drirc/anv: disable FCV optimization for Baldur's Gate 3
Cc: mesa-stable Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26754>
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@@ -1190,6 +1190,9 @@ TODO: document the other workarounds.
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<application name="Satisfactory" executable="FactoryGame-Win64-Shipping.exe">
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<application name="Satisfactory" executable="FactoryGame-Win64-Shipping.exe">
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<option name="force_vk_vendor" value="-1" />
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<option name="force_vk_vendor" value="-1" />
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</application>
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</application>
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<application name="Baldur's Gate 3" executable="bg3.exe">
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<option name="anv_disable_fcv" value="true" />
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</application>
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<!--
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<!--
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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lower to our inefficent 16-bit shader support. No need to do so for
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lower to our inefficent 16-bit shader support. No need to do so for
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