mesa: Kill ES2 wrapper functions

v2: Fix completely broken condition around ClearColorIiEXT and
ClearColorIuiEXT.

v3: Add special VertexAttrib handling for ES2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2012-07-28 15:20:48 -07:00
parent fc2219e448
commit a010215463
9 changed files with 226 additions and 166 deletions

View File

@@ -35,13 +35,10 @@ sources := \
main/api_exec_es1.c \
main/api_exec_es1_dispatch.h \
main/api_exec_es1_remap_helper.h \
main/api_exec_es2.c \
main/api_exec_es2_dispatch.h \
program/program_parse.tab.c \
program/lex.yy.c \
main/dispatch.h \
main/remap_helper.h \
main/api_exec_es2_remap_helper.h
main/remap_helper.h
LOCAL_SRC_FILES := $(filter-out $(sources), $(LOCAL_SRC_FILES))
@@ -100,9 +97,6 @@ $(intermediates)/main/api_exec_%_remap_helper.h: PRIVATE_XML := -f $(glapi)/gl_a
$(intermediates)/main/api_exec_es1.c: $(es_src_deps)
$(call es-gen, -V GLES1.1)
$(intermediates)/main/api_exec_es2.c: $(es_src_deps)
$(call es-gen, -V GLES2.0)
$(intermediates)/main/api_exec_%_dispatch.h: $(es_hdr_deps)
$(call es-gen, -c $* -m remap_table)

View File

@@ -51,10 +51,7 @@ BUILT_SOURCES = \
main/git_sha1.h \
main/api_exec_es1_dispatch.h \
main/api_exec_es1_remap_helper.h \
main/api_exec_es2_dispatch.h \
main/api_exec_es2_remap_helper.h \
main/api_exec_es1.c \
main/api_exec_es2.c \
program/program_parse.tab.c \
program/program_parse.tab.h \
program/lex.yy.c
@@ -70,22 +67,10 @@ main/api_exec_es1_remap_helper.h: $(GLAPI)/gl_and_es_API.xml $(glapi_gen_remap_d
main/api_exec_es1.o: main/api_exec_es1_dispatch.h main/api_exec_es1_remap_helper.h
main/api_exec_es2_dispatch.h: $(GLAPI)/gl_and_es_API.xml $(glapi_gen_dispatch_deps)
$(call glapi_gen_dispatch,$<,es2)
main/api_exec_es2_remap_helper.h: $(GLAPI)/gl_and_es_API.xml $(glapi_gen_remap_deps)
$(call glapi_gen_remap,$<,es2)
main/api_exec_es2.o: main/api_exec_es2_dispatch.h main/api_exec_es2_remap_helper.h
main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/main/es_generator.py \
-S $(srcdir)/main/APIspec.xml -V GLES1.1 > $@
main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/main/es_generator.py \
-S $(srcdir)/main/APIspec.xml -V GLES2.0 > $@
program/program_parse.tab.c program/program_parse.tab.h: program/program_parse.y
$(MKDIR_P) program
$(AM_V_GEN) $(YACC) -v -d --output=program/program_parse.tab.c $<

View File

@@ -344,12 +344,6 @@ if env['gles']:
source = 'main/APIspec.xml',
command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES1.1 > $TARGET'
)
gles_sources += env.CodeGenerate(
target = 'main/api_exec_es2.c',
script = 'main/es_generator.py',
source = 'main/APIspec.xml',
command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES2.0 > $TARGET'
)
# generate GLES headers
gles_headers = []
@@ -365,18 +359,6 @@ if env['gles']:
source = GLAPI + 'gen/gl_and_es_API.xml',
command = python_cmd + ' $SCRIPT -c es1 -f $SOURCE > $TARGET',
)
gles_headers += env.CodeGenerate(
target = 'main/api_exec_es2_dispatch.h',
script = GLAPI + 'gen/gl_table.py',
source = GLAPI + 'gen/gl_and_es_API.xml',
command = python_cmd + ' $SCRIPT -c es2 -m remap_table -f $SOURCE > $TARGET',
)
gles_headers += env.CodeGenerate(
target = 'main/api_exec_es2_remap_helper.h',
script = GLAPI + 'gen/remap_helper.py',
source = GLAPI + 'gen/gl_and_es_API.xml',
command = python_cmd + ' $SCRIPT -c es2 -f $SOURCE > $TARGET',
)
env.Depends(gles_sources, gles_headers)

View File

@@ -1,5 +1,4 @@
api_exec_es1.c
api_exec_es2.c
dispatch.h
enums.c
get_es1.c
@@ -8,6 +7,4 @@ git_sha1.h
git_sha1.h.tmp
api_exec_es1_dispatch.h
api_exec_es1_remap_helper.h
api_exec_es2_dispatch.h
api_exec_es2_remap_helper.h
remap_helper.h

View File

@@ -106,7 +106,7 @@
#include "main/dispatch.h"
#if FEATURE_GL
#if FEATURE_GL || FEATURE_ES2
/**
@@ -133,7 +133,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
#endif
/* load the dispatch slots we understand */
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_AlphaFunc(exec, _mesa_AlphaFunc);
}
@@ -145,14 +145,16 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_CullFace(exec, _mesa_CullFace);
SET_Disable(exec, _mesa_Disable);
#if FEATURE_draw_read_buffer
SET_DrawBuffer(exec, _mesa_DrawBuffer);
if (ctx->API == API_OPENGL || ctx->API == API_OPENGL_CORE)
SET_DrawBuffer(exec, _mesa_DrawBuffer);
SET_ReadBuffer(exec, _mesa_ReadBuffer);
#endif
SET_Enable(exec, _mesa_Enable);
SET_Finish(exec, _mesa_Finish);
SET_Flush(exec, _mesa_Flush);
SET_FrontFace(exec, _mesa_FrontFace);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Frustum(exec, _mesa_Frustum);
}
SET_GetError(exec, _mesa_GetError);
@@ -162,37 +164,39 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_LineStipple(exec, _mesa_LineStipple);
}
SET_LineWidth(exec, _mesa_LineWidth);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_LoadIdentity(exec, _mesa_LoadIdentity);
SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
}
SET_LogicOp(exec, _mesa_LogicOp);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGLES2) {
SET_LogicOp(exec, _mesa_LogicOp);
}
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_MatrixMode(exec, _mesa_MatrixMode);
SET_MultMatrixf(exec, _mesa_MultMatrixf);
SET_Ortho(exec, _mesa_Ortho);
}
SET_PixelStorei(exec, _mesa_PixelStorei);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_PopMatrix(exec, _mesa_PopMatrix);
SET_PushMatrix(exec, _mesa_PushMatrix);
SET_Rotatef(exec, _mesa_Rotatef);
SET_Scalef(exec, _mesa_Scalef);
}
SET_Scissor(exec, _mesa_Scissor);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_ShadeModel(exec, _mesa_ShadeModel);
}
SET_StencilFunc(exec, _mesa_StencilFunc);
SET_StencilMask(exec, _mesa_StencilMask);
SET_StencilOp(exec, _mesa_StencilOp);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_TexEnvfv(exec, _mesa_TexEnvfv);
SET_TexEnvi(exec, _mesa_TexEnvi);
}
SET_TexImage2D(exec, _mesa_TexImage2D);
SET_TexParameteri(exec, _mesa_TexParameteri);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Translatef(exec, _mesa_Translatef);
}
SET_Viewport(exec, _mesa_Viewport);
@@ -212,7 +216,9 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_DepthMask(exec, _mesa_DepthMask);
SET_DepthRange(exec, _mesa_DepthRange);
_mesa_init_drawpix_dispatch(exec);
if (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) {
_mesa_init_drawpix_dispatch(exec);
}
if (ctx->API == API_OPENGL) {
_mesa_init_feedback_dispatch(exec);
}
@@ -228,7 +234,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_GetBooleanv(exec, _mesa_GetBooleanv);
SET_GetDoublev(exec, _mesa_GetDoublev);
SET_GetIntegerv(exec, _mesa_GetIntegerv);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_GetLightfv(exec, _mesa_GetLightfv);
SET_GetLightiv(exec, _mesa_GetLightiv);
SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
@@ -237,17 +243,21 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
}
SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
if (ctx->API != API_OPENGLES2) {
SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
}
SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
SET_GetTexImage(exec, _mesa_GetTexImage);
if (ctx->API != API_OPENGLES2) {
SET_GetTexImage(exec, _mesa_GetTexImage);
}
SET_Hint(exec, _mesa_Hint);
if (ctx->API == API_OPENGL) {
SET_IndexMask(exec, _mesa_IndexMask);
}
SET_IsEnabled(exec, _mesa_IsEnabled);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_LightModelf(exec, _mesa_LightModelf);
SET_LightModelfv(exec, _mesa_LightModelfv);
SET_LightModeli(exec, _mesa_LightModeli);
@@ -265,19 +275,25 @@ _mesa_create_exec_table(struct gl_context *ctx)
_mesa_init_pixel_dispatch(exec);
}
SET_PixelStoref(exec, _mesa_PixelStoref);
if (ctx->API != API_OPENGLES2) {
SET_PixelStoref(exec, _mesa_PixelStoref);
}
SET_PointSize(exec, _mesa_PointSize);
SET_PolygonMode(exec, _mesa_PolygonMode);
if (ctx->API != API_OPENGLES2) {
SET_PolygonMode(exec, _mesa_PolygonMode);
}
SET_PolygonOffset(exec, _mesa_PolygonOffset);
if (ctx->API == API_OPENGL) {
SET_PolygonStipple(exec, _mesa_PolygonStipple);
_mesa_init_attrib_dispatch(exec);
_mesa_init_rastpos_dispatch(exec);
}
SET_ReadPixels(exec, _mesa_ReadPixels);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_Rotated(exec, _mesa_Rotated);
SET_Scaled(exec, _mesa_Scaled);
SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
@@ -285,11 +301,13 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_TexEnviv(exec, _mesa_TexEnviv);
}
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
_mesa_init_texgen_dispatch(exec);
}
SET_TexImage1D(exec, _mesa_TexImage1D);
if (ctx->API != API_OPENGLES2) {
SET_TexImage1D(exec, _mesa_TexImage1D);
}
SET_TexParameterf(exec, _mesa_TexParameterf);
SET_TexParameterfv(exec, _mesa_TexParameterfv);
SET_TexParameteriv(exec, _mesa_TexParameteriv);
@@ -306,11 +324,17 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
SET_ColorPointer(exec, _mesa_ColorPointer);
}
SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
if (ctx->API != API_OPENGLES2) {
SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
}
SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
if (ctx->API != API_OPENGL_CORE) {
SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_DisableClientState(exec, _mesa_DisableClientState);
SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
SET_EnableClientState(exec, _mesa_EnableClientState);
@@ -319,13 +343,11 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
}
SET_IsTexture(exec, _mesa_IsTexture);
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
SET_NormalPointer(exec, _mesa_NormalPointer);
SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
}
SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
if (ctx->API != API_OPENGL_CORE) {
SET_VertexPointer(exec, _mesa_VertexPointer);
}
@@ -392,7 +414,7 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* 14. SGI_color_table */
#if 0
if (ctx->API != API_OPENGL_CORE) {
if (ctx->API == API_OPENGL) {
SET_ColorTableSGI(exec, _mesa_ColorTable);
SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
SET_GetColorTableSGI(exec, _mesa_GetColorTable);
@@ -456,8 +478,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* 200. GL_IBM_multimode_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
if (ctx->API != API_OPENGLES2) {
SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
}
#endif
/* 233. GL_NV_vertex_program */
@@ -498,8 +522,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
}
/* Reused by ARB_vertex_array_object */
SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
if (ctx->API != API_OPENGLES2) {
SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
}
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
@@ -533,22 +559,32 @@ _mesa_create_exec_table(struct gl_context *ctx)
#endif
/* 285. GL_NV_primitive_restart */
SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
if (ctx->API != API_OPENGLES2) {
SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
}
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
if (ctx->API != API_OPENGLES2) {
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
}
/* 352. GL_EXT_transform_feedback */
/* ARB 93. GL_ARB_transform_feedback2 */
_mesa_init_transform_feedback_dispatch(exec);
if (ctx->API != API_OPENGLES2) {
_mesa_init_transform_feedback_dispatch(exec);
}
/* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
if (ctx->API != API_OPENGLES2) {
SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
}
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
if (ctx->API != API_OPENGLES2) {
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
}
#endif
/* ARB 3. GL_ARB_transpose_matrix */
@@ -568,16 +604,21 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* ARB 12. GL_ARB_texture_compression */
#if _HAVE_FULL_GL
if (ctx->API != API_OPENGLES2) {
SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
}
SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
/* ARB 104. GL_ARB_robustness */
SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
if (ctx->API != API_OPENGLES2) {
SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
}
#endif
/* ARB 14. GL_ARB_point_parameters */
@@ -625,12 +666,15 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
/* glBindProgramARB aliases glBindProgramNV */
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
if (ctx->API != API_OPENGLES2) {
SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
/* glBindProgramARB aliases glBindProgramNV */
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
}
SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
/* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
@@ -656,7 +700,9 @@ _mesa_create_exec_table(struct gl_context *ctx)
_mesa_init_bufferobj_dispatch(ctx, exec);
/* ARB 29. GL_ARB_occlusion_query */
_mesa_init_queryobj_dispatch(exec);
if (ctx->API != API_OPENGLES2) {
_mesa_init_queryobj_dispatch(exec);
}
/* ARB 37. GL_ARB_draw_buffers */
#if FEATURE_draw_read_buffer
@@ -664,16 +710,22 @@ _mesa_create_exec_table(struct gl_context *ctx)
#endif
/* ARB 66. GL_ARB_sync */
_mesa_init_sync_dispatch(exec);
if (ctx->API != API_OPENGLES2) {
_mesa_init_sync_dispatch(exec);
}
/* ARB 104. GL_ARB_debug_output */
_mesa_init_errors_dispatch(exec);
if (ctx->API != API_OPENGLES2) {
_mesa_init_errors_dispatch(exec);
}
/* ARB 105. GL_ARB_robustness */
SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
if (ctx->API != API_OPENGLES2) {
SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
}
/* GL_ATI_fragment_shader */
if (ctx->API == API_OPENGL) {
@@ -700,7 +752,9 @@ _mesa_create_exec_table(struct gl_context *ctx)
SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
if (ctx->API != API_OPENGLES2) {
SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
}
SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
@@ -709,7 +763,9 @@ _mesa_create_exec_table(struct gl_context *ctx)
#endif
#if FEATURE_EXT_framebuffer_blit
SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
if (ctx->API != API_OPENGLES2) {
SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
}
#endif
/* GL_EXT_gpu_program_parameters */
@@ -722,7 +778,9 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* GL_MESA_texture_array / GL_EXT_texture_array */
#if FEATURE_EXT_framebuffer_object
SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
if (ctx->API != API_OPENGLES2) {
SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
}
#endif
/* GL_ATI_separate_stencil */
@@ -734,32 +792,44 @@ _mesa_create_exec_table(struct gl_context *ctx)
/* The ARB_fbo functions are the union of
* GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
*/
SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
if (ctx->API != API_OPENGLES2) {
SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
}
#endif
#if FEATURE_ARB_map_buffer_range
SET_MapBufferRange(exec, _mesa_MapBufferRange);
SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
if (ctx->API != API_OPENGLES2) {
SET_MapBufferRange(exec, _mesa_MapBufferRange);
SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
}
#endif
/* GL_ARB_copy_buffer */
SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
if (ctx->API != API_OPENGLES2) {
SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
}
/* GL_ARB_vertex_array_object */
SET_BindVertexArray(exec, _mesa_BindVertexArray);
SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
if (ctx->API != API_OPENGLES2) {
SET_BindVertexArray(exec, _mesa_BindVertexArray);
SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
}
/* GL_EXT_draw_buffers2 */
SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
}
/* GL_NV_conditional_render */
SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
if (ctx->API != API_OPENGLES2) {
SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
}
#if FEATURE_OES_EGL_image
SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
@@ -767,64 +837,90 @@ _mesa_create_exec_table(struct gl_context *ctx)
#endif
#if FEATURE_APPLE_object_purgeable
SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
if (ctx->API != API_OPENGLES2) {
SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
}
#endif
#if FEATURE_ARB_geometry_shader4
SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
if (ctx->API != API_OPENGLES2) {
SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
}
#endif
SET_ClampColorARB(exec, _mesa_ClampColorARB);
if (ctx->API != API_OPENGLES2) {
SET_ClampColorARB(exec, _mesa_ClampColorARB);
}
/* GL_EXT_texture_integer */
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
}
if (ctx->API != API_OPENGLES2) {
SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
}
/* GL_EXT_gpu_shader4 / OpenGL 3.0 */
SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
if (ctx->API != API_OPENGLES2) {
SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
}
/* GL 3.0 (functions not covered by other extensions) */
SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
SET_GetStringi(exec, _mesa_GetStringi);
SET_ClampColor(exec, _mesa_ClampColorARB);
if (ctx->API != API_OPENGLES2) {
SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
SET_GetStringi(exec, _mesa_GetStringi);
SET_ClampColor(exec, _mesa_ClampColorARB);
}
/* GL_ARB_instanced_arrays */
SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
if (ctx->API != API_OPENGLES2) {
SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
}
/* GL_ARB_draw_buffer_blend */
SET_BlendFunciARB(exec, _mesa_BlendFunci);
SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
if (ctx->API != API_OPENGLES2) {
SET_BlendFunciARB(exec, _mesa_BlendFunci);
SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
}
/* GL_NV_texture_barrier */
SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
if (ctx->API != API_OPENGLES2) {
SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
}
/* GL_ARB_texture_buffer_object */
SET_TexBufferARB(exec, _mesa_TexBuffer);
if (ctx->API != API_OPENGLES2) {
SET_TexBufferARB(exec, _mesa_TexBuffer);
}
/* GL_ARB_texture_storage */
SET_TexStorage1D(exec, _mesa_TexStorage1D);
if (ctx->API != API_OPENGLES2) {
SET_TexStorage1D(exec, _mesa_TexStorage1D);
SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
}
SET_TexStorage2D(exec, _mesa_TexStorage2D);
SET_TexStorage3D(exec, _mesa_TexStorage3D);
SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
#if FEATURE_ARB_sampler_objects
_mesa_init_sampler_object_dispatch(exec);
if (ctx->API != API_OPENGLES2) {
_mesa_init_sampler_object_dispatch(exec);
}
#endif
if (_mesa_is_desktop_gl(ctx)) {
@@ -840,4 +936,4 @@ _mesa_create_exec_table(struct gl_context *ctx)
return exec;
}
#endif /* FEATURE_GL */
#endif /* FEATURE_GL || FEATURE_ES2 */

View File

@@ -431,7 +431,7 @@ one_time_init( struct gl_context *ctx )
* when an app is linked to libGLES*, there are not enough dynamic
* entries.
*/
if (_mesa_is_desktop_gl(ctx))
if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2)
_mesa_init_remap_table();
}
@@ -964,9 +964,10 @@ _mesa_initialize_context(struct gl_context *ctx,
#if FEATURE_dispatch
/* setup the API dispatch tables */
switch (ctx->API) {
#if FEATURE_GL
#if FEATURE_GL || FEATURE_ES2
case API_OPENGL:
case API_OPENGL_CORE:
case API_OPENGLES2:
ctx->Exec = _mesa_create_exec_table(ctx);
break;
#endif
@@ -974,11 +975,6 @@ _mesa_initialize_context(struct gl_context *ctx,
case API_OPENGLES:
ctx->Exec = _mesa_create_exec_table_es1();
break;
#endif
#if FEATURE_ES2
case API_OPENGLES2:
ctx->Exec = _mesa_create_exec_table_es2();
break;
#endif
default:
_mesa_problem(ctx, "unknown or unsupported API");

View File

@@ -218,8 +218,7 @@ install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
if (_mesa_is_desktop_gl(ctx))
install_vtxfmt( ctx, ctx->Exec, vfmt );
install_vtxfmt( ctx, ctx->Exec, vfmt );
}

View File

@@ -6,7 +6,6 @@
# this is part of MAIN_FILES
MAIN_ES_FILES = \
$(BUILDDIR)main/api_exec_es1.c \
$(BUILDDIR)main/api_exec_es2.c \
$(SRCDIR)main/es1_conversion.c
MAIN_FILES = \

View File

@@ -898,6 +898,7 @@ vbo_exec_PrimitiveRestartNV(void)
static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
{
struct gl_context *ctx = exec->ctx;
GLvertexformat *vfmt = &exec->vtxfmt;
_MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
@@ -946,14 +947,25 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
vfmt->Vertex4f = vbo_Vertex4f;
vfmt->Vertex4fv = vbo_Vertex4fv;
vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
if (ctx->API == API_OPENGLES2) {
vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
} else {
vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
}
vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;