nir: Add an IO scalarizing pass using the intrinsic's first_component.
vc4 wants to have per-scalar IO load/stores so that dead code elimination can happen on a more granular basis, which it has been doing in the backend using a multiplication by 4 of the intrinsic's driver_location. We can represent it properly in the NIR using the first_component field, though. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2395,6 +2395,7 @@ void nir_lower_alu_to_scalar(nir_shader *shader);
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void nir_lower_load_const_to_scalar(nir_shader *shader);
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void nir_lower_phis_to_scalar(nir_shader *shader);
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void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
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void nir_lower_samplers(nir_shader *shader,
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const struct gl_shader_program *shader_program);
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