compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
This VS system value contains if the draw command used to start the rendering was an indexed draw command or a non-indexed one (~0/0 respectively). Useful to calculate the gl_BaseVertex as: (SYSTEM_VALUE_IS_INDEXED_DRAW & SYSTEM_VALUE_FIRST_VERTEX). Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1991,6 +1991,8 @@ nir_intrinsic_from_system_value(gl_system_value val)
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return nir_intrinsic_load_base_instance;
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case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
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return nir_intrinsic_load_vertex_id_zero_base;
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case SYSTEM_VALUE_IS_INDEXED_DRAW:
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return nir_intrinsic_load_is_indexed_draw;
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case SYSTEM_VALUE_FIRST_VERTEX:
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return nir_intrinsic_load_first_vertex;
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case SYSTEM_VALUE_BASE_VERTEX:
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@@ -2070,6 +2072,8 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
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return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
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case nir_intrinsic_load_first_vertex:
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return SYSTEM_VALUE_FIRST_VERTEX;
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case nir_intrinsic_load_is_indexed_draw:
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return SYSTEM_VALUE_IS_INDEXED_DRAW;
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case nir_intrinsic_load_base_vertex:
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return SYSTEM_VALUE_BASE_VERTEX;
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case nir_intrinsic_load_invocation_id:
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@@ -266,6 +266,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
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case nir_intrinsic_load_vertex_id_zero_base:
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case nir_intrinsic_load_base_vertex:
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case nir_intrinsic_load_first_vertex:
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case nir_intrinsic_load_is_indexed_draw:
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case nir_intrinsic_load_base_instance:
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case nir_intrinsic_load_instance_id:
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case nir_intrinsic_load_sample_id:
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@@ -414,6 +414,7 @@ system_value("front_face", 1)
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system_value("vertex_id", 1)
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system_value("vertex_id_zero_base", 1)
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system_value("first_vertex", 1)
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system_value("is_indexed_draw", 1)
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system_value("base_vertex", 1)
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system_value("instance_id", 1)
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system_value("base_instance", 1)
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@@ -217,6 +217,7 @@ gl_system_value_name(gl_system_value sysval)
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ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
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ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
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ENUM(SYSTEM_VALUE_FIRST_VERTEX),
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ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
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ENUM(SYSTEM_VALUE_BASE_VERTEX),
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ENUM(SYSTEM_VALUE_BASE_INSTANCE),
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ENUM(SYSTEM_VALUE_DRAW_ID),
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@@ -517,6 +517,13 @@ typedef enum
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*/
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SYSTEM_VALUE_FIRST_VERTEX,
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/**
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* If the Draw command used to start the rendering was an indexed draw
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* or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
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* \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
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*/
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SYSTEM_VALUE_IS_INDEXED_DRAW,
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/**
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* Value of \c baseinstance passed to instanced draw entry points
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*
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