dzn: add a debug-flag to wait for the debugger

It's geneunely useful to wait for the debugger to attach in some cases.
So let's add a debug-flag and staill untik the debugger has attached.

Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16640>
This commit is contained in:
Erik Faye-Lund
2022-05-19 14:06:42 +02:00
committed by Marge Bot
parent 19044cf1de
commit 9f3a5b4313
2 changed files with 9 additions and 0 deletions

View File

@@ -110,6 +110,7 @@ static const struct debug_control dzn_debug_options[] = {
{ "signature", DZN_DEBUG_SIG },
{ "gbv", DZN_DEBUG_GBV },
{ "d3d12", DZN_DEBUG_D3D12 },
{ "debugger", DZN_DEBUG_DEBUGGER },
{ NULL, 0 }
};
@@ -179,6 +180,13 @@ dzn_instance_create(const VkInstanceCreateInfo *pCreateInfo,
instance->debug_flags =
parse_debug_string(getenv("DZN_DEBUG"), dzn_debug_options);
if (instance->debug_flags & DZN_DEBUG_DEBUGGER) {
/* wait for debugger to attach... */
while (!IsDebuggerPresent()) {
Sleep(100);
}
}
instance->dxil_validator = dxil_create_validator(NULL);
instance->d3d12.serialize_root_sig = d3d12_get_serialize_root_sig();

View File

@@ -920,6 +920,7 @@ enum dzn_debug_flags {
DZN_DEBUG_SIG = 1 << 5,
DZN_DEBUG_GBV = 1 << 6,
DZN_DEBUG_D3D12 = 1 << 7,
DZN_DEBUG_DEBUGGER = 1 << 8,
};
struct dzn_instance {