i965: Move SF compilation to the compiler
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
879
src/intel/compiler/brw_compile_sf.c
Normal file
879
src/intel/compiler/brw_compile_sf.c
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@@ -0,0 +1,879 @@
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/*
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* Copyright © 2006 - 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_compiler.h"
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#include "brw_eu.h"
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#include "common/gen_debug.h"
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struct brw_sf_compile {
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struct brw_codegen func;
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struct brw_sf_prog_key key;
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struct brw_sf_prog_data prog_data;
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struct brw_reg pv;
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struct brw_reg det;
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struct brw_reg dx0;
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struct brw_reg dx2;
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struct brw_reg dy0;
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struct brw_reg dy2;
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/* z and 1/w passed in seperately:
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*/
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struct brw_reg z[3];
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struct brw_reg inv_w[3];
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/* The vertices:
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*/
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struct brw_reg vert[3];
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/* Temporaries, allocated after last vertex reg.
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*/
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struct brw_reg inv_det;
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struct brw_reg a1_sub_a0;
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struct brw_reg a2_sub_a0;
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struct brw_reg tmp;
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struct brw_reg m1Cx;
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struct brw_reg m2Cy;
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struct brw_reg m3C0;
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GLuint nr_verts;
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GLuint nr_attr_regs;
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GLuint nr_setup_regs;
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int urb_entry_read_offset;
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/** The last known value of the f0.0 flag register. */
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unsigned flag_value;
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struct brw_vue_map vue_map;
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};
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/**
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* Determine the vue slot corresponding to the given half of the given register.
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*/
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static inline int vert_reg_to_vue_slot(struct brw_sf_compile *c, GLuint reg,
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int half)
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{
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return (reg + c->urb_entry_read_offset) * 2 + half;
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}
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/**
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* Determine the varying corresponding to the given half of the given
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* register. half=0 means the first half of a register, half=1 means the
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* second half.
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*/
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static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg,
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int half)
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{
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int vue_slot = vert_reg_to_vue_slot(c, reg, half);
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return c->vue_map.slot_to_varying[vue_slot];
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}
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/**
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* Determine the register corresponding to the given vue slot
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*/
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static struct brw_reg get_vue_slot(struct brw_sf_compile *c,
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struct brw_reg vert,
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int vue_slot)
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{
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GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
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GLuint sub = vue_slot % 2;
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return brw_vec4_grf(vert.nr + off, sub * 4);
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}
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/**
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* Determine the register corresponding to the given varying.
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*/
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static struct brw_reg get_varying(struct brw_sf_compile *c,
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struct brw_reg vert,
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GLuint varying)
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{
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int vue_slot = c->vue_map.varying_to_slot[varying];
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assert (vue_slot >= c->urb_entry_read_offset);
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return get_vue_slot(c, vert, vue_slot);
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}
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static bool
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have_attr(struct brw_sf_compile *c, GLuint attr)
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{
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return (c->key.attrs & BITFIELD64_BIT(attr)) ? 1 : 0;
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}
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/***********************************************************************
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* Twoside lighting
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*/
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static void copy_bfc( struct brw_sf_compile *c,
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struct brw_reg vert )
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{
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struct brw_codegen *p = &c->func;
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GLuint i;
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for (i = 0; i < 2; i++) {
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if (have_attr(c, VARYING_SLOT_COL0+i) &&
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have_attr(c, VARYING_SLOT_BFC0+i))
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brw_MOV(p,
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get_varying(c, vert, VARYING_SLOT_COL0+i),
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get_varying(c, vert, VARYING_SLOT_BFC0+i));
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}
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}
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static void do_twoside_color( struct brw_sf_compile *c )
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{
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struct brw_codegen *p = &c->func;
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GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L;
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/* Already done in clip program:
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*/
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if (c->key.primitive == BRW_SF_PRIM_UNFILLED_TRIS)
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return;
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/* If the vertex shader provides backface color, do the selection. The VS
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* promises to set up the front color if the backface color is provided, but
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* it may contain junk if never written to.
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*/
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if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
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!(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
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return;
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/* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
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* to get all channels active inside the IF. In the clipping code
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* we run with NoMask, so it's not an option and we can use
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* BRW_EXECUTE_1 for all comparisions.
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*/
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brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
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brw_IF(p, BRW_EXECUTE_4);
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{
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switch (c->nr_verts) {
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case 3: copy_bfc(c, c->vert[2]);
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case 2: copy_bfc(c, c->vert[1]);
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case 1: copy_bfc(c, c->vert[0]);
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}
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}
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brw_ENDIF(p);
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}
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/***********************************************************************
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* Flat shading
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*/
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static void copy_flatshaded_attributes(struct brw_sf_compile *c,
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struct brw_reg dst,
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struct brw_reg src)
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{
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struct brw_codegen *p = &c->func;
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int i;
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for (i = 0; i < c->vue_map.num_slots; i++) {
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if (c->key.interp_mode[i] == INTERP_MODE_FLAT) {
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brw_MOV(p,
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get_vue_slot(c, dst, i),
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get_vue_slot(c, src, i));
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}
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}
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}
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static int count_flatshaded_attributes(struct brw_sf_compile *c)
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{
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int i;
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int count = 0;
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for (i = 0; i < c->vue_map.num_slots; i++)
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if (c->key.interp_mode[i] == INTERP_MODE_FLAT)
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count++;
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return count;
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}
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/* Need to use a computed jump to copy flatshaded attributes as the
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* vertices are ordered according to y-coordinate before reaching this
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* point, so the PV could be anywhere.
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*/
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static void do_flatshade_triangle( struct brw_sf_compile *c )
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{
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struct brw_codegen *p = &c->func;
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GLuint nr;
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GLuint jmpi = 1;
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/* Already done in clip program:
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*/
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if (c->key.primitive == BRW_SF_PRIM_UNFILLED_TRIS)
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return;
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if (p->devinfo->gen == 5)
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jmpi = 2;
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nr = count_flatshaded_attributes(c);
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brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1)));
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brw_JMPI(p, c->pv, BRW_PREDICATE_NONE);
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copy_flatshaded_attributes(c, c->vert[1], c->vert[0]);
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copy_flatshaded_attributes(c, c->vert[2], c->vert[0]);
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brw_JMPI(p, brw_imm_d(jmpi*(nr*4+1)), BRW_PREDICATE_NONE);
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copy_flatshaded_attributes(c, c->vert[0], c->vert[1]);
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copy_flatshaded_attributes(c, c->vert[2], c->vert[1]);
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brw_JMPI(p, brw_imm_d(jmpi*nr*2), BRW_PREDICATE_NONE);
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copy_flatshaded_attributes(c, c->vert[0], c->vert[2]);
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copy_flatshaded_attributes(c, c->vert[1], c->vert[2]);
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}
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static void do_flatshade_line( struct brw_sf_compile *c )
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{
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struct brw_codegen *p = &c->func;
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GLuint nr;
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GLuint jmpi = 1;
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/* Already done in clip program:
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*/
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if (c->key.primitive == BRW_SF_PRIM_UNFILLED_TRIS)
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return;
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if (p->devinfo->gen == 5)
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jmpi = 2;
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nr = count_flatshaded_attributes(c);
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brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1)));
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brw_JMPI(p, c->pv, BRW_PREDICATE_NONE);
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copy_flatshaded_attributes(c, c->vert[1], c->vert[0]);
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brw_JMPI(p, brw_imm_ud(jmpi*nr), BRW_PREDICATE_NONE);
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copy_flatshaded_attributes(c, c->vert[0], c->vert[1]);
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}
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/***********************************************************************
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* Triangle setup.
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*/
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static void alloc_regs( struct brw_sf_compile *c )
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{
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GLuint reg, i;
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/* Values computed by fixed function unit:
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*/
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c->pv = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D);
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c->det = brw_vec1_grf(1, 2);
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c->dx0 = brw_vec1_grf(1, 3);
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c->dx2 = brw_vec1_grf(1, 4);
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c->dy0 = brw_vec1_grf(1, 5);
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c->dy2 = brw_vec1_grf(1, 6);
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/* z and 1/w passed in seperately:
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*/
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c->z[0] = brw_vec1_grf(2, 0);
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c->inv_w[0] = brw_vec1_grf(2, 1);
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c->z[1] = brw_vec1_grf(2, 2);
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c->inv_w[1] = brw_vec1_grf(2, 3);
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c->z[2] = brw_vec1_grf(2, 4);
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c->inv_w[2] = brw_vec1_grf(2, 5);
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/* The vertices:
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*/
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reg = 3;
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for (i = 0; i < c->nr_verts; i++) {
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c->vert[i] = brw_vec8_grf(reg, 0);
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reg += c->nr_attr_regs;
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}
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/* Temporaries, allocated after last vertex reg.
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*/
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c->inv_det = brw_vec1_grf(reg, 0); reg++;
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c->a1_sub_a0 = brw_vec8_grf(reg, 0); reg++;
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c->a2_sub_a0 = brw_vec8_grf(reg, 0); reg++;
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c->tmp = brw_vec8_grf(reg, 0); reg++;
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/* Note grf allocation:
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*/
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c->prog_data.total_grf = reg;
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/* Outputs of this program - interpolation coefficients for
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* rasterization:
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*/
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c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0);
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c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0);
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c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0);
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}
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static void copy_z_inv_w( struct brw_sf_compile *c )
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{
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struct brw_codegen *p = &c->func;
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GLuint i;
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/* Copy both scalars with a single MOV:
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*/
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for (i = 0; i < c->nr_verts; i++)
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brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i]));
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}
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static void invert_det( struct brw_sf_compile *c)
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{
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/* Looks like we invert all 8 elements just to get 1/det in
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* position 2 !?!
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*/
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gen4_math(&c->func,
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c->inv_det,
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BRW_MATH_FUNCTION_INV,
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0,
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c->det,
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BRW_MATH_PRECISION_FULL);
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}
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static bool
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calculate_masks(struct brw_sf_compile *c,
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GLuint reg,
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GLushort *pc,
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GLushort *pc_persp,
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GLushort *pc_linear)
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{
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bool is_last_attr = (reg == c->nr_setup_regs - 1);
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enum glsl_interp_mode interp;
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*pc_persp = 0;
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*pc_linear = 0;
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*pc = 0xf;
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interp = c->key.interp_mode[vert_reg_to_vue_slot(c, reg, 0)];
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if (interp == INTERP_MODE_SMOOTH) {
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*pc_linear = 0xf;
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*pc_persp = 0xf;
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} else if (interp == INTERP_MODE_NOPERSPECTIVE)
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*pc_linear = 0xf;
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/* Maybe only processs one attribute on the final round:
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*/
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if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) {
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*pc |= 0xf0;
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interp = c->key.interp_mode[vert_reg_to_vue_slot(c, reg, 1)];
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if (interp == INTERP_MODE_SMOOTH) {
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*pc_linear |= 0xf0;
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*pc_persp |= 0xf0;
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} else if (interp == INTERP_MODE_NOPERSPECTIVE)
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*pc_linear |= 0xf0;
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}
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return is_last_attr;
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}
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/* Calculates the predicate control for which channels of a reg
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* (containing 2 attrs) to do point sprite coordinate replacement on.
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*/
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static uint16_t
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calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
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{
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int varying1, varying2;
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uint16_t pc = 0;
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varying1 = vert_reg_to_varying(c, reg, 0);
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if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) {
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if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0)))
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pc |= 0x0f;
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}
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if (varying1 == BRW_VARYING_SLOT_PNTC)
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pc |= 0x0f;
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varying2 = vert_reg_to_varying(c, reg, 1);
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if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) {
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if (c->key.point_sprite_coord_replace & (1 << (varying2 -
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VARYING_SLOT_TEX0)))
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pc |= 0xf0;
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}
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if (varying2 == BRW_VARYING_SLOT_PNTC)
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pc |= 0xf0;
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return pc;
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}
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static void
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set_predicate_control_flag_value(struct brw_codegen *p,
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struct brw_sf_compile *c,
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unsigned value)
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{
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brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
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if (value != 0xff) {
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if (value != c->flag_value) {
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brw_MOV(p, brw_flag_reg(0, 0), brw_imm_uw(value));
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c->flag_value = value;
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}
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brw_set_default_predicate_control(p, BRW_PREDICATE_NORMAL);
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}
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}
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static void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
|
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{
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struct brw_codegen *p = &c->func;
|
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GLuint i;
|
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c->flag_value = 0xff;
|
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c->nr_verts = 3;
|
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if (allocate)
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alloc_regs(c);
|
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invert_det(c);
|
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copy_z_inv_w(c);
|
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if (c->key.do_twoside_color)
|
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do_twoside_color(c);
|
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if (c->key.contains_flat_varying)
|
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do_flatshade_triangle(c);
|
||||
|
||||
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for (i = 0; i < c->nr_setup_regs; i++)
|
||||
{
|
||||
/* Pair of incoming attributes:
|
||||
*/
|
||||
struct brw_reg a0 = offset(c->vert[0], i);
|
||||
struct brw_reg a1 = offset(c->vert[1], i);
|
||||
struct brw_reg a2 = offset(c->vert[2], i);
|
||||
GLushort pc, pc_persp, pc_linear;
|
||||
bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
|
||||
|
||||
if (pc_persp)
|
||||
{
|
||||
set_predicate_control_flag_value(p, c, pc_persp);
|
||||
brw_MUL(p, a0, a0, c->inv_w[0]);
|
||||
brw_MUL(p, a1, a1, c->inv_w[1]);
|
||||
brw_MUL(p, a2, a2, c->inv_w[2]);
|
||||
}
|
||||
|
||||
|
||||
/* Calculate coefficients for interpolated values:
|
||||
*/
|
||||
if (pc_linear)
|
||||
{
|
||||
set_predicate_control_flag_value(p, c, pc_linear);
|
||||
|
||||
brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
|
||||
brw_ADD(p, c->a2_sub_a0, a2, negate(a0));
|
||||
|
||||
/* calculate dA/dx
|
||||
*/
|
||||
brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2);
|
||||
brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0));
|
||||
brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
|
||||
|
||||
/* calculate dA/dy
|
||||
*/
|
||||
brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0);
|
||||
brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2));
|
||||
brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
|
||||
}
|
||||
|
||||
{
|
||||
set_predicate_control_flag_value(p, c, pc);
|
||||
/* start point for interpolation
|
||||
*/
|
||||
brw_MOV(p, c->m3C0, a0);
|
||||
|
||||
/* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
|
||||
* the send instruction:
|
||||
*/
|
||||
brw_urb_WRITE(p,
|
||||
brw_null_reg(),
|
||||
0,
|
||||
brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
|
||||
last ? BRW_URB_WRITE_EOT_COMPLETE
|
||||
: BRW_URB_WRITE_NO_FLAGS,
|
||||
4, /* msg len */
|
||||
0, /* response len */
|
||||
i*4, /* offset */
|
||||
BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */
|
||||
}
|
||||
}
|
||||
|
||||
brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
|
||||
{
|
||||
struct brw_codegen *p = &c->func;
|
||||
GLuint i;
|
||||
|
||||
c->flag_value = 0xff;
|
||||
c->nr_verts = 2;
|
||||
|
||||
if (allocate)
|
||||
alloc_regs(c);
|
||||
|
||||
invert_det(c);
|
||||
copy_z_inv_w(c);
|
||||
|
||||
if (c->key.contains_flat_varying)
|
||||
do_flatshade_line(c);
|
||||
|
||||
for (i = 0; i < c->nr_setup_regs; i++)
|
||||
{
|
||||
/* Pair of incoming attributes:
|
||||
*/
|
||||
struct brw_reg a0 = offset(c->vert[0], i);
|
||||
struct brw_reg a1 = offset(c->vert[1], i);
|
||||
GLushort pc, pc_persp, pc_linear;
|
||||
bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
|
||||
|
||||
if (pc_persp)
|
||||
{
|
||||
set_predicate_control_flag_value(p, c, pc_persp);
|
||||
brw_MUL(p, a0, a0, c->inv_w[0]);
|
||||
brw_MUL(p, a1, a1, c->inv_w[1]);
|
||||
}
|
||||
|
||||
/* Calculate coefficients for position, color:
|
||||
*/
|
||||
if (pc_linear) {
|
||||
set_predicate_control_flag_value(p, c, pc_linear);
|
||||
|
||||
brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
|
||||
|
||||
brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0);
|
||||
brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
|
||||
|
||||
brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0);
|
||||
brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
|
||||
}
|
||||
|
||||
{
|
||||
set_predicate_control_flag_value(p, c, pc);
|
||||
|
||||
/* start point for interpolation
|
||||
*/
|
||||
brw_MOV(p, c->m3C0, a0);
|
||||
|
||||
/* Copy m0..m3 to URB.
|
||||
*/
|
||||
brw_urb_WRITE(p,
|
||||
brw_null_reg(),
|
||||
0,
|
||||
brw_vec8_grf(0, 0),
|
||||
last ? BRW_URB_WRITE_EOT_COMPLETE
|
||||
: BRW_URB_WRITE_NO_FLAGS,
|
||||
4, /* msg len */
|
||||
0, /* response len */
|
||||
i*4, /* urb destination offset */
|
||||
BRW_URB_SWIZZLE_TRANSPOSE);
|
||||
}
|
||||
}
|
||||
|
||||
brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
|
||||
}
|
||||
|
||||
static void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
|
||||
{
|
||||
struct brw_codegen *p = &c->func;
|
||||
GLuint i;
|
||||
|
||||
c->flag_value = 0xff;
|
||||
c->nr_verts = 1;
|
||||
|
||||
if (allocate)
|
||||
alloc_regs(c);
|
||||
|
||||
copy_z_inv_w(c);
|
||||
for (i = 0; i < c->nr_setup_regs; i++)
|
||||
{
|
||||
struct brw_reg a0 = offset(c->vert[0], i);
|
||||
GLushort pc, pc_persp, pc_linear, pc_coord_replace;
|
||||
bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
|
||||
|
||||
pc_coord_replace = calculate_point_sprite_mask(c, i);
|
||||
pc_persp &= ~pc_coord_replace;
|
||||
|
||||
if (pc_persp) {
|
||||
set_predicate_control_flag_value(p, c, pc_persp);
|
||||
brw_MUL(p, a0, a0, c->inv_w[0]);
|
||||
}
|
||||
|
||||
/* Point sprite coordinate replacement: A texcoord with this
|
||||
* enabled gets replaced with the value (x, y, 0, 1) where x and
|
||||
* y vary from 0 to 1 across the horizontal and vertical of the
|
||||
* point.
|
||||
*/
|
||||
if (pc_coord_replace) {
|
||||
set_predicate_control_flag_value(p, c, pc_coord_replace);
|
||||
/* Caculate 1.0/PointWidth */
|
||||
gen4_math(&c->func,
|
||||
c->tmp,
|
||||
BRW_MATH_FUNCTION_INV,
|
||||
0,
|
||||
c->dx0,
|
||||
BRW_MATH_PRECISION_FULL);
|
||||
|
||||
brw_set_default_access_mode(p, BRW_ALIGN_16);
|
||||
|
||||
/* dA/dx, dA/dy */
|
||||
brw_MOV(p, c->m1Cx, brw_imm_f(0.0));
|
||||
brw_MOV(p, c->m2Cy, brw_imm_f(0.0));
|
||||
brw_MOV(p, brw_writemask(c->m1Cx, WRITEMASK_X), c->tmp);
|
||||
if (c->key.sprite_origin_lower_left) {
|
||||
brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), negate(c->tmp));
|
||||
} else {
|
||||
brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), c->tmp);
|
||||
}
|
||||
|
||||
/* attribute constant offset */
|
||||
brw_MOV(p, c->m3C0, brw_imm_f(0.0));
|
||||
if (c->key.sprite_origin_lower_left) {
|
||||
brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_YW), brw_imm_f(1.0));
|
||||
} else {
|
||||
brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_W), brw_imm_f(1.0));
|
||||
}
|
||||
|
||||
brw_set_default_access_mode(p, BRW_ALIGN_1);
|
||||
}
|
||||
|
||||
if (pc & ~pc_coord_replace) {
|
||||
set_predicate_control_flag_value(p, c, pc & ~pc_coord_replace);
|
||||
brw_MOV(p, c->m1Cx, brw_imm_ud(0));
|
||||
brw_MOV(p, c->m2Cy, brw_imm_ud(0));
|
||||
brw_MOV(p, c->m3C0, a0); /* constant value */
|
||||
}
|
||||
|
||||
|
||||
set_predicate_control_flag_value(p, c, pc);
|
||||
/* Copy m0..m3 to URB. */
|
||||
brw_urb_WRITE(p,
|
||||
brw_null_reg(),
|
||||
0,
|
||||
brw_vec8_grf(0, 0),
|
||||
last ? BRW_URB_WRITE_EOT_COMPLETE
|
||||
: BRW_URB_WRITE_NO_FLAGS,
|
||||
4, /* msg len */
|
||||
0, /* response len */
|
||||
i*4, /* urb destination offset */
|
||||
BRW_URB_SWIZZLE_TRANSPOSE);
|
||||
}
|
||||
|
||||
brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
|
||||
}
|
||||
|
||||
/* Points setup - several simplifications as all attributes are
|
||||
* constant across the face of the point (point sprites excluded!)
|
||||
*/
|
||||
static void brw_emit_point_setup(struct brw_sf_compile *c, bool allocate)
|
||||
{
|
||||
struct brw_codegen *p = &c->func;
|
||||
GLuint i;
|
||||
|
||||
c->flag_value = 0xff;
|
||||
c->nr_verts = 1;
|
||||
|
||||
if (allocate)
|
||||
alloc_regs(c);
|
||||
|
||||
copy_z_inv_w(c);
|
||||
|
||||
brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */
|
||||
brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */
|
||||
|
||||
for (i = 0; i < c->nr_setup_regs; i++)
|
||||
{
|
||||
struct brw_reg a0 = offset(c->vert[0], i);
|
||||
GLushort pc, pc_persp, pc_linear;
|
||||
bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
|
||||
|
||||
if (pc_persp)
|
||||
{
|
||||
/* This seems odd as the values are all constant, but the
|
||||
* fragment shader will be expecting it:
|
||||
*/
|
||||
set_predicate_control_flag_value(p, c, pc_persp);
|
||||
brw_MUL(p, a0, a0, c->inv_w[0]);
|
||||
}
|
||||
|
||||
|
||||
/* The delta values are always zero, just send the starting
|
||||
* coordinate. Again, this is to fit in with the interpolation
|
||||
* code in the fragment shader.
|
||||
*/
|
||||
{
|
||||
set_predicate_control_flag_value(p, c, pc);
|
||||
|
||||
brw_MOV(p, c->m3C0, a0); /* constant value */
|
||||
|
||||
/* Copy m0..m3 to URB.
|
||||
*/
|
||||
brw_urb_WRITE(p,
|
||||
brw_null_reg(),
|
||||
0,
|
||||
brw_vec8_grf(0, 0),
|
||||
last ? BRW_URB_WRITE_EOT_COMPLETE
|
||||
: BRW_URB_WRITE_NO_FLAGS,
|
||||
4, /* msg len */
|
||||
0, /* response len */
|
||||
i*4, /* urb destination offset */
|
||||
BRW_URB_SWIZZLE_TRANSPOSE);
|
||||
}
|
||||
}
|
||||
|
||||
brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
|
||||
}
|
||||
|
||||
static void brw_emit_anyprim_setup( struct brw_sf_compile *c )
|
||||
{
|
||||
struct brw_codegen *p = &c->func;
|
||||
struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0);
|
||||
struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0);
|
||||
struct brw_reg primmask;
|
||||
int jmp;
|
||||
struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
|
||||
|
||||
c->nr_verts = 3;
|
||||
alloc_regs(c);
|
||||
|
||||
primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD);
|
||||
|
||||
brw_MOV(p, primmask, brw_imm_ud(1));
|
||||
brw_SHL(p, primmask, primmask, payload_prim);
|
||||
|
||||
brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_TRILIST) |
|
||||
(1<<_3DPRIM_TRISTRIP) |
|
||||
(1<<_3DPRIM_TRIFAN) |
|
||||
(1<<_3DPRIM_TRISTRIP_REVERSE) |
|
||||
(1<<_3DPRIM_POLYGON) |
|
||||
(1<<_3DPRIM_RECTLIST) |
|
||||
(1<<_3DPRIM_TRIFAN_NOSTIPPLE)));
|
||||
brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
|
||||
jmp = brw_JMPI(p, brw_imm_d(0), BRW_PREDICATE_NORMAL) - p->store;
|
||||
brw_emit_tri_setup(c, false);
|
||||
brw_land_fwd_jump(p, jmp);
|
||||
|
||||
brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_LINELIST) |
|
||||
(1<<_3DPRIM_LINESTRIP) |
|
||||
(1<<_3DPRIM_LINELOOP) |
|
||||
(1<<_3DPRIM_LINESTRIP_CONT) |
|
||||
(1<<_3DPRIM_LINESTRIP_BF) |
|
||||
(1<<_3DPRIM_LINESTRIP_CONT_BF)));
|
||||
brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
|
||||
jmp = brw_JMPI(p, brw_imm_d(0), BRW_PREDICATE_NORMAL) - p->store;
|
||||
brw_emit_line_setup(c, false);
|
||||
brw_land_fwd_jump(p, jmp);
|
||||
|
||||
brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE));
|
||||
brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
|
||||
jmp = brw_JMPI(p, brw_imm_d(0), BRW_PREDICATE_NORMAL) - p->store;
|
||||
brw_emit_point_sprite_setup(c, false);
|
||||
brw_land_fwd_jump(p, jmp);
|
||||
|
||||
brw_emit_point_setup( c, false );
|
||||
}
|
||||
|
||||
const unsigned *
|
||||
brw_compile_sf(const struct brw_compiler *compiler,
|
||||
void *mem_ctx,
|
||||
const struct brw_sf_prog_key *key,
|
||||
struct brw_sf_prog_data *prog_data,
|
||||
struct brw_vue_map *vue_map,
|
||||
unsigned *final_assembly_size)
|
||||
{
|
||||
struct brw_sf_compile c;
|
||||
memset(&c, 0, sizeof(c));
|
||||
|
||||
/* Begin the compilation:
|
||||
*/
|
||||
brw_init_codegen(compiler->devinfo, &c.func, mem_ctx);
|
||||
|
||||
c.key = *key;
|
||||
c.vue_map = *vue_map;
|
||||
if (c.key.do_point_coord) {
|
||||
/*
|
||||
* gl_PointCoord is a FS instead of VS builtin variable, thus it's
|
||||
* not included in c.vue_map generated in VS stage. Here we add
|
||||
* it manually to let SF shader generate the needed interpolation
|
||||
* coefficient for FS shader.
|
||||
*/
|
||||
c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
|
||||
c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
|
||||
}
|
||||
c.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
|
||||
c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
|
||||
c.nr_setup_regs = c.nr_attr_regs;
|
||||
|
||||
c.prog_data.urb_read_length = c.nr_attr_regs;
|
||||
c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
|
||||
|
||||
/* Which primitive? Or all three?
|
||||
*/
|
||||
switch (key->primitive) {
|
||||
case BRW_SF_PRIM_TRIANGLES:
|
||||
c.nr_verts = 3;
|
||||
brw_emit_tri_setup( &c, true );
|
||||
break;
|
||||
case BRW_SF_PRIM_LINES:
|
||||
c.nr_verts = 2;
|
||||
brw_emit_line_setup( &c, true );
|
||||
break;
|
||||
case BRW_SF_PRIM_POINTS:
|
||||
c.nr_verts = 1;
|
||||
if (key->do_point_sprite)
|
||||
brw_emit_point_sprite_setup( &c, true );
|
||||
else
|
||||
brw_emit_point_setup( &c, true );
|
||||
break;
|
||||
case BRW_SF_PRIM_UNFILLED_TRIS:
|
||||
c.nr_verts = 3;
|
||||
brw_emit_anyprim_setup( &c );
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
/* FINISHME: SF programs use calculated jumps (i.e., JMPI with a register
|
||||
* source). Compacting would be difficult.
|
||||
*/
|
||||
/* brw_compact_instructions(&c.func, 0, 0, NULL); */
|
||||
|
||||
*prog_data = c.prog_data;
|
||||
|
||||
const unsigned *program = brw_get_program(&c.func, final_assembly_size);
|
||||
|
||||
if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
|
||||
fprintf(stderr, "sf:\n");
|
||||
brw_disassemble(compiler->devinfo,
|
||||
program, 0, *final_assembly_size, stderr);
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
Reference in New Issue
Block a user