fix GL_SGI_texture_colortable bugs
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@@ -1489,6 +1489,9 @@ void _mesa_init_pixel( GLcontext * ctx )
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}
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ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
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ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
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/* GL_SGI_texture_color_table */
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ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0);
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ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0);
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/* Pixel transfer */
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ctx->Pack.Alignment = 4;
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@@ -533,19 +533,19 @@ _swrast_texture_table_lookup(const struct gl_color_table *table,
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break;
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case GL_RGBA:
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/* replace RGBA with RGBA */
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if (!table->FloatTable) {
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if (table->FloatTable) {
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const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF;
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const GLchan *lut = (const GLchan *) table->Table;
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const GLfloat *lut = (const GLfloat *) table->Table;
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GLuint i;
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for (i = 0; i < n; i++) {
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GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale);
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GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale);
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GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale);
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GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
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rgba[i][RCOMP] = lut[jR * 4 + 0];
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rgba[i][GCOMP] = lut[jG * 4 + 1];
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rgba[i][BCOMP] = lut[jB * 4 + 2];
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rgba[i][ACOMP] = lut[jA * 4 + 3];
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CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]);
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CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]);
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CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]);
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CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]);
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}
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}
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else {
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