st/mesa: start adding support for hw atomics atom. (v2)
This adds a new atom that calls the new driver API to bind buffers containing hw atomics. v2: fixup bindings for sparse buffers. (mareko/nha) don't bind buffer atomics when hw atomics are enabled. use NewAtomicBuffer (mareko) Tested-By: Gert Wollny <gw.fossdev@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -46,7 +46,7 @@ st_bind_atomics(struct st_context *st, struct gl_program *prog,
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{
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unsigned i;
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if (!prog || !st->pipe->set_shader_buffers)
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if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics)
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return;
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for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
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@@ -128,3 +128,37 @@ st_bind_cs_atomics(struct st_context *st)
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st_bind_atomics(st, prog, PIPE_SHADER_COMPUTE);
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}
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void
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st_bind_hw_atomic_buffers(struct st_context *st)
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{
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struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
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int i;
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if (!st->has_hw_atomics)
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return;
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for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++) {
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struct gl_buffer_binding *binding = &st->ctx->AtomicBufferBindings[i];
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struct st_buffer_object *st_obj = st_buffer_object(binding->BufferObject);
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struct pipe_shader_buffer *sb = &buffers[i];
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if (st_obj && st_obj->buffer) {
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sb->buffer = st_obj->buffer;
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sb->buffer_offset = binding->Offset;
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sb->buffer_size = st_obj->buffer->width0 - binding->Offset;
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/* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
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* Take the minimum just to be sure.
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*/
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if (!binding->AutomaticSize)
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sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
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} else {
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sb->buffer = NULL;
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sb->buffer_offset = 0;
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sb->buffer_size = 0;
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}
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}
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st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers);
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}
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@@ -66,6 +66,8 @@ ST_STATE(ST_NEW_GS_SSBOS, st_bind_gs_ssbos)
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ST_STATE(ST_NEW_PIXEL_TRANSFER, st_update_pixel_transfer)
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ST_STATE(ST_NEW_TESS_STATE, st_update_tess)
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ST_STATE(ST_NEW_HW_ATOMICS, st_bind_hw_atomic_buffers)
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/* this must be done after the vertex program update */
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ST_STATE(ST_NEW_VERTEX_ARRAYS, st_update_array)
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@@ -348,7 +348,7 @@ bufferobj_data(struct gl_context *ctx,
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if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
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ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
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if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
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ctx->NewDriverState |= ST_NEW_ATOMIC_BUFFER;
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ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
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return GL_TRUE;
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}
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@@ -405,6 +405,10 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
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st->has_multi_draw_indirect =
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screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
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st->has_hw_atomics =
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screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS) ? true : false;
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/* GL limits and extensions */
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st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions);
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st_init_extensions(pipe->screen, &ctx->Const,
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@@ -497,6 +501,9 @@ static void st_init_driver_flags(struct st_context *st)
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/* Shader resources */
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f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
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if (st->has_hw_atomics)
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f->NewAtomicBuffer = ST_NEW_HW_ATOMICS;
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else
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f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
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f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
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f->NewImageUnits = ST_NEW_IMAGE_UNITS;
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@@ -129,6 +129,7 @@ struct st_context
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boolean invalidate_on_gl_viewport;
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boolean draw_needs_minmax_index;
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boolean vertex_array_out_of_memory;
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boolean has_hw_atomics;
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/* Some state is contained in constant objects.
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* Other state is just parameter values.
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