st/mesa: shader image atoms must be before framebuffer update
The reason is that the shader image atoms call st_finalize_texture, which may set ST_NEW_FRAMEBUFFER. This fixes an assertion triggered by a subtest of piglit's arb_shader_image_load_store-invalid. v2: add comment explaining order constraints (suggested by Ilia) Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -62,7 +62,12 @@ static const struct st_tracked_state *render_atoms[] =
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&st_update_tessctrl_texture,
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&st_update_tesseval_texture,
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&st_update_sampler, /* depends on update_*_texture for swizzle */
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&st_update_framebuffer,
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&st_bind_vs_images,
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&st_bind_tcs_images,
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&st_bind_tes_images,
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&st_bind_gs_images,
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&st_bind_fs_images,
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&st_update_framebuffer, /* depends on update_*_texture and bind_*_images */
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&st_update_msaa,
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&st_update_sample_shading,
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&st_update_vs_constants,
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@@ -85,11 +90,6 @@ static const struct st_tracked_state *render_atoms[] =
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&st_bind_tes_ssbos,
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&st_bind_fs_ssbos,
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&st_bind_gs_ssbos,
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&st_bind_vs_images,
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&st_bind_tcs_images,
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&st_bind_tes_images,
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&st_bind_gs_images,
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&st_bind_fs_images,
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&st_update_pixel_transfer,
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&st_update_tess,
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