nir/lower_fragcolor: handle dual source blending

With dual source blending only 1 draw buffer could be used.

For zink fixes tests:
 arb_blend_func_extended-fbo-extended-blend-pattern_gles2

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8247>
This commit is contained in:
Danylo Piliaiev
2020-12-28 14:12:11 +02:00
committed by Marge Bot
parent 6b538506f2
commit 9fe5859d5d

View File

@@ -48,7 +48,7 @@
*/
static bool
lower_fragcolor_instr(nir_intrinsic_instr *instr, nir_builder *b)
lower_fragcolor_instr(nir_intrinsic_instr *instr, nir_builder *b, unsigned max_draw_buffers)
{
nir_variable *out;
if (instr->intrinsic != nir_intrinsic_store_deref)
@@ -61,15 +61,21 @@ lower_fragcolor_instr(nir_intrinsic_instr *instr, nir_builder *b)
nir_ssa_def *frag_color = nir_load_var(b, out);
ralloc_free(out->name);
out->name = ralloc_strdup(out, "gl_FragData[0]");
const char *name = out->data.index == 0 ? "gl_FragData[0]" :
"gl_SecondaryFragDataEXT[0]";
const char *name_tmpl = out->data.index == 0 ? "gl_FragData[%u]" :
"gl_SecondaryFragDataEXT[%u]";
out->name = ralloc_strdup(out, name);
/* translate gl_FragColor -> gl_FragData since this is already handled */
out->data.location = FRAG_RESULT_DATA0;
nir_component_mask_t writemask = nir_intrinsic_write_mask(instr);
for (unsigned i = 1; i < 8; i++) {
char name[16];
snprintf(name, sizeof(name), "gl_FragData[%u]", i);
for (unsigned i = 1; i < max_draw_buffers; i++) {
char name[28];
snprintf(name, sizeof(name), name_tmpl, i);
nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out,
glsl_vec4_type(),
name);
@@ -89,6 +95,9 @@ nir_lower_fragcolor(nir_shader *shader)
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return false;
const unsigned max_draw_buffers =
shader->info.fs.color_is_dual_source ? 1 : 8;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder builder;
@@ -97,7 +106,7 @@ nir_lower_fragcolor(nir_shader *shader)
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_intrinsic)
progress |= lower_fragcolor_instr(nir_instr_as_intrinsic(instr),
&builder);
&builder, max_draw_buffers);
}
}