broadcom/vc5: Implement GFXH-1684 workaround.
Apparently the VPM writes need to be flushed out before we end the shader.
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@@ -1362,6 +1362,11 @@ emit_vert_end(struct v3d_compile *c)
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vir_VPM_WRITE(c, vir_uniform_f(c, 0.0),
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&vpm_index);
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}
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/* GFXH-1684: VPM writes need to be complete by the end of the shader.
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*/
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if (c->devinfo->ver >= 40 && c->devinfo->ver <= 41)
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vir_VPMWT(c);
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}
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void
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@@ -310,6 +310,10 @@ calculate_deps(struct schedule_state *state, struct schedule_node *n)
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add_write_dep(state, &state->last_vpm, n);
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break;
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case V3D_QPU_A_VPMWT:
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add_read_dep(state, state->last_vpm, n);
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break;
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case V3D_QPU_A_MSF:
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add_read_dep(state, state->last_tlb, n);
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break;
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@@ -744,6 +744,14 @@ vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
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return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
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}
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#define VIR_NODST_0(name, vir_inst, op) \
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static inline struct qinst * \
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vir_##name(struct v3d_compile *c) \
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{ \
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return vir_emit_nondef(c, vir_inst(op, c->undef, \
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c->undef, c->undef)); \
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}
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#define VIR_NODST_1(name, vir_inst, op) \
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static inline struct qinst * \
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vir_##name(struct v3d_compile *c, struct qreg a) \
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@@ -770,6 +778,7 @@ vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
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#define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
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#define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
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#define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
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#define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
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VIR_A_ALU2(FADD)
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VIR_A_ALU2(VFPACK)
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@@ -812,6 +821,7 @@ VIR_A_ALU0(YCD)
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VIR_A_ALU0(MSF)
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VIR_A_ALU0(REVF)
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VIR_A_NODST_1(VPMSETUP)
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VIR_A_NODST_0(VPMWT)
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VIR_A_ALU2(FCMP)
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VIR_A_ALU2(VFMAX)
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@@ -95,6 +95,7 @@ vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
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case V3D_QPU_A_STVPMV:
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case V3D_QPU_A_STVPMD:
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case V3D_QPU_A_STVPMP:
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case V3D_QPU_A_VPMWT:
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return true;
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default:
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break;
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