glsl: fix subroutine mismatch between declarations/definitions
Previously, when q.subroutine was set to 1, a new subroutine
declaration was added to the AST, while 0 meant a subroutine
definition has been detected by the parser.
Thus, setting the q.subroutine flag in both situations is
obviously wrong because a new type identifier is added instead
of trying to match the declaration. To fix it up, introduce
ast_type_qualifier::is_subroutine_decl() to differentiate
declarations and definitions easily.
This fixes a regression with:
arb_shader_subroutine/compiler/direct-call.vert
Cc: Mark Janes <mark.a.janes@intel.com>
Fixes: be8aa76afd
("glsl: remove unecessary flags.q.subroutine_def")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100026
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
@@ -1072,7 +1072,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
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void
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_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
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{
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if (q->flags.q.subroutine)
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if (q->is_subroutine_decl())
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printf("subroutine ");
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if (q->subroutine_list) {
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