nvc0: enable ARB_shader_image_load_store on GK104

This exposes 8 images for all shader types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin
2016-01-08 23:06:25 -05:00
committed by Samuel Pitoiset
parent 0d64d39e81
commit 9e367ed480

View File

@@ -380,6 +380,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (class_3d == NVE4_3D_CLASS)
return NVC0_MAX_IMAGES;
return 0;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);