nir: Don't replace the nir_shader when NIR_TEST_CLONE=1
Instead, we add a new helper which stomps one nir_shader and replaces it with another. The new helper effectively just changes which pointer gets used for the base nir_shader. It should be 99% as good at testing cloning but without requiring that everything handle having the shader swapped out from under it constantly. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Rob Clark <robdclark@chromium.org>
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@@ -2918,6 +2918,8 @@ nir_function_impl *nir_function_impl_clone(nir_shader *shader,
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nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
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nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader);
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void nir_shader_replace(nir_shader *dest, nir_shader *src);
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nir_shader *nir_shader_serialize_deserialize(void *mem_ctx, nir_shader *s);
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#ifndef NDEBUG
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@@ -2990,8 +2992,7 @@ static inline bool should_print_nir(void) { return false; }
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nir_validate_shader(nir, "after " #pass); \
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if (should_clone_nir()) { \
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nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
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ralloc_free(nir); \
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nir = clone; \
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nir_shader_replace(nir, clone); \
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} \
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if (should_serialize_deserialize_nir()) { \
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void *mem_ctx = ralloc_parent(nir); \
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@@ -769,3 +769,42 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
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return ns;
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}
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/** Overwrites dst and replaces its contents with src
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*
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* Everything ralloc parented to dst and src itself (but not its children)
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* will be freed.
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*
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* This should only be used by test code which needs to swap out shaders with
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* a cloned or deserialized version.
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*/
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void
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nir_shader_replace(nir_shader *dst, nir_shader *src)
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{
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/* Delete all of dest's ralloc children */
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void *dead_ctx = ralloc_context(NULL);
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ralloc_adopt(dead_ctx, dst);
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ralloc_free(dead_ctx);
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/* Re-parent all of src's ralloc children to dst */
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ralloc_adopt(dst, src);
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memcpy(dst, src, sizeof(*dst));
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/* We have to move all the linked lists over separately because we need the
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* pointers in the list elements to point to the lists in dst and not src.
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*/
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exec_list_move_nodes_to(&src->uniforms, &dst->uniforms);
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exec_list_move_nodes_to(&src->inputs, &dst->inputs);
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exec_list_move_nodes_to(&src->outputs, &dst->outputs);
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exec_list_move_nodes_to(&src->shared, &dst->shared);
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exec_list_move_nodes_to(&src->globals, &dst->globals);
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exec_list_move_nodes_to(&src->system_values, &dst->system_values);
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/* Now move the functions over. This takes a tiny bit more work */
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exec_list_move_nodes_to(&src->functions, &dst->functions);
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nir_foreach_function(function, dst)
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function->shader = dst;
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ralloc_free(src);
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}
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