radv: remove small overhead of radv_pipeline_has_ngg()
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4784 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10908>
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@@ -142,7 +142,7 @@ radv_pipeline_get_color_blend_state(const VkGraphicsPipelineCreateInfo *pCreateI
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return NULL;
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}
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bool
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static bool
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radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
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{
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struct radv_shader_variant *variant = NULL;
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@@ -5481,6 +5481,8 @@ radv_pipeline_init(struct radv_pipeline *pipeline, struct radv_device *device,
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/* Find the last vertex shader stage that eventually uses streamout. */
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pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
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pipeline->graphics.is_ngg = radv_pipeline_has_ngg(pipeline);
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radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend);
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return result;
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