zink: specify struct member name when copying inline uniforms for gfx variants

avoid memory mismatch if inline uniform values aren't first member of struct

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15536>
This commit is contained in:
Mike Blumenkrantz
2022-03-21 19:45:30 -04:00
committed by Marge Bot
parent be1b36d631
commit a06b0e0d21

View File

@@ -138,7 +138,7 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
memset(zm->key, 0, key->size);
}
if (inline_size)
memcpy(zm->key + key->size, &key->base, inline_size * sizeof(uint32_t));
memcpy(zm->key + key->size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t));
if (zs->is_generated)
zm->hash = zink_get_tcs_key(ctx)->patch_vertices;
else