zink: specify struct member name when copying inline uniforms for gfx variants
avoid memory mismatch if inline uniform values aren't first member of struct Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15536>
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@@ -138,7 +138,7 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
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memset(zm->key, 0, key->size);
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}
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if (inline_size)
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memcpy(zm->key + key->size, &key->base, inline_size * sizeof(uint32_t));
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memcpy(zm->key + key->size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t));
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if (zs->is_generated)
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zm->hash = zink_get_tcs_key(ctx)->patch_vertices;
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else
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