st/mesa: add support for ARB_sample_locations
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> (v2) Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
This commit is contained in:
@@ -86,7 +86,7 @@ enum {
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ST_NEW_CS_SAMPLERS)
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#define ST_NEW_FRAMEBUFFER (ST_NEW_FB_STATE | \
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ST_NEW_SAMPLE_MASK | \
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ST_NEW_SAMPLE_STATE | \
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ST_NEW_SAMPLE_SHADING)
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#define ST_NEW_VERTEX_PROGRAM(st, p) (p->affected_states | \
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@@ -34,7 +34,7 @@ ST_STATE(ST_NEW_FS_IMAGES, st_bind_fs_images)
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ST_STATE(ST_NEW_FB_STATE, st_update_framebuffer_state) /* depends on update_*_texture and bind_*_images */
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ST_STATE(ST_NEW_BLEND, st_update_blend) /* depends on update_framebuffer_state */
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ST_STATE(ST_NEW_RASTERIZER, st_update_rasterizer) /* depends on update_framebuffer_state */
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ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask) /* depends on update_framebuffer_state */
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ST_STATE(ST_NEW_SAMPLE_STATE, st_update_sample_state) /* depends on update_framebuffer_state */
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ST_STATE(ST_NEW_SAMPLE_SHADING, st_update_sample_shading)
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ST_STATE(ST_NEW_SCISSOR, st_update_scissor) /* depends on update_framebuffer_state */
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ST_STATE(ST_NEW_VIEWPORT, st_update_viewport) /* depends on update_framebuffer_state */
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@@ -33,13 +33,84 @@
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#include "st_program.h"
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#include "cso_cache/cso_context.h"
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#include "util/u_framebuffer.h"
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#include "main/framebuffer.h"
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/* Update the sample mask for MSAA.
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/**
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* Update the sample locations
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*/
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static void
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update_sample_locations(struct st_context *st)
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{
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struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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if (!st->ctx->Extensions.ARB_sample_locations)
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return;
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if (fb->ProgrammableSampleLocations) {
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unsigned grid_width, grid_height, size, pixel, sample_index;
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unsigned samples = st->state.fb_num_samples;
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bool sample_location_pixel_grid = fb->SampleLocationPixelGrid;
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uint8_t locations[
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PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
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PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
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st->pipe->screen->get_sample_pixel_grid(
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st->pipe->screen, samples, &grid_width, &grid_height);
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size = grid_width * grid_height * samples;
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/**
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* when a dimension is greater than MAX_SAMPLE_LOCATION_GRID_SIZE,
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* st->ctx->Driver.GetSamplePixelGrid() returns 1 for both dimensions.
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*/
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if (grid_width > MAX_SAMPLE_LOCATION_GRID_SIZE ||
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grid_height > MAX_SAMPLE_LOCATION_GRID_SIZE)
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sample_location_pixel_grid = false;
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for (pixel = 0; pixel < grid_width * grid_height; pixel++) {
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for (sample_index = 0; sample_index < samples; sample_index++) {
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int table_index = sample_index;
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float x = 0.5f, y = 0.5f;
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uint8_t loc;
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if (sample_location_pixel_grid)
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table_index = pixel * samples + sample_index;
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if (fb->SampleLocationTable) {
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x = fb->SampleLocationTable[table_index*2];
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y = fb->SampleLocationTable[table_index*2+1];
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}
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if (st->state.fb_orientation == Y_0_BOTTOM)
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y = 1.0 - y;
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loc = roundf(CLAMP(x * 16.0f, 0.0f, 15.0f));
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loc |= (int)roundf(CLAMP(y * 16.0f, 0.0f, 15.0f)) << 4;
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locations[pixel * samples + sample_index] = loc;
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}
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}
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util_sample_locations_flip_y(
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st->pipe->screen, st->state.fb_height, samples, locations);
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if (!st->state.enable_sample_locations ||
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st->state.sample_locations_samples != samples ||
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memcmp(locations, st->state.sample_locations, size) != 0) {
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st->pipe->set_sample_locations( st->pipe, size, locations);
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st->state.sample_locations_samples = samples;
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memcpy(st->state.sample_locations, locations, size);
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}
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} else if (st->state.enable_sample_locations) {
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st->pipe->set_sample_locations(st->pipe, 0, NULL);
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}
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st->state.enable_sample_locations = fb->ProgrammableSampleLocations;
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}
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/* Update the sample mask and locations for MSAA.
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*/
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void
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st_update_sample_mask(struct st_context *st)
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st_update_sample_state(struct st_context *st)
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{
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unsigned sample_mask = 0xffffffff;
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unsigned sample_count = st->state.fb_num_samples;
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@@ -64,6 +135,8 @@ st_update_sample_mask(struct st_context *st)
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}
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cso_set_sample_mask(st->cso_context, sample_mask);
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update_sample_locations(st);
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}
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@@ -855,6 +855,19 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
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}
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/**
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* Called via ctx->Driver.EvaluateDepthValues.
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*/
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static void
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st_EvaluateDepthValues(struct gl_context *ctx)
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{
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struct st_context *st = st_context(ctx);
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st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
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st->pipe->evaluate_depth_buffer(st->pipe);
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}
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void
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st_init_fbo_functions(struct dd_function_table *functions)
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@@ -871,4 +884,5 @@ st_init_fbo_functions(struct dd_function_table *functions)
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functions->MapRenderbuffer = st_MapRenderbuffer;
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functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
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functions->EvaluateDepthValues = st_EvaluateDepthValues;
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}
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@@ -56,8 +56,35 @@ st_GetSamplePosition(struct gl_context *ctx,
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}
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static void
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st_GetProgrammableSampleCaps(struct gl_context *ctx, const struct gl_framebuffer *fb,
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GLuint *outBits, GLuint *outWidth, GLuint *outHeight)
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{
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struct st_context *st = st_context(ctx);
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struct pipe_screen *screen = st->pipe->screen;
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st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
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*outBits = 4;
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*outWidth = 1;
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*outHeight = 1;
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if (ctx->Extensions.ARB_sample_locations)
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screen->get_sample_pixel_grid(screen, st->state.fb_num_samples,
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outWidth, outHeight);
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/* We could handle this better in some circumstances,
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* but it's not really an issue */
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if (*outWidth > MAX_SAMPLE_LOCATION_GRID_SIZE ||
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*outHeight > MAX_SAMPLE_LOCATION_GRID_SIZE) {
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*outWidth = 1;
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*outHeight = 1;
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}
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}
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void
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st_init_msaa_functions(struct dd_function_table *functions)
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{
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functions->GetSamplePosition = st_GetSamplePosition;
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functions->GetProgrammableSampleCaps = st_GetProgrammableSampleCaps;
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}
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@@ -172,7 +172,7 @@ st_invalidate_buffers(struct st_context *st)
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st->dirty |= ST_NEW_BLEND |
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ST_NEW_DSA |
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ST_NEW_FB_STATE |
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ST_NEW_SAMPLE_MASK |
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ST_NEW_SAMPLE_STATE |
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ST_NEW_SAMPLE_SHADING |
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ST_NEW_FS_STATE |
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ST_NEW_POLY_STIPPLE |
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@@ -323,9 +323,10 @@ st_init_driver_flags(struct st_context *st)
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f->NewLogicOp = ST_NEW_BLEND;
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f->NewStencil = ST_NEW_DSA;
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f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
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ST_NEW_SAMPLE_MASK | ST_NEW_SAMPLE_SHADING;
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ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING;
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f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
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f->NewSampleMask = ST_NEW_SAMPLE_MASK;
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f->NewSampleMask = ST_NEW_SAMPLE_STATE;
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f->NewSampleLocations = ST_NEW_SAMPLE_STATE;
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f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
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/* This depends on what the gallium driver wants. */
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@@ -178,6 +178,12 @@ struct st_context
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GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
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GLuint fb_orientation;
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bool enable_sample_locations;
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unsigned sample_locations_samples;
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uint8_t sample_locations[
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PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE *
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PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE * 32];
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} state;
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uint64_t dirty; /**< dirty states */
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@@ -646,6 +646,7 @@ void st_init_extensions(struct pipe_screen *screen,
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{ o(ARB_query_buffer_object), PIPE_CAP_QUERY_BUFFER_OBJECT },
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{ o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR },
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{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
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{ o(ARB_sample_locations), PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS },
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{ o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP },
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{ o(ARB_shader_ballot), PIPE_CAP_TGSI_BALLOT },
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{ o(ARB_shader_clock), PIPE_CAP_TGSI_CLOCK },
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