call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear bug
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@@ -1,4 +1,4 @@
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/* $Id: buffers.c,v 1.13 2000/10/17 00:42:02 brianp Exp $ */
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/* $Id: buffers.c,v 1.14 2000/10/19 18:17:19 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -211,15 +211,19 @@ clear_color_buffers(GLcontext *ctx)
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if (bufferBit & ctx->Color.DrawDestMask) {
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if (bufferBit == FRONT_LEFT_BIT) {
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(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
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}
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else if (bufferBit == FRONT_RIGHT_BIT) {
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(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
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}
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else if (bufferBit == BACK_LEFT_BIT) {
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(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT);
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}
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else {
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(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
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}
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if (colorMask != 0xffffffff) {
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@@ -231,8 +235,9 @@ clear_color_buffers(GLcontext *ctx)
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}
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}
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/* restore default dest buffer */
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/* restore default read/draw buffers */
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(void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer );
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}
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