intel/compiler: Create and use struct for Bindless thread payload
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Acked-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
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@@ -6837,8 +6837,7 @@ fs_visitor::run_bs(bool allow_spilling)
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{
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assert(stage >= MESA_SHADER_RAYGEN && stage <= MESA_SHADER_CALLABLE);
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/* R0: thread header, R1: stack IDs, R2: argument addresses */
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payload().num_regs = 3;
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payload_ = new bs_thread_payload();
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emit_nir_code();
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@@ -154,6 +154,15 @@ struct task_mesh_thread_payload : public thread_payload {
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fs_reg task_urb_input;
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};
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struct bs_thread_payload : public thread_payload {
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bs_thread_payload();
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fs_reg global_arg_ptr;
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fs_reg local_arg_ptr;
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void load_shader_type(const brw::fs_builder &bld, fs_reg &dest) const;
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};
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/**
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* The fragment shader front-end.
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*
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@@ -493,6 +502,11 @@ public:
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return *static_cast<task_mesh_thread_payload *>(this->payload_);
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}
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bs_thread_payload &bs_payload() {
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assert(stage >= MESA_SHADER_RAYGEN && stage <= MESA_SHADER_CALLABLE);
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return *static_cast<bs_thread_payload *>(this->payload_);
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}
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bool source_depth_to_render_target;
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bool runtime_check_aads_emit;
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@@ -3956,6 +3956,7 @@ fs_visitor::nir_emit_bs_intrinsic(const fs_builder &bld,
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nir_intrinsic_instr *instr)
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{
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assert(brw_shader_stage_is_bindless(stage));
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const bs_thread_payload &payload = bs_payload();
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fs_reg dest;
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if (nir_intrinsic_infos[instr->intrinsic].has_dest)
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@@ -3963,19 +3964,16 @@ fs_visitor::nir_emit_bs_intrinsic(const fs_builder &bld,
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switch (instr->intrinsic) {
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case nir_intrinsic_load_btd_global_arg_addr_intel:
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bld.MOV(dest, retype(brw_vec1_grf(2, 0), dest.type));
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bld.MOV(dest, retype(payload.global_arg_ptr, dest.type));
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break;
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case nir_intrinsic_load_btd_local_arg_addr_intel:
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bld.MOV(dest, retype(brw_vec1_grf(2, 2), dest.type));
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bld.MOV(dest, retype(payload.local_arg_ptr, dest.type));
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break;
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case nir_intrinsic_load_btd_shader_type_intel: {
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fs_reg ud_dest = retype(dest, BRW_REGISTER_TYPE_UD);
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bld.MOV(ud_dest, retype(brw_vec1_grf(0, 3), ud_dest.type));
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bld.AND(ud_dest, ud_dest, brw_imm_ud(0xf));
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case nir_intrinsic_load_btd_shader_type_intel:
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payload.load_shader_type(bld, dest);
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break;
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}
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default:
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nir_emit_intrinsic(bld, instr);
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@@ -405,3 +405,24 @@ task_mesh_thread_payload::task_mesh_thread_payload(const fs_visitor &v)
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num_regs = r;
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}
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bs_thread_payload::bs_thread_payload()
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{
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/* R0: Thread header. */
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/* R1: Stack IDs. */
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/* R2: Argument addresses. */
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global_arg_ptr = retype(brw_vec1_grf(2, 0), BRW_REGISTER_TYPE_UD);
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local_arg_ptr = retype(brw_vec1_grf(2, 2), BRW_REGISTER_TYPE_UD);
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num_regs = 3;
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}
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void
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bs_thread_payload::load_shader_type(const fs_builder &bld, fs_reg &dest) const
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{
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fs_reg ud_dest = retype(dest, BRW_REGISTER_TYPE_UD);
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bld.MOV(ud_dest, retype(brw_vec1_grf(0, 3), ud_dest.type));
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bld.AND(ud_dest, ud_dest, brw_imm_ud(0xf));
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}
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