glsl: Use UniformBooleanTrue value for uniform initializers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -34,10 +34,12 @@ extern void
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link_invalidate_variable_locations(exec_list *ir);
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extern void
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link_assign_uniform_locations(struct gl_shader_program *prog);
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link_assign_uniform_locations(struct gl_shader_program *prog,
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unsigned int boolean_true);
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extern void
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link_set_uniform_initializers(struct gl_shader_program *prog);
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link_set_uniform_initializers(struct gl_shader_program *prog,
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unsigned int boolean_true);
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extern int
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link_cross_validate_uniform_block(void *mem_ctx,
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