freedreno/a3xx: add support for S8 and Z32F_S8

Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin
2015-04-22 14:35:00 -04:00
parent 1571da6ac3
commit 9fc3f47278
10 changed files with 236 additions and 44 deletions

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@@ -46,6 +46,7 @@ Note: some of the new features are only available with certain drivers.
<ul>
<li>GL_AMD_pinned_memory on r600, radeonsi</li>
<li>GL_ARB_clip_control on i965</li>
<li>GL_ARB_depth_buffer_float on freedreno</li>
<li>GL_ARB_depth_clamp on freedreno</li>
<li>GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600</li>
<li>GL_ARB_draw_instanced on freedreno</li>

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@@ -383,9 +383,17 @@ fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
}
struct fd_resource *rsc = fd_resource(psurf[i]->texture);
enum pipe_format format = fd3_gmem_restore_format(psurf[i]->format);
/* The restore blit_zs shader expects stencil in sampler 0, and depth
* in sampler 1
*/
if (rsc->stencil && i == 0) {
rsc = rsc->stencil;
format = fd3_gmem_restore_format(rsc->base.b.format);
}
unsigned lvl = psurf[i]->u.tex.level;
struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
enum pipe_format format = fd3_gmem_restore_format(psurf[i]->format);
debug_assert(psurf[i]->u.tex.first_layer == psurf[i]->u.tex.last_layer);
@@ -412,6 +420,9 @@ fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
for (i = 0; i < bufs; i++) {
if (psurf[i]) {
struct fd_resource *rsc = fd_resource(psurf[i]->texture);
/* Matches above logic for blit_zs shader */
if (rsc->stencil && i == 0)
rsc = rsc->stencil;
unsigned lvl = psurf[i]->u.tex.level;
uint32_t offset = fd_resource_offset(rsc, lvl, psurf[i]->u.tex.first_layer);
OUT_RELOC(ring, rsc->bo, offset, 0, 0);

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@@ -91,6 +91,8 @@ static struct fd3_format formats[PIPE_FORMAT_COUNT] = {
_T(I8_UINT, 8_UINT, NONE, WZYX),
_T(I8_SINT, 8_SINT, NONE, WZYX),
_T(S8_UINT, 8_UINT, R8_UNORM, WZYX),
/* 16-bit */
VT(R16_UNORM, 16_UNORM, NONE, WZYX),
VT(R16_SNORM, 16_SNORM, NONE, WZYX),
@@ -196,6 +198,7 @@ static struct fd3_format formats[PIPE_FORMAT_COUNT] = {
_T(Z24X8_UNORM, X8Z24_UNORM, R8G8B8A8_UNORM, WZYX),
_T(Z24_UNORM_S8_UINT, X8Z24_UNORM, R8G8B8A8_UNORM, WZYX),
_T(Z32_FLOAT, Z32_FLOAT, R8G8B8A8_UNORM, WZYX),
_T(Z32_FLOAT_S8X24_UINT, Z32_FLOAT,R8G8B8A8_UNORM, WZYX),
/* 48-bit */
V_(R16G16B16_UNORM, 16_16_16_UNORM, NONE, WZYX),
@@ -296,6 +299,8 @@ fd3_pipe2swap(enum pipe_format format)
enum a3xx_tex_fetchsize
fd3_pipe2fetchsize(enum pipe_format format)
{
if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
format = PIPE_FORMAT_Z32_FLOAT;
switch (util_format_get_blocksizebits(format)) {
case 8: return TFETCH_1_BYTE;
case 16: return TFETCH_2_BYTE;
@@ -324,6 +329,8 @@ fd3_gmem_restore_format(enum pipe_format format)
return PIPE_FORMAT_R8G8B8A8_UNORM;
case PIPE_FORMAT_Z16_UNORM:
return PIPE_FORMAT_R8G8_UNORM;
case PIPE_FORMAT_S8_UINT:
return PIPE_FORMAT_R8_UNORM;
default:
return format;
}

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@@ -72,12 +72,20 @@ emit_mrt(struct fd_ringbuffer *ring, unsigned nr_bufs,
struct pipe_surface *psurf = bufs[i];
rsc = fd_resource(psurf->texture);
slice = fd_resource_slice(rsc, psurf->u.tex.level);
format = fd3_pipe2color(psurf->format);
swap = fd3_pipe2swap(psurf->format);
pformat = psurf->format;
/* In case we're drawing to Z32F_S8, the "color" actually goes to
* the stencil
*/
if (rsc->stencil) {
rsc = rsc->stencil;
pformat = rsc->base.b.format;
bases++;
}
slice = fd_resource_slice(rsc, psurf->u.tex.level);
format = fd3_pipe2color(pformat);
swap = fd3_pipe2swap(pformat);
if (decode_srgb)
srgb = util_format_is_srgb(psurf->format);
srgb = util_format_is_srgb(pformat);
else
pformat = util_format_linear(pformat);
@@ -300,11 +308,16 @@ emit_binning_workaround(struct fd_context *ctx)
static void
emit_gmem2mem_surf(struct fd_context *ctx,
enum adreno_rb_copy_control_mode mode,
bool stencil,
uint32_t base, struct pipe_surface *psurf)
{
struct fd_ringbuffer *ring = ctx->ring;
struct fd_resource *rsc = fd_resource(psurf->texture);
enum pipe_format format = psurf->format;
if (stencil) {
rsc = rsc->stencil;
format = rsc->base.b.format;
}
struct fd_resource_slice *slice = fd_resource_slice(rsc, psurf->u.tex.level);
uint32_t offset = fd_resource_offset(rsc, psurf->u.tex.level,
psurf->u.tex.first_layer);
@@ -322,10 +335,10 @@ emit_gmem2mem_surf(struct fd_context *ctx,
OUT_RELOCW(ring, rsc->bo, offset, 0, -1); /* RB_COPY_DEST_BASE */
OUT_RING(ring, A3XX_RB_COPY_DEST_PITCH_PITCH(slice->pitch * rsc->cpp));
OUT_RING(ring, A3XX_RB_COPY_DEST_INFO_TILE(LINEAR) |
A3XX_RB_COPY_DEST_INFO_FORMAT(fd3_pipe2color(psurf->format)) |
A3XX_RB_COPY_DEST_INFO_FORMAT(fd3_pipe2color(format)) |
A3XX_RB_COPY_DEST_INFO_COMPONENT_ENABLE(0xf) |
A3XX_RB_COPY_DEST_INFO_ENDIAN(ENDIAN_NONE) |
A3XX_RB_COPY_DEST_INFO_SWAP(fd3_pipe2swap(psurf->format)));
A3XX_RB_COPY_DEST_INFO_SWAP(fd3_pipe2swap(format)));
fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
@@ -421,9 +434,15 @@ fd3_emit_tile_gmem2mem(struct fd_context *ctx, struct fd_tile *tile)
fd3_program_emit(ring, &emit, 0, NULL);
fd3_emit_vertex_bufs(ring, &emit);
if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL))
emit_gmem2mem_surf(ctx, RB_COPY_DEPTH_STENCIL,
ctx->gmem.zsbuf_base, pfb->zsbuf);
if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
if (!rsc->stencil || ctx->resolve & FD_BUFFER_DEPTH)
emit_gmem2mem_surf(ctx, RB_COPY_DEPTH_STENCIL, false,
ctx->gmem.zsbuf_base[0], pfb->zsbuf);
if (rsc->stencil && ctx->resolve & FD_BUFFER_STENCIL)
emit_gmem2mem_surf(ctx, RB_COPY_DEPTH_STENCIL, true,
ctx->gmem.zsbuf_base[1], pfb->zsbuf);
}
if (ctx->resolve & FD_BUFFER_COLOR) {
for (i = 0; i < pfb->nr_cbufs; i++) {
@@ -431,7 +450,7 @@ fd3_emit_tile_gmem2mem(struct fd_context *ctx, struct fd_tile *tile)
continue;
if (!(ctx->resolve & (PIPE_CLEAR_COLOR0 << i)))
continue;
emit_gmem2mem_surf(ctx, RB_COPY_RESOLVE,
emit_gmem2mem_surf(ctx, RB_COPY_RESOLVE, false,
ctx->gmem.cbuf_base[i], pfb->cbufs[i]);
}
}
@@ -454,6 +473,7 @@ emit_mem2gmem_surf(struct fd_context *ctx, uint32_t bases[],
struct pipe_surface **psurf, uint32_t bufs, uint32_t bin_w)
{
struct fd_ringbuffer *ring = ctx->ring;
struct pipe_surface *zsbufs[2];
assert(bufs > 0);
@@ -464,7 +484,8 @@ emit_mem2gmem_surf(struct fd_context *ctx, uint32_t bases[],
emit_mrt(ring, bufs, psurf, bases, bin_w, false);
if (psurf[0] && psurf[0]->format == PIPE_FORMAT_Z32_FLOAT) {
if (psurf[0] && (psurf[0]->format == PIPE_FORMAT_Z32_FLOAT ||
psurf[0]->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
/* Depth is stored as unorm in gmem, so we have to write it in using a
* special blit shader which writes depth.
*/
@@ -480,8 +501,18 @@ emit_mem2gmem_surf(struct fd_context *ctx, uint32_t bases[],
A3XX_RB_DEPTH_INFO_DEPTH_FORMAT(DEPTHX_32));
OUT_RING(ring, A3XX_RB_DEPTH_PITCH(4 * ctx->gmem.bin_w));
if (psurf[0]->format == PIPE_FORMAT_Z32_FLOAT) {
OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(0), 1);
OUT_RING(ring, 0);
} else {
/* The gmem_restore_tex logic will put the first buffer's stencil
* as color. Supply it with the proper information to make that
* happen.
*/
zsbufs[0] = zsbufs[1] = psurf[0];
psurf = zsbufs;
bufs = 2;
}
} else {
OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_MRT(bufs - 1));
@@ -509,7 +540,7 @@ fd3_emit_tile_mem2gmem(struct fd_context *ctx, struct fd_tile *tile)
.half_precision = (fd3_half_precision(pfb->cbufs[0]) &&
fd3_half_precision(pfb->cbufs[1]) &&
fd3_half_precision(pfb->cbufs[2]) &&
fd3_half_precision(pfb->cbufs[3])),
fd3_half_precision(pfb->cbufs[3]))
},
};
float x0, y0, x1, y1;
@@ -592,6 +623,10 @@ fd3_emit_tile_mem2gmem(struct fd_context *ctx, struct fd_tile *tile)
A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
OUT_PKT0(ring, REG_A3XX_RB_STENCIL_INFO, 2);
OUT_RING(ring, 0); /* RB_STENCIL_INFO */
OUT_RING(ring, 0); /* RB_STENCIL_PITCH */
OUT_PKT0(ring, REG_A3XX_GRAS_SC_CONTROL, 1);
OUT_RING(ring, A3XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
A3XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
@@ -640,7 +675,7 @@ fd3_emit_tile_mem2gmem(struct fd_context *ctx, struct fd_tile *tile)
emit.key.half_precision = false;
}
fd3_program_emit(ring, &emit, 1, &pfb->zsbuf);
emit_mem2gmem_surf(ctx, &gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
emit_mem2gmem_surf(ctx, gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
}
OUT_PKT0(ring, REG_A3XX_GRAS_SC_CONTROL, 1);
@@ -950,14 +985,19 @@ fd3_emit_tile_renderprep(struct fd_context *ctx, struct fd_tile *tile)
uint32_t reg;
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_INFO, 2);
reg = A3XX_RB_DEPTH_INFO_DEPTH_BASE(gmem->zsbuf_base);
reg = A3XX_RB_DEPTH_INFO_DEPTH_BASE(gmem->zsbuf_base[0]);
if (pfb->zsbuf) {
reg |= A3XX_RB_DEPTH_INFO_DEPTH_FORMAT(fd_pipe2depth(pfb->zsbuf->format));
}
OUT_RING(ring, reg);
if (pfb->zsbuf) {
uint32_t cpp = util_format_get_blocksize(pfb->zsbuf->format);
OUT_RING(ring, A3XX_RB_DEPTH_PITCH(cpp * gmem->bin_w));
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
OUT_RING(ring, A3XX_RB_DEPTH_PITCH(rsc->cpp * gmem->bin_w));
if (rsc->stencil) {
OUT_PKT0(ring, REG_A3XX_RB_STENCIL_INFO, 2);
OUT_RING(ring, A3XX_RB_STENCIL_INFO_STENCIL_BASE(gmem->zsbuf_base[1]));
OUT_RING(ring, A3XX_RB_STENCIL_PITCH(rsc->stencil->cpp * gmem->bin_w));
}
} else {
OUT_RING(ring, 0x00000000);
}

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@@ -121,8 +121,12 @@ fd_context_render(struct pipe_context *pctx)
for (i = 0; i < pfb->nr_cbufs; i++)
if (pfb->cbufs[i])
fd_resource(pfb->cbufs[i]->texture)->dirty = false;
if (pfb->zsbuf)
fd_resource(pfb->zsbuf->texture)->dirty = false;
if (pfb->zsbuf) {
rsc = fd_resource(pfb->zsbuf->texture);
rsc->dirty = false;
if (rsc->stencil)
rsc->stencil->dirty = false;
}
/* go through all the used resources and clear their reading flag */
LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list) {

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@@ -88,8 +88,12 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
if (fd_stencil_enabled(ctx)) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
buffers |= FD_BUFFER_STENCIL;
fd_resource(pfb->zsbuf->texture)->dirty = true;
if (rsc->stencil)
rsc->stencil->dirty = true;
else
rsc->dirty = true;
ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
}
@@ -215,7 +219,12 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
fd_resource(pfb->cbufs[i]->texture)->dirty = true;
if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
fd_resource(pfb->zsbuf->texture)->dirty = true;
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
rsc->stencil->dirty = true;
if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
rsc->dirty = true;
ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
}

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@@ -77,7 +77,7 @@ static uint32_t bin_width(struct fd_context *ctx)
}
static uint32_t
total_size(uint8_t cbuf_cpp[], uint8_t zsbuf_cpp,
total_size(uint8_t cbuf_cpp[], uint8_t zsbuf_cpp[2],
uint32_t bin_w, uint32_t bin_h, struct fd_gmem_stateobj *gmem)
{
uint32_t total = 0, i;
@@ -89,9 +89,14 @@ total_size(uint8_t cbuf_cpp[], uint8_t zsbuf_cpp,
}
}
if (zsbuf_cpp) {
gmem->zsbuf_base = align(total, 0x4000);
total = gmem->zsbuf_base + zsbuf_cpp * bin_w * bin_h;
if (zsbuf_cpp[0]) {
gmem->zsbuf_base[0] = align(total, 0x4000);
total = gmem->zsbuf_base[0] + zsbuf_cpp[0] * bin_w * bin_h;
}
if (zsbuf_cpp[1]) {
gmem->zsbuf_base[1] = align(total, 0x4000);
total = gmem->zsbuf_base[1] + zsbuf_cpp[1] * bin_w * bin_h;
}
return total;
@@ -108,13 +113,17 @@ calculate_tiles(struct fd_context *ctx)
uint32_t nbins_x = 1, nbins_y = 1;
uint32_t bin_w, bin_h;
uint32_t max_width = bin_width(ctx);
uint8_t cbuf_cpp[4] = {0}, zsbuf_cpp = 0;
uint8_t cbuf_cpp[4] = {0}, zsbuf_cpp[2] = {0};
uint32_t i, j, t, xoff, yoff;
uint32_t tpp_x, tpp_y;
bool has_zs = !!(ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL));
if (has_zs)
zsbuf_cpp = util_format_get_blocksize(pfb->zsbuf->format);
if (has_zs) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
zsbuf_cpp[0] = rsc->cpp;
if (rsc->stencil)
zsbuf_cpp[1] = rsc->stencil->cpp;
}
for (i = 0; i < pfb->nr_cbufs; i++) {
if (pfb->cbufs[i])
cbuf_cpp[i] = util_format_get_blocksize(pfb->cbufs[i]->format);
@@ -122,7 +131,7 @@ calculate_tiles(struct fd_context *ctx)
cbuf_cpp[i] = 4;
}
if (gmem->zsbuf_cpp == zsbuf_cpp &&
if (!memcmp(gmem->zsbuf_cpp, zsbuf_cpp, sizeof(zsbuf_cpp)) &&
!memcmp(gmem->cbuf_cpp, cbuf_cpp, sizeof(cbuf_cpp)) &&
!memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
/* everything is up-to-date */
@@ -156,7 +165,7 @@ calculate_tiles(struct fd_context *ctx)
* constraints:
*/
DBG("binning input: cbuf cpp: %d %d %d %d, zsbuf cpp: %d; %dx%d",
cbuf_cpp[0], cbuf_cpp[1], cbuf_cpp[2], cbuf_cpp[3], zsbuf_cpp,
cbuf_cpp[0], cbuf_cpp[1], cbuf_cpp[2], cbuf_cpp[3], zsbuf_cpp[0],
width, height);
while (total_size(cbuf_cpp, zsbuf_cpp, bin_w, bin_h, gmem) > gmem_size) {
if (bin_w > bin_h) {
@@ -172,7 +181,7 @@ calculate_tiles(struct fd_context *ctx)
gmem->scissor = *scissor;
memcpy(gmem->cbuf_cpp, cbuf_cpp, sizeof(cbuf_cpp));
gmem->zsbuf_cpp = zsbuf_cpp;
memcpy(gmem->zsbuf_cpp, zsbuf_cpp, sizeof(zsbuf_cpp));
gmem->bin_h = bin_h;
gmem->bin_w = bin_w;
gmem->nbins_x = nbins_x;

View File

@@ -48,9 +48,9 @@ struct fd_tile {
struct fd_gmem_stateobj {
struct pipe_scissor_state scissor;
uint32_t cbuf_base[4];
uint32_t zsbuf_base;
uint32_t zsbuf_base[2];
uint8_t cbuf_cpp[4];
uint8_t zsbuf_cpp;
uint8_t zsbuf_cpp[2];
uint16_t bin_h, nbins_y;
uint16_t bin_w, nbins_x;
uint16_t minx, miny;

View File

@@ -27,6 +27,7 @@
*/
#include "util/u_format.h"
#include "util/u_format_zs.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
@@ -101,16 +102,51 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
util_range_set_empty(&rsc->valid_buffer_range);
}
/* Currently this is only used for flushing Z32_S8 texture transfers, but
* eventually it should handle everything.
*/
static void
fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(trans->base.resource);
struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
enum pipe_format format = trans->base.resource->format;
float *depth = fd_bo_map(rsc->bo) + slice->offset +
(trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
(trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
assert(format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
format == PIPE_FORMAT_X32_S8X24_UINT);
if (format != PIPE_FORMAT_X32_S8X24_UINT)
util_format_z32_float_s8x24_uint_unpack_z_float(
depth, slice->pitch * 4,
trans->staging, trans->base.stride,
box->width, box->height);
util_format_z32_float_s8x24_uint_unpack_s_8uint(
stencil, sslice->pitch,
trans->staging, trans->base.stride,
box->width, box->height);
}
static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
struct pipe_transfer *ptrans,
const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(ptrans->resource);
struct fd_transfer *trans = fd_transfer(ptrans);
if (ptrans->resource->target == PIPE_BUFFER)
util_range_add(&rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
if (trans->staging)
fd_resource_flush(trans, box);
}
static void
@@ -119,8 +155,19 @@ fd_resource_transfer_unmap(struct pipe_context *pctx,
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED))
struct fd_transfer *trans = fd_transfer(ptrans);
if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
struct pipe_box box;
u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
fd_resource_flush(trans, &box);
}
if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
fd_bo_cpu_fini(rsc->bo);
if (rsc->stencil)
fd_bo_cpu_fini(rsc->stencil->bo);
}
util_range_add(&rsc->valid_buffer_range,
ptrans->box.x,
@@ -128,6 +175,9 @@ fd_resource_transfer_unmap(struct pipe_context *pctx,
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&ctx->transfer_pool, ptrans);
if (trans->staging)
free(trans->staging);
}
static void *
@@ -148,7 +198,8 @@ fd_resource_transfer_map(struct pipe_context *pctx,
char *buf;
int ret = 0;
DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);
DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
box->width, box->height, box->x, box->y);
ptrans = util_slab_alloc(&ctx->transfer_pool);
if (!ptrans)
@@ -173,6 +224,8 @@ fd_resource_transfer_map(struct pipe_context *pctx,
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
realloc_bo(rsc, fd_bo_size(rsc->bo));
if (rsc->stencil)
realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
fd_invalidate_resource(ctx, prsc);
} else if ((usage & PIPE_TRANSFER_WRITE) &&
prsc->target == PIPE_BUFFER &&
@@ -185,7 +238,7 @@ fd_resource_transfer_map(struct pipe_context *pctx,
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
if (rsc->dirty ||
if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
fd_context_render(pctx);
@@ -204,8 +257,6 @@ fd_resource_transfer_map(struct pipe_context *pctx,
return NULL;
}
*pptrans = ptrans;
if (rsc->layer_first) {
offset = slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
@@ -218,6 +269,47 @@ fd_resource_transfer_map(struct pipe_context *pctx,
box->z * slice->size0;
}
if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
trans->base.stride = trans->base.box.width * rsc->cpp * 2;
trans->staging = malloc(trans->base.stride * trans->base.box.height);
if (!trans->staging)
goto fail;
/* if we're not discarding the whole range (or resource), we must copy
* the real data in.
*/
if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
PIPE_TRANSFER_DISCARD_RANGE))) {
struct fd_resource_slice *sslice =
fd_resource_slice(rsc->stencil, level);
void *sbuf = fd_bo_map(rsc->stencil->bo);
if (!sbuf)
goto fail;
float *depth = (float *)(buf + slice->offset +
box->y * slice->pitch * 4 + box->x * 4);
uint8_t *stencil = sbuf + sslice->offset +
box->y * sslice->pitch + box->x;
if (format != PIPE_FORMAT_X32_S8X24_UINT)
util_format_z32_float_s8x24_uint_pack_z_float(
trans->staging, trans->base.stride,
depth, slice->pitch * 4,
box->width, box->height);
util_format_z32_float_s8x24_uint_pack_s_8uint(
trans->staging, trans->base.stride,
stencil, sslice->pitch,
box->width, box->height);
}
buf = trans->staging;
offset = 0;
}
*pptrans = ptrans;
return buf + offset;
fail:
@@ -347,6 +439,9 @@ fd_resource_create(struct pipe_screen *pscreen,
util_range_init(&rsc->valid_buffer_range);
rsc->base.vtbl = &fd_resource_vtbl;
if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
rsc->cpp = util_format_get_blocksize(PIPE_FORMAT_Z32_FLOAT);
else
rsc->cpp = util_format_get_blocksize(tmpl->format);
assert(rsc->cpp);
@@ -374,6 +469,19 @@ fd_resource_create(struct pipe_screen *pscreen,
if (!rsc->bo)
goto fail;
/* There is no native Z32F_S8 sampling or rendering format, so this must
* be emulated via two separate textures. The depth texture still keeps
* its Z32F_S8 format though, and we also keep a reference to a separate
* S8 texture.
*/
if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
struct pipe_resource stencil = *tmpl;
stencil.format = PIPE_FORMAT_S8_UINT;
rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
if (!rsc->stencil)
goto fail;
}
return prsc;
fail:
fd_resource_destroy(pscreen, prsc);
@@ -567,7 +675,7 @@ fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
if (rsc->dirty)
if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
fd_context_render(pctx);
}

View File

@@ -72,6 +72,9 @@ struct fd_resource {
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
/* reference to the resource holding stencil data for a z32_s8 texture */
struct fd_resource *stencil;
struct list_head list;
};