dzn: Usage MULTISAMPLE_LOAD support instead of RT/DS support for MSAA
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20823>
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@@ -972,15 +972,12 @@ dzn_physical_device_get_image_format_properties(struct dzn_physical_device *pdev
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* D3D12 has a few more constraints:
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* - no UAVs on multisample resources
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*/
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bool rt_or_ds_cap =
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dfmt_info.Support1 &
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(D3D12_FORMAT_SUPPORT1_RENDER_TARGET | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL);
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properties->imageFormatProperties.sampleCounts = VK_SAMPLE_COUNT_1_BIT;
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if (info->tiling != VK_IMAGE_TILING_LINEAR &&
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info->type == VK_IMAGE_TYPE_2D &&
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!(info->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) &&
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rt_or_ds_cap && !is_bgra4 &&
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(dfmt_info.Support1 & D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD) &&
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!is_bgra4 &&
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!(info->usage & VK_IMAGE_USAGE_STORAGE_BIT)) {
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for (uint32_t s = VK_SAMPLE_COUNT_2_BIT; s < VK_SAMPLE_COUNT_64_BIT; s <<= 1) {
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS ms_info = {
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