broadcom/vc5: Implement GFXH-1684 workaround.
Apparently the VPM writes need to be flushed out before we end the shader.
This commit is contained in:
@@ -744,6 +744,14 @@ vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
|
||||
return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
|
||||
}
|
||||
|
||||
#define VIR_NODST_0(name, vir_inst, op) \
|
||||
static inline struct qinst * \
|
||||
vir_##name(struct v3d_compile *c) \
|
||||
{ \
|
||||
return vir_emit_nondef(c, vir_inst(op, c->undef, \
|
||||
c->undef, c->undef)); \
|
||||
}
|
||||
|
||||
#define VIR_NODST_1(name, vir_inst, op) \
|
||||
static inline struct qinst * \
|
||||
vir_##name(struct v3d_compile *c, struct qreg a) \
|
||||
@@ -770,6 +778,7 @@ vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
|
||||
#define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
#define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
#define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
#define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
|
||||
VIR_A_ALU2(FADD)
|
||||
VIR_A_ALU2(VFPACK)
|
||||
@@ -812,6 +821,7 @@ VIR_A_ALU0(YCD)
|
||||
VIR_A_ALU0(MSF)
|
||||
VIR_A_ALU0(REVF)
|
||||
VIR_A_NODST_1(VPMSETUP)
|
||||
VIR_A_NODST_0(VPMWT)
|
||||
VIR_A_ALU2(FCMP)
|
||||
VIR_A_ALU2(VFMAX)
|
||||
|
||||
|
Reference in New Issue
Block a user