radv: enable lowering of GS intrinsics for the LLVM backend

This replaces emit_vertex with:
   if (vertex_count < max_vertices) {
      emit_vertex_with_counter vertex_count ...
      vertex_count += 1
   }

Which is exactly what NIR->LLVM was doing but at NIR level. This
pass is already called by ACO.

pipeline-db changes on GFX10:
Totals from affected shaders:
SGPRS: 1952 -> 1912 (-2.05 %)
VGPRS: 2112 -> 2044 (-3.22 %)
Code Size: 189368 -> 185620 (-1.98 %) bytes
Max Waves: 494 -> 491 (-0.61 %)

No pipeline-db changes on other generations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4182>
This commit is contained in:
Samuel Pitoiset
2020-03-13 11:23:07 +01:00
parent cd99ea7318
commit 9f005f1f85
4 changed files with 29 additions and 50 deletions

View File

@@ -3938,7 +3938,16 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
case nir_intrinsic_emit_vertex:
ctx->abi->emit_vertex(ctx->abi, nir_intrinsic_stream_id(instr), ctx->abi->outputs);
break;
case nir_intrinsic_emit_vertex_with_counter: {
unsigned stream = nir_intrinsic_stream_id(instr);
LLVMValueRef next_vertex = get_src(ctx, instr->src[0]);
ctx->abi->emit_vertex_with_counter(ctx->abi, stream,
next_vertex,
ctx->abi->outputs);
break;
}
case nir_intrinsic_end_primitive:
case nir_intrinsic_end_primitive_with_counter:
ctx->abi->emit_primitive(ctx->abi, nir_intrinsic_stream_id(instr));
break;
case nir_intrinsic_load_tess_coord:

View File

@@ -80,6 +80,11 @@ struct ac_shader_abi {
void (*emit_primitive)(struct ac_shader_abi *abi,
unsigned stream);
void (*emit_vertex_with_counter)(struct ac_shader_abi *abi,
unsigned stream,
LLVMValueRef vertexidx,
LLVMValueRef *addrs);
LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
unsigned location,
unsigned driver_location,

View File

@@ -876,39 +876,21 @@ static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
unsigned stream,
LLVMValueRef vertexidx,
LLVMValueRef *addrs);
static void
visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs)
visit_emit_vertex_with_counter(struct ac_shader_abi *abi, unsigned stream,
LLVMValueRef vertexidx, LLVMValueRef *addrs)
{
LLVMValueRef gs_next_vertex;
LLVMValueRef can_emit;
unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
if (ctx->args->options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
gfx10_ngg_gs_emit_vertex(ctx, stream, vertexidx, addrs);
return;
}
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
ctx->gs_next_vertex[stream],
"");
/* If this thread has already emitted the declared maximum number of
* vertices, don't emit any more: excessive vertex emissions are not
* supposed to have any effect.
*/
can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), "");
bool use_kill = !ctx->args->shader_info->gs.writes_memory;
if (use_kill)
ac_build_kill_if_false(&ctx->ac, can_emit);
else
ac_build_ifcc(&ctx->ac, can_emit, 6505);
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ctx->args->shader_info->gs.output_usage_mask[i];
@@ -933,7 +915,7 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
offset++;
voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
voffset = LLVMBuildAdd(ctx->ac.builder, voffset, vertexidx, "");
voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), "");
out_val = ac_to_integer(&ctx->ac, out_val);
@@ -949,16 +931,9 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
}
}
gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
ctx->ac.i32_1, "");
LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
ac_build_sendmsg(&ctx->ac,
AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
ctx->gs_wave_id);
if (!use_kill)
ac_build_endif(&ctx->ac, 6505);
}
static void
@@ -3309,25 +3284,11 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
unsigned stream,
LLVMValueRef vertexidx,
LLVMValueRef *addrs)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
const LLVMValueRef vertexidx =
LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
/* If this thread has already emitted the declared maximum number of
* vertices, skip the write: excessive vertex emissions are not
* supposed to have any effect.
*/
const LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), "");
ac_build_ifcc(&ctx->ac, can_emit, 9001);
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
const LLVMValueRef vertexptr =
ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
@@ -3359,6 +3320,13 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
}
assert(out_idx * 4 <= ctx->args->shader_info->gs.gsvs_vertex_size);
/* Store the current number of emitted vertices to zero out remaining
* primitive flags in case the geometry shader doesn't emit the maximum
* number of vertices.
*/
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
/* Determine and store whether this vertex completed a primitive. */
const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
@@ -3395,8 +3363,6 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx,
tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
ac_build_endif(&ctx->ac, 9001);
}
static void
@@ -3948,7 +3914,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ctx.abi.inputs = &ctx.inputs[0];
ctx.abi.emit_outputs = handle_shader_outputs_post;
ctx.abi.emit_vertex = visit_emit_vertex;
ctx.abi.emit_vertex_with_counter = visit_emit_vertex_with_counter;
ctx.abi.load_ubo = radv_load_ubo;
ctx.abi.load_ssbo = radv_load_ssbo;
ctx.abi.load_sampler_desc = radv_get_sampler_desc;

View File

@@ -453,8 +453,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (nir->info.stage == MESA_SHADER_GEOMETRY &&
device->physical_device->use_aco)
if (nir->info.stage == MESA_SHADER_GEOMETRY)
nir_lower_gs_intrinsics(nir, true);
static const nir_lower_tex_options tex_options = {