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@@ -1,739 +0,0 @@
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_meta.h"
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#include "nir/nir_builder.h"
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struct blit_region {
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VkOffset3D src_offset;
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VkExtent3D src_extent;
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VkOffset3D dest_offset;
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VkExtent3D dest_extent;
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};
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static nir_shader *
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build_nir_vertex_shader(void)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
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nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "a_pos");
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pos_in->data.location = VERT_ATTRIB_GENERIC0;
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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nir_copy_var(&b, pos_out, pos_in);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "a_tex_pos");
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tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
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nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "v_tex_pos");
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tex_pos_out->data.location = VARYING_SLOT_VAR0;
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tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
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nir_copy_var(&b, tex_pos_out, tex_pos_in);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
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vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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/* Swizzle the array index which comes in as Z coordinate into the right
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* position.
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*/
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unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
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nir_ssa_def *const tex_pos =
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nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
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(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
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glsl_get_base_type(vec4));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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sampler->data.descriptor_set = 0;
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
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tex->sampler_dim = tex_dim;
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tex->op = nir_texop_tex;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(tex_pos);
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tex->dest_type = nir_type_float; /* TODO */
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tex->is_array = glsl_sampler_type_is_array(sampler_type);
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tex->coord_components = tex_pos->num_components;
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tex->texture = nir_deref_var_create(tex, sampler);
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tex->sampler = nir_deref_var_create(tex, sampler);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
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nir_builder_instr_insert(&b, &tex->instr);
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_DATA0;
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nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
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return b.shader;
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}
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static void
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meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
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struct anv_meta_saved_state *saved_state)
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{
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anv_meta_save(saved_state, cmd_buffer, 0);
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}
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static void
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meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
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struct anv_image *src_image,
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struct anv_image_view *src_iview,
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VkOffset3D src_offset,
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VkExtent3D src_extent,
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struct anv_image *dest_image,
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struct anv_image_view *dest_iview,
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VkOffset3D dest_offset,
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VkExtent3D dest_extent,
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VkFilter blit_filter)
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{
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struct anv_device *device = cmd_buffer->device;
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struct blit_vb_data {
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float pos[2];
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float tex_coord[3];
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} *vb_data;
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assert(src_image->samples == dest_image->samples);
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unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
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struct anv_state vb_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
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memset(vb_state.map, 0, sizeof(struct anv_vue_header));
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vb_data = vb_state.map + sizeof(struct anv_vue_header);
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vb_data[0] = (struct blit_vb_data) {
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.pos = {
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dest_offset.x + dest_extent.width,
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dest_offset.y + dest_extent.height,
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},
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.tex_coord = {
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(float)(src_offset.x + src_extent.width)
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/ (float)src_iview->extent.width,
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(float)(src_offset.y + src_extent.height)
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/ (float)src_iview->extent.height,
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(float)src_offset.z / (float)src_iview->extent.depth,
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},
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};
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vb_data[1] = (struct blit_vb_data) {
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.pos = {
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dest_offset.x,
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dest_offset.y + dest_extent.height,
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},
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.tex_coord = {
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(float)src_offset.x / (float)src_iview->extent.width,
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(float)(src_offset.y + src_extent.height) /
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(float)src_iview->extent.height,
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(float)src_offset.z / (float)src_iview->extent.depth,
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},
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};
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vb_data[2] = (struct blit_vb_data) {
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.pos = {
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dest_offset.x,
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dest_offset.y,
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},
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.tex_coord = {
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(float)src_offset.x / (float)src_iview->extent.width,
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(float)src_offset.y / (float)src_iview->extent.height,
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(float)src_offset.z / (float)src_iview->extent.depth,
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},
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};
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if (!device->info.has_llc)
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anv_state_clflush(vb_state);
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struct anv_buffer vertex_buffer = {
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.device = device,
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.size = vb_size,
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.bo = &device->dynamic_state_block_pool.bo,
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.offset = vb_state.offset,
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};
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anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
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(VkBuffer[]) {
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anv_buffer_to_handle(&vertex_buffer),
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anv_buffer_to_handle(&vertex_buffer)
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},
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(VkDeviceSize[]) {
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0,
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sizeof(struct anv_vue_header),
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});
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VkSampler sampler;
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ANV_CALL(CreateSampler)(anv_device_to_handle(device),
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&(VkSamplerCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = blit_filter,
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.minFilter = blit_filter,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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}, &cmd_buffer->pool->alloc, &sampler);
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VkDescriptorPool desc_pool;
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anv_CreateDescriptorPool(anv_device_to_handle(device),
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&(const VkDescriptorPoolCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pNext = NULL,
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.flags = 0,
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.maxSets = 1,
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.poolSizeCount = 1,
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.pPoolSizes = (VkDescriptorPoolSize[]) {
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{
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.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1
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},
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}
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}, &cmd_buffer->pool->alloc, &desc_pool);
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VkDescriptorSet set;
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anv_AllocateDescriptorSets(anv_device_to_handle(device),
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&(VkDescriptorSetAllocateInfo) {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorPool = desc_pool,
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.descriptorSetCount = 1,
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.pSetLayouts = &device->meta_state.blit.ds_layout
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}, &set);
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anv_UpdateDescriptorSets(anv_device_to_handle(device),
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1, /* writeCount */
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(VkWriteDescriptorSet[]) {
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{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = set,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.pImageInfo = (VkDescriptorImageInfo[]) {
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{
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.sampler = sampler,
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.imageView = anv_image_view_to_handle(src_iview),
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.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
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},
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}
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}
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}, 0, NULL);
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VkFramebuffer fb;
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anv_CreateFramebuffer(anv_device_to_handle(device),
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&(VkFramebufferCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkImageView[]) {
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anv_image_view_to_handle(dest_iview),
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},
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.width = dest_iview->extent.width,
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.height = dest_iview->extent.height,
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.layers = 1
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}, &cmd_buffer->pool->alloc, &fb);
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ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = device->meta_state.blit.render_pass,
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.framebuffer = fb,
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.renderArea = {
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.offset = { dest_offset.x, dest_offset.y },
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.extent = { dest_extent.width, dest_extent.height },
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},
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.clearValueCount = 0,
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.pClearValues = NULL,
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}, VK_SUBPASS_CONTENTS_INLINE);
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VkPipeline pipeline;
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switch (src_image->type) {
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case VK_IMAGE_TYPE_1D:
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pipeline = device->meta_state.blit.pipeline_1d_src;
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break;
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case VK_IMAGE_TYPE_2D:
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pipeline = device->meta_state.blit.pipeline_2d_src;
|
|
|
|
|
break;
|
|
|
|
|
case VK_IMAGE_TYPE_3D:
|
|
|
|
|
pipeline = device->meta_state.blit.pipeline_3d_src;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
unreachable("bad VkImageType");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
|
|
|
|
|
anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
|
|
|
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
|
|
|
|
|
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
|
|
|
device->meta_state.blit.pipeline_layout, 0, 1,
|
|
|
|
|
&set, 0, NULL);
|
|
|
|
|
|
|
|
|
|
ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
|
|
|
|
|
|
|
|
|
|
ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
|
|
|
|
|
|
|
|
|
|
/* At the point where we emit the draw call, all data from the
|
|
|
|
|
* descriptor sets, etc. has been used. We are free to delete it.
|
|
|
|
|
*/
|
|
|
|
|
anv_DestroyDescriptorPool(anv_device_to_handle(device),
|
|
|
|
|
desc_pool, &cmd_buffer->pool->alloc);
|
|
|
|
|
anv_DestroySampler(anv_device_to_handle(device), sampler,
|
|
|
|
|
&cmd_buffer->pool->alloc);
|
|
|
|
|
anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
|
|
|
|
|
&cmd_buffer->pool->alloc);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
|
|
|
|
|
const struct anv_meta_saved_state *saved_state)
|
|
|
|
|
{
|
|
|
|
|
anv_meta_restore(saved_state, cmd_buffer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void anv_CmdBlitImage(
|
|
|
|
|
VkCommandBuffer commandBuffer,
|
|
|
|
|
VkImage srcImage,
|
|
|
|
|
VkImageLayout srcImageLayout,
|
|
|
|
|
VkImage destImage,
|
|
|
|
|
VkImageLayout destImageLayout,
|
|
|
|
|
uint32_t regionCount,
|
|
|
|
|
const VkImageBlit* pRegions,
|
|
|
|
|
VkFilter filter)
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
|
|
|
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
|
|
|
|
|
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
|
|
|
|
|
struct anv_meta_saved_state saved_state;
|
|
|
|
|
|
|
|
|
|
/* From the Vulkan 1.0 spec:
|
|
|
|
|
*
|
|
|
|
|
* vkCmdBlitImage must not be used for multisampled source or
|
|
|
|
|
* destination images. Use vkCmdResolveImage for this purpose.
|
|
|
|
|
*/
|
|
|
|
|
assert(src_image->samples == 1);
|
|
|
|
|
assert(dest_image->samples == 1);
|
|
|
|
|
|
|
|
|
|
meta_prepare_blit(cmd_buffer, &saved_state);
|
|
|
|
|
|
|
|
|
|
for (unsigned r = 0; r < regionCount; r++) {
|
|
|
|
|
struct anv_image_view src_iview;
|
|
|
|
|
anv_image_view_init(&src_iview, cmd_buffer->device,
|
|
|
|
|
&(VkImageViewCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
|
|
|
.image = srcImage,
|
|
|
|
|
.viewType = anv_meta_get_view_type(src_image),
|
|
|
|
|
.format = src_image->vk_format,
|
|
|
|
|
.subresourceRange = {
|
|
|
|
|
.aspectMask = pRegions[r].srcSubresource.aspectMask,
|
|
|
|
|
.baseMipLevel = pRegions[r].srcSubresource.mipLevel,
|
|
|
|
|
.levelCount = 1,
|
|
|
|
|
.baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
|
|
|
|
|
.layerCount = 1
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
|
|
|
|
|
|
|
|
const VkOffset3D dest_offset = {
|
|
|
|
|
.x = pRegions[r].dstOffsets[0].x,
|
|
|
|
|
.y = pRegions[r].dstOffsets[0].y,
|
|
|
|
|
.z = 0,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
|
|
|
|
|
pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
|
|
|
|
|
pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
|
|
|
|
|
pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
|
|
|
|
|
anv_finishme("FINISHME: Allow flipping in blits");
|
|
|
|
|
|
|
|
|
|
const VkExtent3D dest_extent = {
|
|
|
|
|
.width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
|
|
|
|
|
.height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const VkExtent3D src_extent = {
|
|
|
|
|
.width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
|
|
|
|
|
.height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const uint32_t dest_array_slice =
|
|
|
|
|
anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
|
|
|
|
|
&pRegions[r].dstOffsets[0]);
|
|
|
|
|
|
|
|
|
|
if (pRegions[r].srcSubresource.layerCount > 1)
|
|
|
|
|
anv_finishme("FINISHME: copy multiple array layers");
|
|
|
|
|
|
|
|
|
|
if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
|
|
|
|
|
pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
|
|
|
|
|
anv_finishme("FINISHME: copy multiple depth layers");
|
|
|
|
|
|
|
|
|
|
struct anv_image_view dest_iview;
|
|
|
|
|
anv_image_view_init(&dest_iview, cmd_buffer->device,
|
|
|
|
|
&(VkImageViewCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
|
|
|
.image = destImage,
|
|
|
|
|
.viewType = anv_meta_get_view_type(dest_image),
|
|
|
|
|
.format = dest_image->vk_format,
|
|
|
|
|
.subresourceRange = {
|
|
|
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
|
|
|
.baseMipLevel = pRegions[r].dstSubresource.mipLevel,
|
|
|
|
|
.levelCount = 1,
|
|
|
|
|
.baseArrayLayer = dest_array_slice,
|
|
|
|
|
.layerCount = 1
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
|
|
|
|
|
|
|
|
|
|
meta_emit_blit(cmd_buffer,
|
|
|
|
|
src_image, &src_iview,
|
|
|
|
|
pRegions[r].srcOffsets[0], src_extent,
|
|
|
|
|
dest_image, &dest_iview,
|
|
|
|
|
dest_offset, dest_extent,
|
|
|
|
|
filter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
meta_finish_blit(cmd_buffer, &saved_state);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
anv_device_finish_meta_blit_state(struct anv_device *device)
|
|
|
|
|
{
|
|
|
|
|
anv_DestroyRenderPass(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.render_pass,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_1d_src,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_2d_src,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_3d_src,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
anv_DestroyPipelineLayout(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_layout,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.ds_layout,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkResult
|
|
|
|
|
anv_device_init_meta_blit_state(struct anv_device *device)
|
|
|
|
|
{
|
|
|
|
|
VkResult result;
|
|
|
|
|
|
|
|
|
|
result = anv_CreateRenderPass(anv_device_to_handle(device),
|
|
|
|
|
&(VkRenderPassCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
|
|
|
|
.attachmentCount = 1,
|
|
|
|
|
.pAttachments = &(VkAttachmentDescription) {
|
|
|
|
|
.format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
|
|
|
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
|
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
|
|
|
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
|
|
|
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
|
|
|
},
|
|
|
|
|
.subpassCount = 1,
|
|
|
|
|
.pSubpasses = &(VkSubpassDescription) {
|
|
|
|
|
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
|
|
|
.inputAttachmentCount = 0,
|
|
|
|
|
.colorAttachmentCount = 1,
|
|
|
|
|
.pColorAttachments = &(VkAttachmentReference) {
|
|
|
|
|
.attachment = 0,
|
|
|
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
|
|
|
|
},
|
|
|
|
|
.pResolveAttachments = NULL,
|
|
|
|
|
.pDepthStencilAttachment = &(VkAttachmentReference) {
|
|
|
|
|
.attachment = VK_ATTACHMENT_UNUSED,
|
|
|
|
|
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
|
|
|
|
},
|
|
|
|
|
.preserveAttachmentCount = 1,
|
|
|
|
|
.pPreserveAttachments = (uint32_t[]) { 0 },
|
|
|
|
|
},
|
|
|
|
|
.dependencyCount = 0,
|
|
|
|
|
}, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
|
|
|
|
|
if (result != VK_SUCCESS)
|
|
|
|
|
goto fail;
|
|
|
|
|
|
|
|
|
|
/* We don't use a vertex shader for blitting, but instead build and pass
|
|
|
|
|
* the VUEs directly to the rasterization backend. However, we do need
|
|
|
|
|
* to provide GLSL source for the vertex shader so that the compiler
|
|
|
|
|
* does not dead-code our inputs.
|
|
|
|
|
*/
|
|
|
|
|
struct anv_shader_module vs = {
|
|
|
|
|
.nir = build_nir_vertex_shader(),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct anv_shader_module fs_1d = {
|
|
|
|
|
.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct anv_shader_module fs_2d = {
|
|
|
|
|
.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct anv_shader_module fs_3d = {
|
|
|
|
|
.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkPipelineVertexInputStateCreateInfo vi_create_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
|
|
|
.vertexBindingDescriptionCount = 2,
|
|
|
|
|
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
|
|
|
|
|
{
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.stride = 0,
|
|
|
|
|
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
.binding = 1,
|
|
|
|
|
.stride = 5 * sizeof(float),
|
|
|
|
|
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
.vertexAttributeDescriptionCount = 3,
|
|
|
|
|
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
|
|
|
|
|
{
|
|
|
|
|
/* VUE Header */
|
|
|
|
|
.location = 0,
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.format = VK_FORMAT_R32G32B32A32_UINT,
|
|
|
|
|
.offset = 0
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
/* Position */
|
|
|
|
|
.location = 1,
|
|
|
|
|
.binding = 1,
|
|
|
|
|
.format = VK_FORMAT_R32G32_SFLOAT,
|
|
|
|
|
.offset = 0
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
/* Texture Coordinate */
|
|
|
|
|
.location = 2,
|
|
|
|
|
.binding = 1,
|
|
|
|
|
.format = VK_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
.offset = 8
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
|
|
|
|
.bindingCount = 1,
|
|
|
|
|
.pBindings = (VkDescriptorSetLayoutBinding[]) {
|
|
|
|
|
{
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
|
|
|
.descriptorCount = 1,
|
|
|
|
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
.pImmutableSamplers = NULL
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
|
|
|
|
|
&ds_layout_info,
|
|
|
|
|
&device->meta_state.alloc,
|
|
|
|
|
&device->meta_state.blit.ds_layout);
|
|
|
|
|
if (result != VK_SUCCESS)
|
|
|
|
|
goto fail_render_pass;
|
|
|
|
|
|
|
|
|
|
result = anv_CreatePipelineLayout(anv_device_to_handle(device),
|
|
|
|
|
&(VkPipelineLayoutCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
|
|
|
.setLayoutCount = 1,
|
|
|
|
|
.pSetLayouts = &device->meta_state.blit.ds_layout,
|
|
|
|
|
},
|
|
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
|
|
|
|
|
if (result != VK_SUCCESS)
|
|
|
|
|
goto fail_descriptor_set_layout;
|
|
|
|
|
|
|
|
|
|
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
|
|
|
|
{
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
|
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
|
|
|
.module = anv_shader_module_to_handle(&vs),
|
|
|
|
|
.pName = "main",
|
|
|
|
|
.pSpecializationInfo = NULL
|
|
|
|
|
}, {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
|
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
|
|
|
|
|
.pName = "main",
|
|
|
|
|
.pSpecializationInfo = NULL
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
|
|
|
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
|
|
|
|
|
.pStages = pipeline_shader_stages,
|
|
|
|
|
.pVertexInputState = &vi_create_info,
|
|
|
|
|
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
|
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
|
|
|
|
.primitiveRestartEnable = false,
|
|
|
|
|
},
|
|
|
|
|
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
|
|
|
.viewportCount = 1,
|
|
|
|
|
.scissorCount = 1,
|
|
|
|
|
},
|
|
|
|
|
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
|
|
|
.rasterizerDiscardEnable = false,
|
|
|
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
|
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
|
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
|
|
|
|
|
},
|
|
|
|
|
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
|
|
|
.rasterizationSamples = 1,
|
|
|
|
|
.sampleShadingEnable = false,
|
|
|
|
|
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
|
|
|
|
|
},
|
|
|
|
|
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
|
|
|
.attachmentCount = 1,
|
|
|
|
|
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
|
|
|
|
|
{ .colorWriteMask =
|
|
|
|
|
VK_COLOR_COMPONENT_A_BIT |
|
|
|
|
|
VK_COLOR_COMPONENT_R_BIT |
|
|
|
|
|
VK_COLOR_COMPONENT_G_BIT |
|
|
|
|
|
VK_COLOR_COMPONENT_B_BIT },
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
|
|
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
|
|
|
.dynamicStateCount = 9,
|
|
|
|
|
.pDynamicStates = (VkDynamicState[]) {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
|
|
|
VK_DYNAMIC_STATE_LINE_WIDTH,
|
|
|
|
|
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
|
|
|
|
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
|
|
|
|
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
|
|
|
|
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
|
|
|
|
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
|
|
|
|
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
.flags = 0,
|
|
|
|
|
.layout = device->meta_state.blit.pipeline_layout,
|
|
|
|
|
.renderPass = device->meta_state.blit.render_pass,
|
|
|
|
|
.subpass = 0,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
|
|
|
|
|
.color_attachment_count = -1,
|
|
|
|
|
.use_repclear = false,
|
|
|
|
|
.disable_vs = true,
|
|
|
|
|
.use_rectlist = true
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
|
|
|
|
|
result = anv_graphics_pipeline_create(anv_device_to_handle(device),
|
|
|
|
|
VK_NULL_HANDLE,
|
|
|
|
|
&vk_pipeline_info, &anv_pipeline_info,
|
|
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
|
|
|
|
|
if (result != VK_SUCCESS)
|
|
|
|
|
goto fail_pipeline_layout;
|
|
|
|
|
|
|
|
|
|
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
|
|
|
|
|
result = anv_graphics_pipeline_create(anv_device_to_handle(device),
|
|
|
|
|
VK_NULL_HANDLE,
|
|
|
|
|
&vk_pipeline_info, &anv_pipeline_info,
|
|
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
|
|
|
|
|
if (result != VK_SUCCESS)
|
|
|
|
|
goto fail_pipeline_1d;
|
|
|
|
|
|
|
|
|
|
pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
|
|
|
|
|
result = anv_graphics_pipeline_create(anv_device_to_handle(device),
|
|
|
|
|
VK_NULL_HANDLE,
|
|
|
|
|
&vk_pipeline_info, &anv_pipeline_info,
|
|
|
|
|
&device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
|
|
|
|
|
if (result != VK_SUCCESS)
|
|
|
|
|
goto fail_pipeline_2d;
|
|
|
|
|
|
|
|
|
|
ralloc_free(vs.nir);
|
|
|
|
|
ralloc_free(fs_1d.nir);
|
|
|
|
|
ralloc_free(fs_2d.nir);
|
|
|
|
|
ralloc_free(fs_3d.nir);
|
|
|
|
|
|
|
|
|
|
return VK_SUCCESS;
|
|
|
|
|
|
|
|
|
|
fail_pipeline_2d:
|
|
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_2d_src,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
|
|
|
|
|
fail_pipeline_1d:
|
|
|
|
|
anv_DestroyPipeline(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_1d_src,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
|
|
|
|
|
fail_pipeline_layout:
|
|
|
|
|
anv_DestroyPipelineLayout(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.pipeline_layout,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
fail_descriptor_set_layout:
|
|
|
|
|
anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.ds_layout,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
fail_render_pass:
|
|
|
|
|
anv_DestroyRenderPass(anv_device_to_handle(device),
|
|
|
|
|
device->meta_state.blit.render_pass,
|
|
|
|
|
&device->meta_state.alloc);
|
|
|
|
|
|
|
|
|
|
ralloc_free(vs.nir);
|
|
|
|
|
ralloc_free(fs_1d.nir);
|
|
|
|
|
ralloc_free(fs_2d.nir);
|
|
|
|
|
ralloc_free(fs_3d.nir);
|
|
|
|
|
fail:
|
|
|
|
|
return result;
|
|
|
|
|
}
|