glsl: Use UniformBooleanTrue value for uniform initializers.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Matt Turner
2014-08-08 19:46:05 -07:00
parent 6df0fd8fe9
commit 9e2e7c7dc0
8 changed files with 52 additions and 34 deletions

View File

@@ -34,10 +34,12 @@ extern void
link_invalidate_variable_locations(exec_list *ir);
extern void
link_assign_uniform_locations(struct gl_shader_program *prog);
link_assign_uniform_locations(struct gl_shader_program *prog,
unsigned int boolean_true);
extern void
link_set_uniform_initializers(struct gl_shader_program *prog);
link_set_uniform_initializers(struct gl_shader_program *prog,
unsigned int boolean_true);
extern int
link_cross_validate_uniform_block(void *mem_ctx,