dzn: Usage MULTISAMPLE_LOAD support instead of RT/DS support for MSAA

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20823>
This commit is contained in:
Jesse Natalie
2023-01-20 09:44:12 -08:00
committed by Marge Bot
parent 29a0bcdd84
commit 9f13a4a10a

View File

@@ -972,15 +972,12 @@ dzn_physical_device_get_image_format_properties(struct dzn_physical_device *pdev
* D3D12 has a few more constraints:
* - no UAVs on multisample resources
*/
bool rt_or_ds_cap =
dfmt_info.Support1 &
(D3D12_FORMAT_SUPPORT1_RENDER_TARGET | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL);
properties->imageFormatProperties.sampleCounts = VK_SAMPLE_COUNT_1_BIT;
if (info->tiling != VK_IMAGE_TILING_LINEAR &&
info->type == VK_IMAGE_TYPE_2D &&
!(info->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) &&
rt_or_ds_cap && !is_bgra4 &&
(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD) &&
!is_bgra4 &&
!(info->usage & VK_IMAGE_USAGE_STORAGE_BIT)) {
for (uint32_t s = VK_SAMPLE_COUNT_2_BIT; s < VK_SAMPLE_COUNT_64_BIT; s <<= 1) {
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS ms_info = {