \
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if (N>0) dest[0] = V0; \
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if (N>1) dest[1] = V1; \
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if (N>2) dest[2] = V2; \
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if (N>3) dest[3] = V3; \
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save->attrtype[A] = T; \
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} \
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\
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if ((A) == 0) { \
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GLuint i; \
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fi_type *buffer_ptr = save->vertex_store->buffer_in_ram + save->vertex_store->used; \
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\
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for (i = 0; i < save->vertex_size; i++) \
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buffer_ptr[i] = save->vertex[i]; \
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\
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save->vertex_store->used += save->vertex_size; \
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if ((save->vertex_store->used + save->vertex_size) * sizeof(float) > \
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save->vertex_store->buffer_in_ram_size) { \
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grow_vertex_storage(ctx, get_vertex_count(save)); \
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assert((save->vertex_store->used + save->vertex_size) * sizeof(float) <= \
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save->vertex_store->buffer_in_ram_size); \
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} \
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} \
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if (N>0) dest[0] = V0; \
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if (N>1) dest[1] = V1; \
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if (N>2) dest[2] = V2; \
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if (N>3) dest[3] = V3; \
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save->attrtype[A] = T; \
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} \
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\
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if ((A) == VBO_ATTRIB_POS) { \
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fi_type *buffer_ptr = save->vertex_store->buffer_in_ram + \
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save->vertex_store->used; \
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\
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for (int i = 0; i < save->vertex_size; i++) \
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buffer_ptr[i] = save->vertex[i]; \
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\
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save->vertex_store->used += save->vertex_size; \
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unsigned used_next = (save->vertex_store->used + \
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save->vertex_size) * sizeof(float); \
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if (used_next > save->vertex_store->buffer_in_ram_size) { \
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grow_vertex_storage(ctx, get_vertex_count(save)); \
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assert(used_next <= \
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save->vertex_store->buffer_in_ram_size); \
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} \
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} \
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} while (0)
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#define TAG(x) _save_##x
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@@ -1275,13 +1276,12 @@ do { \
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#include "vbo_attrib_tmp.h"
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#define MAT( ATTR, N, face, params ) \
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do { \
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if (face != GL_BACK) \
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MAT_ATTR( ATTR, N, params ); /* front */ \
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if (face != GL_FRONT) \
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MAT_ATTR( ATTR + 1, N, params ); /* back */ \
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#define MAT( ATTR, N, face, params ) \
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do { \
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if (face != GL_BACK) \
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MAT_ATTR( ATTR, N, params ); /* front */ \
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if (face != GL_FRONT) \
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MAT_ATTR( ATTR + 1, N, params ); /* back */ \
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} while (0)
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@@ -1815,7 +1815,7 @@ _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
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for (i = 0; i < primcount; i++) {
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if (count[i] > 0) {
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CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
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CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
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}
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}
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}
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@@ -1840,9 +1840,9 @@ _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
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for (i = 0; i < primcount; i++) {
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if (count[i] > 0) {
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CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
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indices[i],
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basevertex[i]));
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CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
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indices[i],
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basevertex[i]));
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}
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}
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}
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