compiler: Use util/bitset.h for system_values_read

It is currently a bitset on top of a uint64_t but there are already
more than 64 values.  Change to use BITSET to cover all the
SYSTEM_VALUE_MAX bits.

Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8585>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2021-01-19 17:14:28 -08:00
committed by Marge Bot
parent ecd0ae09f9
commit 9f3d5e99ea
27 changed files with 175 additions and 199 deletions

View File

@@ -792,8 +792,8 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]) {
if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_qualifier ||
pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS))
BITSET_TEST(pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
BITSET_TEST(pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS))
pipeline->force_min_sample = true;
}
if (pipeline->pipeline_nir[MESA_SHADER_TESS_CTRL]) {