mesa: add some debug code to help diagnose incomplete FBO attachments (disabled)
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@@ -302,6 +302,20 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
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}
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/**
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* For debug only.
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*/
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static void
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att_incomplete(const char *msg)
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{
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#if 0
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_mesa_printf("attachment incomplete: %s\n", msg);
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#else
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(void) msg;
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#endif
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}
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/**
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* Test if an attachment point is complete and update its Complete field.
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* \param format if GL_COLOR, this is a color attachment point,
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@@ -323,20 +337,26 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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struct gl_texture_image *texImage;
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if (!texObj) {
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att_incomplete("no texobj");
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att->Complete = GL_FALSE;
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return;
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}
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texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
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if (!texImage) {
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att_incomplete("no teximage");
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att->Complete = GL_FALSE;
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return;
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}
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if (texImage->Width < 1 || texImage->Height < 1) {
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att_incomplete("teximage width/height=0");
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_mesa_printf("texobj = %u\n", texObj->Name);
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_mesa_printf("level = %d\n", att->TextureLevel);
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att->Complete = GL_FALSE;
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return;
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}
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if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
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att_incomplete("bad z offset");
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att->Complete = GL_FALSE;
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return;
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}
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@@ -344,6 +364,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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if (format == GL_COLOR) {
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if (texImage->TexFormat->BaseFormat != GL_RGB &&
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texImage->TexFormat->BaseFormat != GL_RGBA) {
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att_incomplete("bad format");
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att->Complete = GL_FALSE;
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return;
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}
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@@ -358,11 +379,13 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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}
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else {
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att->Complete = GL_FALSE;
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att_incomplete("bad depth format");
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return;
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}
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}
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else {
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/* no such thing as stencil textures */
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att_incomplete("illegal stencil texture");
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att->Complete = GL_FALSE;
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return;
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}
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@@ -372,6 +395,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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if (!att->Renderbuffer->InternalFormat ||
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att->Renderbuffer->Width < 1 ||
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att->Renderbuffer->Height < 1) {
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att_incomplete("0x0 renderbuffer");
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att->Complete = GL_FALSE;
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return;
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}
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@@ -381,6 +405,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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ASSERT(att->Renderbuffer->RedBits);
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ASSERT(att->Renderbuffer->GreenBits);
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ASSERT(att->Renderbuffer->BlueBits);
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att_incomplete("bad renderbuffer color format");
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att->Complete = GL_FALSE;
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return;
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}
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@@ -395,6 +420,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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/* OK */
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}
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else {
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att_incomplete("bad renderbuffer depth format");
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att->Complete = GL_FALSE;
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return;
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}
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@@ -411,6 +437,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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}
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else {
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att->Complete = GL_FALSE;
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att_incomplete("bad renderbuffer stencil format");
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return;
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}
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}
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