compiler: Use util/bitset.h for system_values_read

It is currently a bitset on top of a uint64_t but there are already
more than 64 values.  Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.

Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2021-01-19 17:14:28 -08:00
committed by Marge Bot
parent ecd0ae09f9
commit 9f3d5e99ea
27 changed files with 175 additions and 199 deletions

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@@ -1620,14 +1620,16 @@ ntq_setup_vs_inputs(struct v3d_compile *c)
unsigned num_components = 0; unsigned num_components = 0;
uint32_t vpm_components_queued = 0; uint32_t vpm_components_queued = 0;
bool uses_iid = c->s->info.system_values_read & bool uses_iid = BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_INSTANCE_ID | SYSTEM_VALUE_INSTANCE_ID) ||
1ull << SYSTEM_VALUE_INSTANCE_INDEX); BITSET_TEST(c->s->info.system_values_read,
bool uses_biid = c->s->info.system_values_read & SYSTEM_VALUE_INSTANCE_INDEX);
(1ull << SYSTEM_VALUE_BASE_INSTANCE); bool uses_biid = BITSET_TEST(c->s->info.system_values_read,
bool uses_vid = c->s->info.system_values_read & SYSTEM_VALUE_BASE_INSTANCE);
(1ull << SYSTEM_VALUE_VERTEX_ID | bool uses_vid = BITSET_TEST(c->s->info.system_values_read,
1ull << SYSTEM_VALUE_VERTEX_ID_ZERO_BASE); SYSTEM_VALUE_VERTEX_ID) ||
BITSET_TEST(c->s->info.system_values_read,
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
num_components += uses_iid; num_components += uses_iid;
num_components += uses_biid; num_components += uses_biid;
@@ -2079,16 +2081,16 @@ ntq_emit_load_input(struct v3d_compile *c, nir_intrinsic_instr *instr)
* be slower if the VPM unit is busy with another QPU. * be slower if the VPM unit is busy with another QPU.
*/ */
int index = 0; int index = 0;
if (c->s->info.system_values_read & if (BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_INSTANCE_ID)) { SYSTEM_VALUE_INSTANCE_ID)) {
index++; index++;
} }
if (c->s->info.system_values_read & if (BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_BASE_INSTANCE)) { SYSTEM_VALUE_BASE_INSTANCE)) {
index++; index++;
} }
if (c->s->info.system_values_read & if (BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_VERTEX_ID)) { SYSTEM_VALUE_VERTEX_ID)) {
index++; index++;
} }
for (int i = 0; i < offset; i++) for (int i = 0; i < offset; i++)
@@ -3130,16 +3132,18 @@ nir_to_vir(struct v3d_compile *c)
c->uses_implicit_point_line_varyings = true; c->uses_implicit_point_line_varyings = true;
} else if (c->fs_key->is_lines && } else if (c->fs_key->is_lines &&
(c->devinfo->ver < 40 || (c->devinfo->ver < 40 ||
(c->s->info.system_values_read & BITSET_TEST(c->s->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_LINE_COORD)))) { SYSTEM_VALUE_LINE_COORD))) {
c->line_x = emit_fragment_varying(c, NULL, -1, 0, 0); c->line_x = emit_fragment_varying(c, NULL, -1, 0, 0);
c->uses_implicit_point_line_varyings = true; c->uses_implicit_point_line_varyings = true;
} }
c->force_per_sample_msaa = c->force_per_sample_msaa =
c->s->info.fs.uses_sample_qualifier || c->s->info.fs.uses_sample_qualifier ||
(c->s->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | BITSET_TEST(c->s->info.system_values_read,
SYSTEM_BIT_SAMPLE_POS)); SYSTEM_VALUE_SAMPLE_ID) ||
BITSET_TEST(c->s->info.system_values_read,
SYSTEM_VALUE_SAMPLE_POS);
break; break;
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
/* Set up the TSO for barriers, assuming we do some. */ /* Set up the TSO for barriers, assuming we do some. */

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@@ -640,16 +640,18 @@ v3d_vs_set_prog_data(struct v3d_compile *c,
prog_data->vpm_input_size += c->vattr_sizes[i]; prog_data->vpm_input_size += c->vattr_sizes[i];
} }
prog_data->uses_vid = (c->s->info.system_values_read & prog_data->uses_vid = BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_VERTEX_ID | SYSTEM_VALUE_VERTEX_ID) ||
1ull << SYSTEM_VALUE_VERTEX_ID_ZERO_BASE)); BITSET_TEST(c->s->info.system_values_read,
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
prog_data->uses_biid = (c->s->info.system_values_read & prog_data->uses_biid = BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_BASE_INSTANCE)); SYSTEM_VALUE_BASE_INSTANCE);
prog_data->uses_iid = (c->s->info.system_values_read & prog_data->uses_iid = BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_INSTANCE_ID | SYSTEM_VALUE_INSTANCE_ID) ||
1ull << SYSTEM_VALUE_INSTANCE_INDEX)); BITSET_TEST(c->s->info.system_values_read,
SYSTEM_VALUE_INSTANCE_INDEX);
if (prog_data->uses_vid) if (prog_data->uses_vid)
prog_data->vpm_input_size++; prog_data->vpm_input_size++;
@@ -703,8 +705,8 @@ v3d_gs_set_prog_data(struct v3d_compile *c,
* it after reading it if necessary, so it doesn't add to the VPM * it after reading it if necessary, so it doesn't add to the VPM
* size requirements. * size requirements.
*/ */
prog_data->uses_pid = (c->s->info.system_values_read & prog_data->uses_pid = BITSET_TEST(c->s->info.system_values_read,
(1ull << SYSTEM_VALUE_PRIMITIVE_ID)); SYSTEM_VALUE_PRIMITIVE_ID);
/* Output segment size is in sectors (8 rows of 32 bits per channel) */ /* Output segment size is in sectors (8 rows of 32 bits per channel) */
prog_data->vpm_output_size = align(c->vpm_output_size, 8) / 8; prog_data->vpm_output_size = align(c->vpm_output_size, 8) / 8;

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@@ -124,7 +124,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
prog->info.fs.uses_sample_qualifier |= var->data.sample; prog->info.fs.uses_sample_qualifier |= var->data.sample;
} }
} else if (var->data.mode == ir_var_system_value) { } else if (var->data.mode == ir_var_system_value) {
prog->info.system_values_read |= bitfield; BITSET_SET(prog->info.system_values_read, idx);
} else { } else {
assert(var->data.mode == ir_var_shader_out); assert(var->data.mode == ir_var_shader_out);
if (is_patch_generic) { if (is_patch_generic) {
@@ -432,7 +432,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
prog->info.outputs_read = 0; prog->info.outputs_read = 0;
prog->info.patch_inputs_read = 0; prog->info.patch_inputs_read = 0;
prog->info.patch_outputs_written = 0; prog->info.patch_outputs_written = 0;
prog->info.system_values_read = 0; BITSET_ZERO(prog->info.system_values_read);
if (shader_stage == MESA_SHADER_FRAGMENT) { if (shader_stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier = false; prog->info.fs.uses_sample_qualifier = false;
prog->info.fs.uses_discard = false; prog->info.fs.uses_discard = false;

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@@ -495,40 +495,40 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
case nir_intrinsic_load_barycentric_model: case nir_intrinsic_load_barycentric_model:
case nir_intrinsic_load_gs_header_ir3: case nir_intrinsic_load_gs_header_ir3:
case nir_intrinsic_load_tcs_header_ir3: case nir_intrinsic_load_tcs_header_ir3:
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
(1ull << nir_system_value_from_intrinsic(instr->intrinsic)); nir_system_value_from_intrinsic(instr->intrinsic));
break; break;
case nir_intrinsic_load_barycentric_pixel: case nir_intrinsic_load_barycentric_pixel:
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH || if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) { nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL); SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) { } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL); SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
} }
break; break;
case nir_intrinsic_load_barycentric_centroid: case nir_intrinsic_load_barycentric_centroid:
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH || if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) { nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID); SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) { } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID); SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
} }
break; break;
case nir_intrinsic_load_barycentric_sample: case nir_intrinsic_load_barycentric_sample:
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH || if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) { nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE); SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) { } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
shader->info.system_values_read |= BITSET_SET(shader->info.system_values_read,
BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE); SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
} }
if (shader->info.stage == MESA_SHADER_FRAGMENT) if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.uses_sample_qualifier = true; shader->info.fs.uses_sample_qualifier = true;
@@ -831,7 +831,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.patch_outputs_read = 0; shader->info.patch_outputs_read = 0;
shader->info.patch_inputs_read = 0; shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0; shader->info.patch_outputs_written = 0;
shader->info.system_values_read = 0; BITSET_ZERO(shader->info.system_values_read);
shader->info.inputs_read_indirectly = 0; shader->info.inputs_read_indirectly = 0;
shader->info.outputs_accessed_indirectly = 0; shader->info.outputs_accessed_indirectly = 0;
shader->info.patch_inputs_read_indirectly = 0; shader->info.patch_inputs_read_indirectly = 0;
@@ -864,8 +864,8 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
if (shader->info.stage == MESA_SHADER_FRAGMENT && if (shader->info.stage == MESA_SHADER_FRAGMENT &&
(shader->info.fs.uses_sample_qualifier || (shader->info.fs.uses_sample_qualifier ||
(shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID)) || (BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS))) { BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS)))) {
/* This shouldn't be cleared because if optimizations remove all /* This shouldn't be cleared because if optimizations remove all
* sample-qualified inputs and that pass is run again, the sample * sample-qualified inputs and that pass is run again, the sample
* shading must stay enabled. * shading must stay enabled.

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@@ -382,15 +382,6 @@ const char *gl_varying_slot_name_for_stage(gl_varying_slot slot,
#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
/*@}*/ /*@}*/
/**
* Bitflags for system values.
*/
#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
#define SYSTEM_BIT_FRONT_FACE ((uint64_t)1 << SYSTEM_VALUE_FRONT_FACE)
/** /**
* If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
* one of these values. If a NIR variable's mode is nir_var_system_value, it * one of these values. If a NIR variable's mode is nir_var_system_value, it

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@@ -25,6 +25,7 @@
#ifndef SHADER_INFO_H #ifndef SHADER_INFO_H
#define SHADER_INFO_H #define SHADER_INFO_H
#include "util/bitset.h"
#include "shader_enums.h" #include "shader_enums.h"
#include <stdint.h> #include <stdint.h>
@@ -144,7 +145,7 @@ typedef struct shader_info {
/* Which outputs are actually read */ /* Which outputs are actually read */
uint64_t outputs_read; uint64_t outputs_read;
/* Which system values are actually read */ /* Which system values are actually read */
uint64_t system_values_read; BITSET_DECLARE(system_values_read, SYSTEM_VALUE_MAX);
/* Which patch inputs are actually read */ /* Which patch inputs are actually read */
uint32_t patch_inputs_read; uint32_t patch_inputs_read;

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@@ -2789,7 +2789,7 @@ nir_to_tgsi(struct nir_shader *s,
* gl-2.1-polygon-stipple-fs on softpipe. * gl-2.1-polygon-stipple-fs on softpipe.
*/ */
if ((s->info.inputs_read & VARYING_BIT_POS) || if ((s->info.inputs_read & VARYING_BIT_POS) ||
(s->info.system_values_read & (1ull << SYSTEM_VALUE_FRAG_COORD))) { BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_FRAG_COORD)) {
ureg_property(c->ureg, TGSI_PROPERTY_FS_COORD_ORIGIN, ureg_property(c->ureg, TGSI_PROPERTY_FS_COORD_ORIGIN,
s->info.fs.origin_upper_left ? s->info.fs.origin_upper_left ?
TGSI_FS_COORD_ORIGIN_UPPER_LEFT : TGSI_FS_COORD_ORIGIN_UPPER_LEFT :

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@@ -653,8 +653,8 @@ ttn_src_for_file_and_index(struct ttn_compile *c, unsigned file, unsigned index,
load = nir_swizzle(b, load, SWIZ(X, Y, Z, Z), 4); load = nir_swizzle(b, load, SWIZ(X, Y, Z, Z), 4);
src = nir_src_for_ssa(load); src = nir_src_for_ssa(load);
b->shader->info.system_values_read |= BITSET_SET(b->shader->info.system_values_read,
(1ull << nir_system_value_from_intrinsic(op)); nir_system_value_from_intrinsic(op));
break; break;
} }

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@@ -521,7 +521,7 @@ validate_geometry_shader_variant(struct d3d12_selection_context *sel_ctx)
if (sel_ctx->fill_mode_lowered != PIPE_POLYGON_MODE_FILL) { if (sel_ctx->fill_mode_lowered != PIPE_POLYGON_MODE_FILL) {
key.fill_mode = sel_ctx->fill_mode_lowered; key.fill_mode = sel_ctx->fill_mode_lowered;
key.cull_mode = sel_ctx->cull_mode_lowered; key.cull_mode = sel_ctx->cull_mode_lowered;
key.has_front_face = (fs->initial->info.system_values_read & SYSTEM_BIT_FRONT_FACE) ? 1 : 0; key.has_front_face = BITSET_TEST(fs->initial->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
if (key.cull_mode != PIPE_FACE_NONE || key.has_front_face) if (key.cull_mode != PIPE_FACE_NONE || key.has_front_face)
key.front_ccw = ctx->gfx_pipeline_state.rast->base.front_ccw ^ (ctx->flip_y < 0); key.front_ccw = ctx->gfx_pipeline_state.rast->base.front_ccw ^ (ctx->flip_y < 0);
key.edge_flag_fix = needs_edge_flag_fix(ctx->initial_api_prim); key.edge_flag_fix = needs_edge_flag_fix(ctx->initial_api_prim);

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@@ -92,7 +92,7 @@ iris_update_draw_info(struct iris_context *ice,
const struct shader_info *tcs_info = const struct shader_info *tcs_info =
iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL); iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
if (tcs_info && if (tcs_info &&
tcs_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) { BITSET_TEST(tcs_info->system_values_read, SYSTEM_VALUE_VERTICES_IN)) {
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS; ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TCS;
ice->state.shaders[MESA_SHADER_TESS_CTRL].sysvals_need_upload = true; ice->state.shaders[MESA_SHADER_TESS_CTRL].sysvals_need_upload = true;
} }

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@@ -1529,7 +1529,7 @@ iris_update_compiled_tes(struct iris_context *ice)
/* TODO: Could compare and avoid flagging this. */ /* TODO: Could compare and avoid flagging this. */
const struct shader_info *tes_info = &ish->nir->info; const struct shader_info *tes_info = &ish->nir->info;
if (tes_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) { if (BITSET_TEST(tes_info->system_values_read, SYSTEM_VALUE_VERTICES_IN)) {
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TES; ice->state.stage_dirty |= IRIS_STAGE_DIRTY_CONSTANTS_TES;
ice->state.shaders[MESA_SHADER_TESS_EVAL].sysvals_need_upload = true; ice->state.shaders[MESA_SHADER_TESS_EVAL].sysvals_need_upload = true;
} }

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@@ -983,10 +983,8 @@ bool Converter::assignSlots() {
info_out->numOutputs = 0; info_out->numOutputs = 0;
info_out->numSysVals = 0; info_out->numSysVals = 0;
for (uint8_t i = 0; i < SYSTEM_VALUE_MAX; ++i) { uint8_t i;
if (!(nir->info.system_values_read & 1ull << i)) BITSET_FOREACH_SET(i, nir->info.system_values_read, SYSTEM_VALUE_MAX) {
continue;
info_out->sv[info_out->numSysVals].sn = tgsi_get_sysval_semantic(i); info_out->sv[info_out->numSysVals].sn = tgsi_get_sysval_semantic(i);
info_out->sv[info_out->numSysVals].si = 0; info_out->sv[info_out->numSysVals].si = 0;
info_out->sv[info_out->numSysVals].input = 0; // TODO inferSysValDirection(sn); info_out->sv[info_out->numSysVals].input = 0; // TODO inferSysValDirection(sn);
@@ -1299,14 +1297,14 @@ Converter::parseNIR()
case Program::TYPE_FRAGMENT: case Program::TYPE_FRAGMENT:
info_out->prop.fp.earlyFragTests = nir->info.fs.early_fragment_tests; info_out->prop.fp.earlyFragTests = nir->info.fs.early_fragment_tests;
prog->persampleInvocation = prog->persampleInvocation =
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_ID) || BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS); BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS);
info_out->prop.fp.postDepthCoverage = nir->info.fs.post_depth_coverage; info_out->prop.fp.postDepthCoverage = nir->info.fs.post_depth_coverage;
info_out->prop.fp.readsSampleLocations = info_out->prop.fp.readsSampleLocations =
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS); BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS);
info_out->prop.fp.usesDiscard = nir->info.fs.uses_discard || nir->info.fs.uses_demote; info_out->prop.fp.usesDiscard = nir->info.fs.uses_discard || nir->info.fs.uses_demote;
info_out->prop.fp.usesSampleMaskIn = info_out->prop.fp.usesSampleMaskIn =
!!(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN); !BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
break; break;
case Program::TYPE_GEOMETRY: case Program::TYPE_GEOMETRY:
info_out->prop.gp.instanceCount = nir->info.gs.invocations; info_out->prop.gp.instanceCount = nir->info.gs.invocations;
@@ -1327,9 +1325,9 @@ Converter::parseNIR()
break; break;
case Program::TYPE_VERTEX: case Program::TYPE_VERTEX:
info_out->prop.vp.usesDrawParameters = info_out->prop.vp.usesDrawParameters =
(nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX)) || BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_VERTEX) ||
(nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE)) || BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) ||
(nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)); BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
break; break;
default: default:
break; break;

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@@ -302,8 +302,8 @@ panfrost_shader_compile(struct panfrost_context *ctx,
state->sysval_count = program->sysval_count; state->sysval_count = program->sysval_count;
memcpy(state->sysval, program->sysvals, sizeof(state->sysval[0]) * state->sysval_count); memcpy(state->sysval, program->sysvals, sizeof(state->sysval[0]) * state->sysval_count);
bool vertex_id = s->info.system_values_read & (1 << SYSTEM_VALUE_VERTEX_ID); bool vertex_id = BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_VERTEX_ID);
bool instance_id = s->info.system_values_read & (1 << SYSTEM_VALUE_INSTANCE_ID); bool instance_id = BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
state->writes_global = s->info.writes_memory; state->writes_global = s->info.writes_memory;
@@ -361,10 +361,10 @@ panfrost_shader_compile(struct panfrost_context *ctx,
state->stack_size = program->tls_size; state->stack_size = program->tls_size;
state->reads_frag_coord = (s->info.inputs_read & (1 << VARYING_SLOT_POS)) || state->reads_frag_coord = (s->info.inputs_read & (1 << VARYING_SLOT_POS)) ||
(s->info.system_values_read & (1 << SYSTEM_VALUE_FRAG_COORD)); BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_FRAG_COORD);
state->reads_point_coord = s->info.inputs_read & (1 << VARYING_SLOT_PNTC); state->reads_point_coord = s->info.inputs_read & (1 << VARYING_SLOT_PNTC);
state->reads_face = (s->info.inputs_read & (1 << VARYING_SLOT_FACE)) || state->reads_face = (s->info.inputs_read & (1 << VARYING_SLOT_FACE)) ||
(s->info.system_values_read & (1 << SYSTEM_VALUE_FRONT_FACE)); BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
state->writes_point_size = s->info.outputs_written & (1 << VARYING_SLOT_PSIZ); state->writes_point_size = s->info.outputs_written & (1 << VARYING_SLOT_PSIZ);
if (outputs_written) if (outputs_written)

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@@ -374,28 +374,28 @@ void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *inf
info->tessfactors_are_def_in_all_invocs = ac_are_tessfactors_def_in_all_invocs(nir); info->tessfactors_are_def_in_all_invocs = ac_are_tessfactors_def_in_all_invocs(nir);
} }
info->uses_frontface = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_FRONT_FACE); info->uses_frontface = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRONT_FACE);
info->uses_instanceid = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID); info->uses_instanceid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
info->uses_base_vertex = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX); info->uses_base_vertex = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_VERTEX);
info->uses_base_instance = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE); info->uses_base_instance = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
info->uses_invocationid = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_INVOCATION_ID); info->uses_invocationid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INVOCATION_ID);
info->uses_grid_size = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_NUM_WORK_GROUPS); info->uses_grid_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_WORK_GROUPS);
info->uses_subgroup_info = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) || info->uses_subgroup_info = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) ||
nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_SUBGROUP_ID) || BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SUBGROUP_ID) ||
nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_NUM_SUBGROUPS); BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_NUM_SUBGROUPS);
info->uses_variable_block_size = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_LOCAL_GROUP_SIZE); info->uses_variable_block_size = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_LOCAL_GROUP_SIZE);
info->uses_drawid = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID); info->uses_drawid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID);
info->uses_primid = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) || info->uses_primid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID) ||
nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID; nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID;
info->reads_samplemask = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN); info->reads_samplemask = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
info->reads_tess_factors = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER) || info->reads_tess_factors = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_TESS_LEVEL_INNER) ||
nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER); BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_TESS_LEVEL_OUTER);
info->uses_linear_sample = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE); info->uses_linear_sample = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
info->uses_linear_centroid = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID); info->uses_linear_centroid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
info->uses_linear_center = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL); info->uses_linear_center = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
info->uses_persp_sample = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE); info->uses_persp_sample = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
info->uses_persp_centroid = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID); info->uses_persp_centroid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
info->uses_persp_center = nir->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL); info->uses_persp_center = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
if (nir->info.stage == MESA_SHADER_FRAGMENT) { if (nir->info.stage == MESA_SHADER_FRAGMENT) {
info->writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH); info->writes_z = nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH);
@@ -434,13 +434,12 @@ void si_nir_scan_shader(const struct nir_shader *nir, struct si_shader_info *inf
info->uses_interp_at_sample || nir->info.writes_memory || info->uses_interp_at_sample || nir->info.writes_memory ||
nir->info.fs.uses_fbfetch_output || nir->info.fs.uses_fbfetch_output ||
nir->info.fs.needs_quad_helper_invocations || nir->info.fs.needs_quad_helper_invocations ||
(nir->info.system_values_read & BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
(BITFIELD64_BIT(SYSTEM_VALUE_FRAG_COORD) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_POINT_COORD) ||
BITFIELD64_BIT(SYSTEM_VALUE_POINT_COORD) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) ||
BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN) ||
BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_HELPER_INVOCATION));
BITFIELD64_BIT(SYSTEM_VALUE_HELPER_INVOCATION))));
} }
/* Add color inputs to the list of inputs. */ /* Add color inputs to the list of inputs. */

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@@ -792,8 +792,8 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]) { if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]) {
if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_qualifier || if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_qualifier ||
pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | BITSET_TEST(pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
SYSTEM_BIT_SAMPLE_POS)) BITSET_TEST(pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS))
pipeline->force_min_sample = true; pipeline->force_min_sample = true;
} }
if (pipeline->pipeline_nir[MESA_SHADER_TESS_CTRL]) { if (pipeline->pipeline_nir[MESA_SHADER_TESS_CTRL]) {

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@@ -8584,7 +8584,7 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
emit_shader_time_begin(); emit_shader_time_begin();
if (nir->info.inputs_read > 0 || if (nir->info.inputs_read > 0 ||
(nir->info.system_values_read & (1ull << SYSTEM_VALUE_FRAG_COORD)) || BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
(nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) { (nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
if (devinfo->gen < 6) if (devinfo->gen < 6)
emit_interpolation_setup_gen4(); emit_interpolation_setup_gen4();
@@ -8965,7 +8965,7 @@ brw_nir_populate_wm_prog_data(const nir_shader *shader,
struct brw_wm_prog_data *prog_data) struct brw_wm_prog_data *prog_data)
{ {
prog_data->uses_src_depth = prog_data->uses_src_w = prog_data->uses_src_depth = prog_data->uses_src_w =
shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_FRAG_COORD); BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD);
/* key->alpha_test_func means simulating alpha testing via discards, /* key->alpha_test_func means simulating alpha testing via discards,
* so the shader definitely kills pixels. * so the shader definitely kills pixels.
@@ -8981,14 +8981,14 @@ brw_nir_populate_wm_prog_data(const nir_shader *shader,
prog_data->persample_dispatch = prog_data->persample_dispatch =
key->multisample_fbo && key->multisample_fbo &&
(key->persample_interp || (key->persample_interp ||
(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
SYSTEM_BIT_SAMPLE_POS)) || BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) ||
shader->info.fs.uses_sample_qualifier || shader->info.fs.uses_sample_qualifier ||
shader->info.outputs_read); shader->info.outputs_read);
if (devinfo->gen >= 6) { if (devinfo->gen >= 6) {
prog_data->uses_sample_mask = prog_data->uses_sample_mask =
shader->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN; BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN);
/* From the Ivy Bridge PRM documentation for 3DSTATE_PS: /* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
* *
@@ -9000,7 +9000,7 @@ brw_nir_populate_wm_prog_data(const nir_shader *shader,
* persample dispatch, we hard-code it to 0.5. * persample dispatch, we hard-code it to 0.5.
*/ */
prog_data->uses_pos_offset = prog_data->persample_dispatch && prog_data->uses_pos_offset = prog_data->persample_dispatch &&
(shader->info.system_values_read & SYSTEM_BIT_SAMPLE_POS); BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS);
} }
prog_data->has_render_target_reads = shader->info.outputs_read != 0ull; prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;

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@@ -186,11 +186,10 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
* included here as it lives in its own vec4. * included here as it lives in its own vec4.
*/ */
const bool has_sgvs = const bool has_sgvs =
nir->info.system_values_read & BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
(BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) ||
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) ||
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
const unsigned num_inputs = util_bitcount64(nir->info.inputs_read); const unsigned num_inputs = util_bitcount64(nir->info.inputs_read);

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@@ -2876,43 +2876,35 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
/* gl_VertexID and gl_InstanceID are system values, but arrive via an /* gl_VertexID and gl_InstanceID are system values, but arrive via an
* incoming vertex attribute. So, add an extra slot. * incoming vertex attribute. So, add an extra slot.
*/ */
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
(BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) ||
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) ||
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID)) {
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
nr_attribute_slots++; nr_attribute_slots++;
} }
/* gl_DrawID and IsIndexedDraw share its very own vec4 */ /* gl_DrawID and IsIndexedDraw share its very own vec4 */
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID) ||
(BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID) | BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW)) {
BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))) {
nr_attribute_slots++; nr_attribute_slots++;
} }
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW))
BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))
prog_data->uses_is_indexed_draw = true; prog_data->uses_is_indexed_draw = true;
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX))
BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX))
prog_data->uses_firstvertex = true; prog_data->uses_firstvertex = true;
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE))
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE))
prog_data->uses_baseinstance = true; prog_data->uses_baseinstance = true;
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE))
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE))
prog_data->uses_vertexid = true; prog_data->uses_vertexid = true;
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID))
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))
prog_data->uses_instanceid = true; prog_data->uses_instanceid = true;
if (nir->info.system_values_read & if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID))
BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID))
prog_data->uses_drawid = true; prog_data->uses_drawid = true;
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry

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@@ -625,7 +625,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
nir->info.clip_distance_array_size; nir->info.clip_distance_array_size;
prog_data->include_primitive_id = prog_data->include_primitive_id =
(nir->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0; BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
prog_data->invocations = nir->info.gs.invocations; prog_data->invocations = nir->info.gs.invocations;

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@@ -392,7 +392,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
brw_postprocess_nir(nir, compiler, is_scalar); brw_postprocess_nir(nir, compiler, is_scalar);
bool has_primitive_id = bool has_primitive_id =
nir->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID); BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
prog_data->patch_count_threshold = brw::get_patch_count_threshold(key->input_vertices); prog_data->patch_count_threshold = brw::get_patch_count_threshold(key->input_vertices);

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@@ -332,7 +332,7 @@ emit:
* BRW_NEW_FRAGMENT_PROGRAM * BRW_NEW_FRAGMENT_PROGRAM
*/ */
if (devinfo->gen == 4 && !devinfo->is_g4x && if (devinfo->gen == 4 && !devinfo->is_g4x &&
(fp->info.system_values_read & (1ull << SYSTEM_VALUE_FRAG_COORD))) { BITSET_TEST(fp->info.system_values_read, SYSTEM_VALUE_FRAG_COORD)) {
BEGIN_BATCH(2); BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2)); OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
OUT_BATCH(0); OUT_BATCH(0);

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@@ -174,14 +174,14 @@ _mesa_update_primitive_id_is_unused(struct gl_context *ctx)
* then the restriction on fragment shaders reading gl_PrimitiveID can be lifted. * then the restriction on fragment shaders reading gl_PrimitiveID can be lifted.
*/ */
ctx->_PrimitiveIDIsUnused = !( ctx->_PrimitiveIDIsUnused = !(
(tcs && (tcs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) || (tcs && (BITSET_TEST(tcs->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID) ||
tcs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) || tcs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
(tes && (tes->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) || (tes && (BITSET_TEST(tes->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID) ||
tes->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) || tes->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
(gs && (gs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) || (gs && (BITSET_TEST(gs->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID) ||
gs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) || gs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)) ||
(fs && (fs->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_PRIMITIVE_ID) || (fs && (BITSET_TEST(fs->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID) ||
fs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID))); fs->info.inputs_read & VARYING_BIT_PRIMITIVE_ID)));
} }

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@@ -904,10 +904,8 @@ setup_registers_and_variables(struct ptn_compile *c)
} }
/* Create system value variables */ /* Create system value variables */
uint64_t system_values_read = c->prog->info.system_values_read; int i;
while (system_values_read) { BITSET_FOREACH_SET(i, c->prog->info.system_values_read, SYSTEM_VALUE_MAX) {
const int i = u_bit_scan64(&system_values_read);
nir_variable *var = nir_variable *var =
nir_variable_create(shader, nir_var_system_value, glsl_vec4_type(), nir_variable_create(shader, nir_var_system_value, glsl_vec4_type(),
ralloc_asprintf(shader, "sv_%d", i)); ralloc_asprintf(shader, "sv_%d", i));

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@@ -524,8 +524,8 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
* forces per-sample shading" * forces per-sample shading"
*/ */
if (prog->info.fs.uses_sample_qualifier || if (prog->info.fs.uses_sample_qualifier ||
(prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | BITSET_TEST(prog->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
SYSTEM_BIT_SAMPLE_POS))) BITSET_TEST(prog->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS))
return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
else if (ctx->Multisample.SampleShading) else if (ctx->Multisample.SampleShading)
return MAX2(ceilf(ctx->Multisample.MinSampleShadingValue * return MAX2(ceilf(ctx->Multisample.MinSampleShadingValue *

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@@ -597,7 +597,7 @@ _mesa_program_fragment_position_to_sysval(struct gl_program *prog)
return; return;
prog->info.inputs_read &= ~BITFIELD64_BIT(VARYING_SLOT_POS); prog->info.inputs_read &= ~BITFIELD64_BIT(VARYING_SLOT_POS);
prog->info.system_values_read |= 1 << SYSTEM_VALUE_FRAG_COORD; BITSET_SET(prog->info.system_values_read, SYSTEM_VALUE_FRAG_COORD);
for (i = 0; i < prog->arb.NumInstructions; i++) { for (i = 0; i < prog->arb.NumInstructions; i++) {
struct prog_instruction *inst = prog->arb.Instructions + i; struct prog_instruction *inst = prog->arb.Instructions + i;

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@@ -6886,49 +6886,41 @@ st_translate_program(
/* Declare misc input registers /* Declare misc input registers
*/ */
{ BITSET_FOREACH_SET(i, proginfo->info.system_values_read, SYSTEM_VALUE_MAX) {
GLbitfield64 sysInputs = proginfo->info.system_values_read; enum tgsi_semantic semName = tgsi_get_sysval_semantic(i);
for (i = 0; sysInputs; i++) { t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0);
if (sysInputs & (1ull << i)) {
enum tgsi_semantic semName = tgsi_get_sysval_semantic(i);
t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0); if (semName == TGSI_SEMANTIC_INSTANCEID ||
semName == TGSI_SEMANTIC_VERTEXID) {
if (semName == TGSI_SEMANTIC_INSTANCEID || /* From Gallium perspective, these system values are always
semName == TGSI_SEMANTIC_VERTEXID) { * integer, and require native integer support. However, if
/* From Gallium perspective, these system values are always * native integer is supported on the vertex stage but not the
* integer, and require native integer support. However, if * pixel stage (e.g, i915g + draw), Mesa will generate IR that
* native integer is supported on the vertex stage but not the * assumes these system values are floats. To resolve the
* pixel stage (e.g, i915g + draw), Mesa will generate IR that * inconsistency, we insert a U2F.
* assumes these system values are floats. To resolve the */
* inconsistency, we insert a U2F. struct st_context *st = st_context(ctx);
*/ struct pipe_screen *pscreen = st->screen;
struct st_context *st = st_context(ctx); assert(procType == PIPE_SHADER_VERTEX);
struct pipe_screen *pscreen = st->screen; assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS));
assert(procType == PIPE_SHADER_VERTEX); (void) pscreen;
assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS)); if (!ctx->Const.NativeIntegers) {
(void) pscreen; struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
if (!ctx->Const.NativeIntegers) { ureg_U2F(t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X),
struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg); t->systemValues[i]);
ureg_U2F(t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X), t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
t->systemValues[i]);
t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
}
}
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_POSITION)
emit_wpos(st_context(ctx), t, proginfo, ureg,
program->wpos_transform_const);
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_SAMPLEPOS)
emit_samplepos_adjustment(t, program->wpos_transform_const);
sysInputs &= ~(1ull << i);
} }
} }
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_POSITION)
emit_wpos(st_context(ctx), t, proginfo, ureg,
program->wpos_transform_const);
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_SAMPLEPOS)
emit_samplepos_adjustment(t, program->wpos_transform_const);
} }
t->array_sizes = program->array_sizes; t->array_sizes = program->array_sizes;
@@ -7231,8 +7223,8 @@ get_mesa_program_tgsi(struct gl_context *ctx,
/* This must be done before the uniform storage is associated. */ /* This must be done before the uniform storage is associated. */
if (shader->Stage == MESA_SHADER_FRAGMENT && if (shader->Stage == MESA_SHADER_FRAGMENT &&
(prog->info.inputs_read & VARYING_BIT_POS || (prog->info.inputs_read & VARYING_BIT_POS ||
prog->info.system_values_read & (1ull << SYSTEM_VALUE_FRAG_COORD) || BITSET_TEST(prog->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
prog->info.system_values_read & (1ull << SYSTEM_VALUE_SAMPLE_POS))) { BITSET_TEST(prog->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS))) {
static const gl_state_index16 wposTransformState[STATE_LENGTH] = { static const gl_state_index16 wposTransformState[STATE_LENGTH] = {
STATE_FB_WPOS_Y_TRANSFORM STATE_FB_WPOS_Y_TRANSFORM
}; };

View File

@@ -4214,7 +4214,7 @@ allocate_sysvalues(struct ntd_context *ctx, nir_shader *s)
for (unsigned i = 0; i < ARRAY_SIZE(possible_sysvalues); ++i) { for (unsigned i = 0; i < ARRAY_SIZE(possible_sysvalues); ++i) {
struct sysvalue_name *info = &possible_sysvalues[i]; struct sysvalue_name *info = &possible_sysvalues[i];
if ((1 << info->value) & s->info.system_values_read) { if (BITSET_TEST(s->info.system_values_read, info->value)) {
if (!append_input_or_sysvalue(ctx, s, info->slot, if (!append_input_or_sysvalue(ctx, s, info->slot,
info->value, info->name, info->value, info->name,
driver_location++)) driver_location++))